Preprint Article Version 2 Preserved in Portico This version is not peer-reviewed

Design of Virtual Reality-Based Hippotherapy Simulator Exergaming Software and Its Controller for Rehabilitation of Children with Cerebral Palsy in Indonesia: An Engineering Concept

Version 1 : Received: 11 August 2022 / Approved: 12 August 2022 / Online: 12 August 2022 (13:48:11 CEST)
Version 2 : Received: 26 August 2022 / Approved: 29 August 2022 / Online: 29 August 2022 (12:30:30 CEST)

A peer-reviewed article of this Preprint also exists.

Satriawan, A.; Trusaji, W.; Hasanuddin, M.O.; Rahadini, S.S.; Selekta, M.C.; Sungkar, E. Design of Virtual Reality-Based Hippotherapy Simulator Exergaming Software and Its Controller for Rehabilitation of Children with Cerebral Palsy in Indonesia: An Engineering Concept. Designs 2022, 6, 76. Satriawan, A.; Trusaji, W.; Hasanuddin, M.O.; Rahadini, S.S.; Selekta, M.C.; Sungkar, E. Design of Virtual Reality-Based Hippotherapy Simulator Exergaming Software and Its Controller for Rehabilitation of Children with Cerebral Palsy in Indonesia: An Engineering Concept. Designs 2022, 6, 76.

Abstract

Horse riding therapy, also known as hippotherapy, is a popular treatment for children with cerebral palsy (CP). However, the need for trained therapists, massive land use, and expensive maintenance of the horse ranch makes hippotherapy not affordable or even available for most patients in Indonesia. This problem motivates us to consider mechanical horse riding simulator machines to replace actual horse hippotherapy. However, most patients are children and are easily bored when asked to do monotonous activities for an extended period. The room setting also does not give the patient visual inputs that usually help motivates the children in real-horse hippotherapy activities. To solve this problem, we designed an exercise game (exergaming) software which we named \textit{Sirkus Apel}, providing the patients with fun activities while doing the therapy. We also design an inertial sensor-based controller that lets the patients control the in-game horse by their back movements, which also benefits CP patients. To make the visual input enjoyable to the user while also considering the user's safety, we built a convex mirror-based dome virtual reality to provide an immersive 3-D experience. We then project the game content to the dome to provide an immersive experience to the patients making it as if they are riding a real horse inside the game.

Keywords

Hippotherapy; Cerebral palsy rehabilitation; Virtual Reality; Inertial Sensors; Exergaming

Subject

Engineering, Electrical and Electronic Engineering

Comments (1)

Comment 1
Received: 29 August 2022
Commenter: Ardianto Satriawan
Commenter's Conflict of Interests: Author
Comment: We expanded Section 6 on the preprints.
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