Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

CuFusion2: Accurate and Denoised Volumetric 3D Object Reconstruction Using Depth Cameras

Version 1 : Received: 12 December 2018 / Approved: 13 December 2018 / Online: 13 December 2018 (09:41:36 CET)
Version 2 : Received: 8 April 2019 / Approved: 9 April 2019 / Online: 9 April 2019 (12:24:34 CEST)

How to cite: ZHANG, C. CuFusion2: Accurate and Denoised Volumetric 3D Object Reconstruction Using Depth Cameras. Preprints 2018, 2018120165. https://doi.org/10.20944/preprints201812.0165.v1 ZHANG, C. CuFusion2: Accurate and Denoised Volumetric 3D Object Reconstruction Using Depth Cameras. Preprints 2018, 2018120165. https://doi.org/10.20944/preprints201812.0165.v1

Abstract

3D object reconstruction from depth image streams using Kinect-style depth cameras have been extensively studied. We propose an approach for accurate camera tracking and volumetric dense surface reconstruction, assuming a known cuboid reference object is present in the scene. Our contribu­tion is three­fold: (a) we keep drift-free camera pose tracking by incorporating the 3D geometric constraints of the cuboid reference object into the image registration process; (b) on the problem of depth stream fusion, we reformulate it as a binary classification problem, enabling high fidelity of surface reconstruction, especially in con­cave zones of the objects; (c) we further present a surface denoising strategy, facilitating the generation of noise-free triangle mesh, making the models more suitable for 3D printing and other applications. We extend our public dataset CU3D with several fresh image sequences, test our algorithm on these sequences and compare them with other state-of-the-art algorithms. Both our dataset and algorithm are available as open-source at https://github.com/zhangxaochen/CuFusion, for other researchers to reproduce and verify our results.

Keywords

3D object reconstruction, depth cameras, Kinect sensors; open source, signal denoising, SLAM

Subject

Computer Science and Mathematics, Computer Science

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