Preprint Review Version 1 Preserved in Portico This version is not peer-reviewed

Virtual Reality Technology as an Educational and Intervention Tool for Autism Spectrum Disorder: Current Perspectives and Future Directions

Version 1 : Received: 2 February 2022 / Approved: 3 February 2022 / Online: 3 February 2022 (15:17:12 CET)

How to cite: Zhang, M.; Ding, H.; Zhang, Y. Virtual Reality Technology as an Educational and Intervention Tool for Autism Spectrum Disorder: Current Perspectives and Future Directions. Preprints 2022, 2022020056 (doi: 10.20944/preprints202202.0056.v1). Zhang, M.; Ding, H.; Zhang, Y. Virtual Reality Technology as an Educational and Intervention Tool for Autism Spectrum Disorder: Current Perspectives and Future Directions. Preprints 2022, 2022020056 (doi: 10.20944/preprints202202.0056.v1).

Abstract

Virtual reality (VR) technology gains theoretical support from rehabilitation and pedagogical theories and offers a variety of capabilities in educational and interventional contexts with affordable products. VR is attracting increasing attention in the medical and healthcare industry as it provides fully interactive three-dimensional simulations of real-world settings and social situations, which are particularly suitable for cognitive and performance training including social and interaction skills. The worldwide rising trend in the prevalence of autism spectrum disorder calls for innovative and efficacious techniques for assessment and treatment. The article offers a summary of current perspectives and evidence-based applications of VR technology as an educational and intervention tool for individuals with autism spectrum disorder, with a primary focus on social communication including social functioning, emotion recognition, and speech and language. Technology- and design-related limitations as well as the disputes over the application of virtual reality to autism research and therapy are discussed and future directions of this emerging field are highlighted with regards to application expansion and improvement, technology enhancement, and the development of brain-based research and theoretical models.

Keywords

virtual reality; autism spectrum disorder; education; intervention; childhood and adolescence

Subject

BEHAVIORAL SCIENCES, Applied Psychology

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