Preprint Article Version 1 This version is not peer-reviewed

Assessment of Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality on the Omni-Directional Omni Treadmill and Icaros Flight Simulator in the Context of Recommendations for Health

Version 1 : Received: 8 August 2019 / Approved: 12 August 2019 / Online: 12 August 2019 (14:02:12 CEST)

A peer-reviewed article of this Preprint also exists.

Dębska, M.; Polechoński, J.; Mynarski, A.; Polechoński, P. Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health. Int. J. Environ. Res. Public Health 2019, 16, 3673. Dębska, M.; Polechoński, J.; Mynarski, A.; Polechoński, P. Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health. Int. J. Environ. Res. Public Health 2019, 16, 3673.

Journal reference: Int. J. Environ. Res. Public Health 2019, 16, 3673
DOI: 10.3390/ijerph16193673

Abstract

The aim of the study is to assess enjoyment and intensity of physical exercise while practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training devices (omni-directional Omni treadmill and Icaros Pro flight simulator). The study also contains the results of subjective research on the usefulness of such a form of PA in the opinion of users. In total, 61 adults (10 women and 50 men) took part in the study. To assess the enjoyment level (EL) Interest/Enjoyment subscale of Intrinsic Motivation Inventory (IMI) was used. Exercise intensity was assessed during 10-minute sessions of active video games (AVGs) in IVR based on heart rate (HR). The average enjoyment level during physical exercise in IVR on the tested training devices was relatively high (Omni 5.74 points, Icaros 5.60 points). In the opinion of the majority of participants, AVGs on IVR training devices constitute a sufficiently useful form of movement to meet the needs of PA practiced in free time, and they can even replace some of the classic forms of movement. Intensity of PA during games on training devices was at the level recommended for health benefits for 92% (Omni) and 84% (Icaros Pro) of its duration. Based on the conducted research, it can be assumed that AVGs in IVR using a multi-directional treadmill and a flight simulator can be an effective tool for increasing participation in health-oriented PA.

Subject Areas

health-oriented physical; immersive virtual reality; virtual reality; intensity of physical activity

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