ARTICLE
|
doi:10.20944/preprints202310.1765.v1
Subject:
Social Sciences,
Psychology
Keywords:
Virtual Reality; Cybersickness; VR Sickness; Motion Sickness; Cognition; Motor Skills; Pupil Dilation; Gaming Experience; Immersion; Susceptibility
Online: 27 October 2023 (10:44:09 CEST)