Preprint Case Report Version 2 Preserved in Portico This version is not peer-reviewed

VR Display of the Stone Statue of a General and the Study of Armor Culture

Version 1 : Received: 12 January 2022 / Approved: 20 January 2022 / Online: 20 January 2022 (11:08:25 CET)
Version 2 : Received: 24 February 2022 / Approved: 25 February 2022 / Online: 25 February 2022 (13:54:51 CET)

How to cite: Cao, Y.; Huang, X.; Zhou, Q. VR Display of the Stone Statue of a General and the Study of Armor Culture. Preprints 2022, 2022010299 (doi: 10.20944/preprints202201.0299.v2). Cao, Y.; Huang, X.; Zhou, Q. VR Display of the Stone Statue of a General and the Study of Armor Culture. Preprints 2022, 2022010299 (doi: 10.20944/preprints202201.0299.v2).

Abstract

This paper takes the VR animation display of the Ming Xiao Mausoleum General stone statue life as an example to study the advantages of VR animation in the display of material heritage. Combined with literature and pictures, the digital restoration of the Ming Xiao Mausoleum stone statue is carried out in MAYA and Z brush, and the construction of the scene and the output of the final effect are realized in UE4.

Keywords

Relics protection; Protection of material heritage; VR animation; Stone statue; The Ming Xiao Mausoleum

Subject

ARTS & HUMANITIES, Art History & Restoration

Comments (1)

Comment 1
Received: 25 February 2022
Commenter: Yang Cao
Commenter's Conflict of Interests: Author
Comment: VR Display of the Stone Statue of a General and the Study of Armor Culture
+ Respond to this comment

We encourage comments and feedback from a broad range of readers. See criteria for comments and our diversity statement.

Leave a public comment
Send a private comment to the author(s)
Views 0
Downloads 0
Comments 1
Metrics 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.