Version 1
: Received: 12 January 2022 / Approved: 20 January 2022 / Online: 20 January 2022 (11:08:25 CET)
Version 2
: Received: 24 February 2022 / Approved: 25 February 2022 / Online: 25 February 2022 (13:54:51 CET)
How to cite:
Cao, Y.; Huang, X.; Zhou, Q. VR Display of the Stone Statue of a General and the Study of Armor Culture. Preprints2022, 2022010299. https://doi.org/10.20944/preprints202201.0299.v2.
Cao, Y.; Huang, X.; Zhou, Q. VR Display of the Stone Statue of a General and the Study of Armor Culture. Preprints 2022, 2022010299. https://doi.org/10.20944/preprints202201.0299.v2.
Cite as:
Cao, Y.; Huang, X.; Zhou, Q. VR Display of the Stone Statue of a General and the Study of Armor Culture. Preprints2022, 2022010299. https://doi.org/10.20944/preprints202201.0299.v2.
Cao, Y.; Huang, X.; Zhou, Q. VR Display of the Stone Statue of a General and the Study of Armor Culture. Preprints 2022, 2022010299. https://doi.org/10.20944/preprints202201.0299.v2.
Abstract
This paper takes the VR animation display of the Ming Xiao Mausoleum General stone statue life as an example to study the advantages of VR animation in the display of material heritage. Combined with literature and pictures, the digital restoration of the Ming Xiao Mausoleum stone statue is carried out in MAYA and Z brush, and the construction of the scene and the output of the final effect are realized in UE4.
Keywords
Relics protection; Protection of material heritage; VR animation; Stone statue; The Ming Xiao Mausoleum
Subject
ARTS & HUMANITIES, Art History & Restoration
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Commenter: Yang Cao
Commenter's Conflict of Interests: Author