Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

The CURAT Sonification Game: Gamification for Remote Sonification Evaluation

Version 1 : Received: 9 June 2021 / Approved: 10 June 2021 / Online: 10 June 2021 (13:21:22 CEST)

A peer-reviewed article of this Preprint also exists.

@InProceedings{curat, author = {Tim Ziemer and Holger Schultheis}, title = {The {CURAT} Sonification Game: Gamification for Remote Sonification Evaluation}, booktitle = {26th International Conference on Auditory Display (ICAD2021)}, year = {2021}, pages = {233--240}, address = {Virtual conference}, month = jun, abstract = {As sonification is supposed to communicate information to users, experimental evaluation of the subjective appropriateness and effectiveness of the sonification design is often desired and sometimes indispensable. Experiments in the laboratory are typically restricted to short-term usage by a small sample size under unnatural conditions. We introduce the multi-platform CURAT Sonification Game that allows us to evaluate our sonification design by a large population during long-term usage. Gamification is used to motivate users to interact with the sonification regularly and conscientiously over a long period of time. In this paper we present the sonification game and some initial analyses of the gathered data. Furthermore, we hope to reach more volunteers to play the CURAT Sonification Game and help us evaluate and optimize our psychoacoustic sonification design and provide feedback on the game and recommendations for future developments.}, doi = {10.21785/icad2021.026}, url = {http://hdl.handle.net/1853/66332}, } @InProceedings{curat, author = {Tim Ziemer and Holger Schultheis}, title = {The {CURAT} Sonification Game: Gamification for Remote Sonification Evaluation}, booktitle = {26th International Conference on Auditory Display (ICAD2021)}, year = {2021}, pages = {233--240}, address = {Virtual conference}, month = jun, abstract = {As sonification is supposed to communicate information to users, experimental evaluation of the subjective appropriateness and effectiveness of the sonification design is often desired and sometimes indispensable. Experiments in the laboratory are typically restricted to short-term usage by a small sample size under unnatural conditions. We introduce the multi-platform CURAT Sonification Game that allows us to evaluate our sonification design by a large population during long-term usage. Gamification is used to motivate users to interact with the sonification regularly and conscientiously over a long period of time. In this paper we present the sonification game and some initial analyses of the gathered data. Furthermore, we hope to reach more volunteers to play the CURAT Sonification Game and help us evaluate and optimize our psychoacoustic sonification design and provide feedback on the game and recommendations for future developments.}, doi = {10.21785/icad2021.026}, url = {http://hdl.handle.net/1853/66332}, }

DOI: 10.21785/icad2021.026

Abstract

As sonification is supposed to communicate information to users, experimental evaluation of the subjective appropriateness and effectiveness of the sonification design is often desired and sometimes indispensable. Experiments in the laboratory are typically restricted to short-term usage by a small sample size under unnatural conditions. We introduce the multi-platform CURAT Sonification Game that allows us to evaluate our sonification design by a large population during long-term usage. Gamification is used to motivate users to interact with the sonification regularly and conscientiously over a long period of time. In this paper we present the sonification game and some initial analyses of the gathered data. Furthermore, we hope to reach more volunteers to play the CURAT Sonification Game and help us evaluate and optimize our psychoacoustic sonification design and give us valuable feedback on the game and recommendations for future developments.

Supplementary and Associated Material

http://curat.informatik.uni-bremen.de: CURAT Project website

Keywords

sonification; gamification; auditory display; smartphone apps; video games

Subject

BEHAVIORAL SCIENCES, Applied Psychology

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