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A Survey of World Model Benchmarks

Submitted:

07 September 2026

Posted:

08 September 2026

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Abstract
World models are increasingly used to predict and simulate how environments evolve, yet their evaluation remains fragmented across video generation, autonomous driving, and robotics. World-model benchmarks differ in four respects: what capability is evaluated, how the model is evaluated, which metrics are used, and where the data come from. Thus, similar scores may reflect different evidence and should not support the same capability claims. We present an evaluation-centric survey of 102 representative benchmarks released between 2018 and 2026. We characterize them through four coupled dimensions: Evaluation Target, Evaluation Protocol, Evaluation Metrics, and Evaluation Data. Evaluation Target encompasses visual and temporal quality, spatial and state consistency, long-horizon memory and state persistence, physical plausibility, causal and counterfactual reasoning, control fidelity and interactive dynamics, and functional utility. Our analysis reveals that evaluation targets are expanding beyond visual and temporal quality toward functional utility, while corresponding protocols, metrics, and data lag behind. This evidence gap allows open-loop prediction scores to be overinterpreted as evidence of intervention response or closed-loop reliability beyond what a benchmark directly tests. We identify priorities for evaluating functional utility across downstream roles, developing intervention-based and closed-loop protocols, combining prediction-level and downstream outcome metrics, constructing multimodal action-grounded data, and building standardized and reproducible evaluation toolkits. By clarifying what each benchmark measures and which claims its evidence can support, this survey provides a roadmap toward credible and comparable world-model evaluation. The survey website is available at https://world-model-benchmarks.github.io/.
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1. Introduction

World models aim to predict how environments evolve and how candidate actions may affect future states by learning representations of environments and their dynamics [1,2,3,4,5,6,7,8,9,10,11,12]. At their core, these models encode the current state of the environment and learn transition dynamics [13,14,15] that can be rolled forward to predict future trajectories, either in a latent representation space [16,17,18,19,20] or directly in observation space [21,22,23]. With advances in large-scale generative modeling, world models are moving beyond controlled experimental settings toward various real-world applications [24,25,26,27,28,29,30,31]. For example, they can generate plausible future scenes for video generation [32,33,34,35,36,37], produce synthetic training data for autonomous driving [3,38], and support planning and decision-making [39,40,41] in embodied robots [1,39,42].
As the capabilities of world models have expanded, their evaluation has become increasingly challenging because the scope of evaluation has broadened accordingly. Early evaluation efforts largely focused on visual plausibility or physical consistency in controlled settings [32,43,44,45]. More recent benchmarks increasingly examine whether world models can preserve state over long horizons and respond faithfully to actions and interventions, with growing emphasis on their reliability in closed-loop interactions and functional value to downstream agents [42,46,47,48,49]. In short, the focus of world model evaluation is moving from “Does the generated world look reasonable?” to “Is it really useful to the agent?”.
This shift has resulted in a highly fragmented benchmark landscape. Developed across different research communities, existing benchmarks target different capabilities and vary substantially in their evaluation protocols, metrics, and data. As a result, a benchmark score reported as evidence of world model performance may support fundamentally different capability claims. For example, a visually realistic rollout may still drift in terms of object identity or physical consistency, while success on a downstream task may depend as much on the surrounding planner or policy as on the world model itself. Such discrepancies make results difficult to compare and obscure what each benchmark actually evaluates.
Existing surveys of world models provide valuable perspectives but are largely model-centric. General surveys review world model architectures, training paradigms, and applications [50,51,52], while specialized surveys focus on specific domains or representation settings, such as autonomous driving [3,4], robot learning [1,2,53], vision world models [54], and 3D/4D world modeling [55]. These works shed light on how world models are constructed and used, yet they typically treat benchmarks and evaluation methods as supporting components rather than primary objects of analysis. Recent concurrent work has begun to examine world model evaluation more directly from the perspective of embodied decision-making, organizing evaluation evidence according to how well it supports claims about interventional fidelity, outcome prediction, policy evaluation, planning, and policy optimization [56]. This decision-making-centric perspective provides an important account of the evidential requirements of downstream decision claims. However, it does not aim to characterize the broader benchmark landscape or systematically separate the different components of benchmark design across applications and modalities. As evaluation becomes an increasingly important bottleneck in the world model field, this leaves a complementary need for a benchmark-centric framework that clarifies what current benchmarks measure and how their results should be interpreted. Table 1 summarizes the differences in perspective between this survey and existing ones.
In this survey, we organize world model benchmarks through a four-dimensional taxonomy comprising Evaluation Target, Evaluation Protocol, Evaluation Metrics, and Evaluation Data. These dimensions answer four fundamental questions: What capability is evaluated?How is the model evaluated?Which metrics are used? and Where do the data come from? Figure 1 presents the taxonomy and its subcategories. To the best of our knowledge, this is the first survey to explicitly distinguish these components and clarify their respective roles in world model evaluation. Using this framework, we examine 102 representative benchmarks published between 2018 and 2026, including 85 that span multiple evaluation-target categories. We further analyze how the focus of world model evaluation has shifted over this period, as illustrated by the temporal distribution of benchmarks in Figure 2.
The main contributions are summarized below:
  • We provide an evaluation-centric survey of existing world model benchmarks, complementing existing model-centric surveys that focus on model architectures, training paradigms, and applications.
  • We introduce a unified four-dimensional taxonomy comprising Evaluation Target, Evaluation Protocol, Evaluation Metrics, and Evaluation Data, clarifying the distinct roles of these components across world model benchmarks.
  • We conduct a corpus-level joint analysis of target, protocol, metric evidence, and data-source coverage, revealing systematic gaps between capability claims and the evidence provided by current benchmarks.
  • We analyze temporal trends in world model evaluation to reveal how benchmark priorities are evolving and where key gaps remain, thereby providing guidance for future benchmark development and research.
The remainder of this survey is organized as follows. Section 2 gives an operational definition of world models and defines the scope of the survey and the inclusion/exclusion criteria for benchmarks. Section 3 outlines the four-dimensional Target–Protocol–Metrics–Data framework. Section 4 systematizes evaluation targets along seven evaluation-target categories. Section 5 discusses evaluation protocols. Section 6 discusses evaluation metrics. Section 7 organizes evaluation data sources. Section 8 analyzes trends, gaps, and future directions. Section 9 discusses the limitations of this survey. Section 10 concludes the survey.

2. Background and Scope

2.1. Operational Definition of World Models

In this survey, we define a world model as a predictive dynamics model that learns a representation of the external world and estimates how world states evolve over time under histories, actions, interactions, or other conditioning signals [10,11,12,18,19,39,40,58,59]. Formally, a world model can be written as
M θ : H t , a t : t + H 1 , u p θ S t + 1 : t + H | H t , a t : t + H 1 , u ,
where H denotes the prediction horizon; H t denotes the available history, including observations, agent states, past actions, spatial layouts, or other contextual information; a t : t + H 1 denotes optional action or control signals, such as robot actions, ego-motion, camera movements, navigation commands, or other agent interventions; u denotes additional conditioning information, such as language instructions, goals, prompts, event descriptions, or task specifications; and S t + 1 : t + H denotes future world states. Figure 3 visualizes this mapping.
The state S is understood broadly. It may be represented by pixels or videos, but it may also correspond to latent states, 3D structures, object-centric variables, semantic scene descriptions, physical quantities, robot states, simulator states, or task-relevant variables [60,61,62,63,64,65]. Thus, the central object of a world model is not necessarily a pixel-level future, but a rollable representation of the world whose evolution can be predicted, queried, and conditioned on. Observable outputs such as images, videos, trajectories, or task outcomes can be viewed as different readouts of this underlying state evolution.
Under this definition, world models include video-based future simulators, latent dynamics models, spatial or 3D world representations, object-centric predictive models [66], and embodied world models. They differ from generic generative models by modeling state evolution rather than merely producing plausible outputs; action-conditioned dynamics are an important, but not exclusive, evaluation target, alongside temporal coherence, spatial and state consistency, physical evolution, causal response, and long-horizon persistence.

2.2. Scope of World-Model Evaluation

The above definition provides a common basis for specifying the scope of world-model evaluation. Since a world model estimates how future world states S t + 1 : t + H evolve from the available history H t , optional actions a t : t + H 1 , and additional conditioning information u, a benchmark can be viewed as an evaluation probe applied to this predictive-dynamics mapping. Such a probe determines how the model is queried, which observable readout is extracted from the predicted future or downstream process, and how that readout is converted into a score.
Formally, let
x = ( H t , a t : t + H 1 , u )
denote the input context in Eq. (1). A generic benchmark probe can be written as
E k ( M θ ) = E ( x , y k ) D k k r k P k ( M θ , x ) , y k ,
where D k denotes the benchmark distribution, P k is the probing procedure applied to the model, r k extracts the observable readout, y k is the optional reference signal, with y k = when no reference is available, and k is the scoring rule. Here and throughout the survey, “score” is used generically: k need not have a common optimization direction across benchmarks and may be reported as either a higher-is-better score or a lower-is-better error or distance.
Concretely, P k may instantiate different benchmark protocols. In a video-prediction benchmark, it may condition on a short history H t and decode a future video rollout whose frames are compared with held-out reference futures. In a long-horizon benchmark, it may repeatedly roll the model forward to test whether object identities, scene layouts, or task progress persist over extended horizons. In a controlled benchmark, it may perturb actions, camera motions, language instructions, or counterfactual conditions and measure whether the predicted future changes in the intended way. In an interactive or downstream benchmark, it may place M θ inside a planner, policy evaluator, simulator, or embodied agent loop, where the readout may be a task outcome, planning success rate, policy-ranking accuracy, or execution trace rather than a generated video alone.
This probe-based view makes explicit that a benchmark score is not a capability claim by itself. Its interpretation depends on four coupled design choices: the property being tested, the protocol by which the model is exercised, the metrics used to quantify performance, and the data from which evaluation cases are drawn. Accordingly, we decompose world-model benchmarks into the following four dimensions:
  • Evaluation target specifies the property of world-state evolution or downstream use being evaluated, namely which aspect of the mapping in Eq. (1) the scoring rule k is intended to characterize.
  • Evaluation protocol specifies the probing procedure P k , including whether the model is evaluated through open-loop evaluation under fixed or externally controlled conditions, or closed-loop interaction inside a planner, policy, simulator, or agent loop.
  • Evaluation metrics specify the observable readout r k , the optional reference signal y k (with y k = when no reference is available), and the scoring rule k that turns the readout into a benchmark score.
  • Evaluation data specify the benchmark distribution D k and the availability of histories H t , actions a t : t + H 1 , conditions u, states S t + 1 : t + H , references, annotations, and ground-truth signals. They determine which targets can be evaluated, which protocols can be implemented, and which metrics can be computed.
Table 2 summarizes how the seven evaluation-target categories in this survey can be interpreted as recurring classes of benchmark probes applied to Eq. (1).

2.3. Benchmark Selection and Coding

Following this scope, we include a benchmark if it satisfies at least one of the following conditions: it evaluates generated or predicted future world states; measures temporal, spatial, semantic, physical, causal, or long-horizon consistency in world-state evolution; tests whether actions or other controls induce appropriate state transitions; or evaluates the functional role of a learned world model in downstream agent systems. Candidate benchmarks were collected from work on world models, video generation and prediction, physical and causal reasoning, embodied AI, robotics, autonomous driving [67], interactive agents, and learned simulators, then filtered according to whether the evaluation target was directly connected to world-state evolution or downstream use of a learned world model.
In this survey, a benchmark refers broadly to a standardized evaluation setting. It may be released as a standalone evaluation suite, a dataset with an evaluation protocol, a reusable test suite introduced in a model paper, or a standardized evaluation protocol implemented through a platform. One-off evaluations without a reusable protocol, and general-purpose infrastructure without a defined benchmark, are not included in the benchmark corpus.
The corpus was assembled through a seed-and-expansion process. We started from widely used world-model, video-generation, physical-reasoning, embodied-AI, robotics, and autonomous-driving benchmarks, then expanded the pool through backward and forward citation search, related-work sections of recent surveys, benchmark leaderboards and project pages, and searches of Google Scholar, Semantic Scholar, DBLP, arXiv, OpenReview, IEEE Xplore, the ACM Digital Library, CVF Open Access, and PMLR. Queries combined terms such as “world model benchmark,” “video world model evaluation,” “embodied world model benchmark,” “physical plausibility benchmark,” “action-conditioned video generation benchmark,” “policy evaluation world model,” and “closed-loop world model evaluation.” Candidate records were deduplicated, screened by title and abstract, and then checked in full text against the criteria below. The formal corpus covers benchmarks released from 2018 through 2026; earlier datasets and evaluation settings, such as Moving MNIST and BAIR Robot Pushing, are discussed only as historical antecedents and are not counted unless they satisfy the same inclusion criteria. The corpus snapshot used in this survey was last checked on August 31, 2026; newly released or substantially revised benchmarks after that date may not be covered.
We exclude benchmarks whose evaluation setting is disconnected from world-state evolution or the downstream use of a learned world model.
For each included benchmark, we code four attributes used throughout the survey: the evaluation target, the evaluation protocol, the evaluation metrics, and the evaluation data source. Target labels are assigned from the benchmark’s stated evaluation questions and tasks; protocol labels distinguish evaluation under fixed inputs from repeated model–environment interaction; metric labels distinguish prediction-level measurements from downstream outcomes; and data labels describe how the evaluation instances are constructed. These assignments follow the seven target categories in Table 2 and the framework summarized in Figure 1 and detailed in Section 5, Section 6 and Section 7. The resulting corpus contains 102 unique representative benchmarks across the seven category tables; a benchmark is marked as cross-category only when its released tasks or reported metrics directly evaluate more than one top-level target. Under this rule, 85 benchmarks receive cross-category labels. Reference futures, labels, annotations, and simulator states are coded as attached signals available within a data pipeline, not as a separate data-construction family.
All assignments were reviewed iteratively against the benchmark papers, supplementary materials, and released project documentation. Ambiguous cases were revisited using the benchmark’s primary evaluation protocol and reported metrics as the deciding evidence. Because world-model benchmarking is evolving rapidly, especially for 2025–2026 preprints and benchmark suites, the coding should be read as a reproducible literature-based synthesis rather than a claim of final benchmark ontology.
With this scope in place, the central question is how the design choices in Eq. (2) can be organized into a usable taxonomy of world-model benchmarks. The next section introduces the Target–Protocol–Metrics–Data framework used throughout the survey.

3. Taxonomy Overview: Target, Protocol, Metrics, and Data

A world-model benchmark can be characterized by four coupled dimensions: Evaluation Target, Evaluation Protocol, Evaluation Metrics, and Evaluation Data. These dimensions define the Target–Protocol–Metrics–Data framework used throughout this survey, summarized in Figure 1. This section introduces the four dimensions; detailed reviews are provided in Section 4, Section 5, Section 6 and Section 7.

3.1. Overview of the Four-Dimensional Framework

Using the notation of Section 2.2, a benchmark instantiates Eq. (2) by selecting a target property of M θ , a probing procedure P k , a scoring rule that maps the readout r k and the optional reference y k to a score k , and a benchmark distribution D k . The same target can be evaluated by different protocols, and evidence about the same target may be obtained from direct predictions or from downstream outcomes under different data sources and available references. A benchmark should therefore be interpreted as a particular cell in the Target–Protocol–Metrics–Data space, rather than as a single undifferentiated capability label.
The data dimension determines which cells in this space are reachable. Reference signals and annotations are attached to data-construction pipelines rather than treated as a separate construction family. This separation is important because two benchmarks may share the same target but differ substantially in protocol, metrics, or available references, leading to different claims about what their scores support.

3.2. Evaluation Target: What Capability Is Evaluated?

The evaluation target specifies which property of the predictive-dynamics mapping in Eq. (1) a benchmark is intended to characterize. We organize evaluation targets into seven major categories, derived from the operational definition and instantiated as recurring probe classes in Table 2: visual and temporal quality, spatial and state consistency, long-horizon memory and state persistence, physical plausibility, causal and counterfactual reasoning, control fidelity and interactive dynamics, and functional utility. The first six concern properties of the predicted future world states themselves, whereas the seventh concerns the value of the learned world model when embedded in a downstream agent system. These categories are major evaluation targets rather than a strict hierarchy; many benchmarks target multiple capabilities and are therefore assigned to multiple branches of the detailed taxonomy in Section 4.

3.3. Evaluation Protocol: How Is the Model Evaluated?

The evaluation protocol specifies the probing procedure P k in Eq. (2): how the world model is exercised and whether its outputs influence later inputs or decisions. We distinguish two protocol classes, reviewed in detail in Section 5. Open-loop evaluation scores predictions, rollouts, or task responses under fixed or externally controlled conditions without allowing model outputs to determine later evaluation inputs or environment states. Closed-loop interaction places the world model inside a feedback-driven decision or interaction process, so that its outputs can influence later actions, observations, states, or task outcomes.

3.4. Evaluation Metrics: Which Metrics Are Used?

The evaluation metrics dimension specifies what observable evidence supports a benchmark score. We distinguish two evidence levels, reviewed in detail in Section 6. Prediction-level metrics assess model predictions or other direct readouts before they are used in an external decision, learning, or execution process. Downstream outcome metrics assess consequences that become observable only after model outputs are consumed by a simulator, planner, policy, controller, training pipeline, or physical system. Prediction-level evidence may be obtained through programmatic measurements or evaluator judgments, including human ratings, prompted MLLM/LLM judgments, and learned judgment models.
The central question is not only which metric is used, but what kind of claim that evidence can support. Prediction-level evidence can be reproducible and diagnostic, but may miss whether a model supports useful behavior; downstream outcomes are closer to functional utility, but may confound the world model with the surrounding planner, policy, controller, or simulator interface. A benchmark is therefore most informative when it reports complementary evidence at both levels rather than repeatedly measuring the same surface signal.

3.5. Evaluation Data: Where Do the Data Come From?

The evaluation data dimension specifies the source of the benchmark cases and the signals attached to them. Real-world data collection provides natural visual and semantic diversity; simulation-based generation provides controllable states and intervention structure; scenario/prompt/task curation supports scalable open-domain evaluation; and hybrid construction pipelines combine multiple sources to enable richer closed-loop settings. Evaluation data are reviewed in detail in Section 7.

4. Evaluation Target

4.1. Overview of Evaluation Target

In this section, we review evaluation targets of world-model benchmarks along the seven categories derived from the operational definition in Section 2 and the probe formulation in Eq. (2), and previewed in Section 3.2. Figure 4 gives a quick-scan organization of the targets and their representative benchmarks. Each subsection (Section 4.2Section 4.8) is paired with its own summary table (Table 3, Table 4, Table 5, Table 6, Table 7, Table 8, Table 9); column conventions are introduced in Table 3 and reused throughout.
The seven categories are presented as distinct evaluation targets rather than as a strict hierarchy or a common maturity ranking. Because their protocols expose different failure modes, evidence strength should be interpreted relative to the capability claim being evaluated rather than compared along a single scale. As introduced in Section 3.2, the first six targets (Section 4.2Section 4.7) concern properties of the predicted future world states, while the seventh target (Section 4.8) covers the downstream value of the learned world model to an agent system. Many benchmarks evaluate more than one target; cross-category benchmarks are marked accordingly in Figure 4.

4.2. Visual and Temporal Quality

Visual and temporal quality asks whether a generated rollout is usable as a video signal before stronger claims about state, physics, causality, or control are made. It serves as an entry layer rather than a complete test of world understanding, since a model may generate sharp and smooth frames while still forgetting objects, violating dynamics, or ignoring actions. We separate frame-level visual quality from cross-frame temporal behavior because benchmarks may target either or both. Although this category inherits directly from video-generation evaluation, its role in world-model evaluation is mainly diagnostic: blurred frames, flicker, or unnatural motion can obscure whether failures come from weak perception, unstable dynamics, poor memory, or poor control following [24,25,26,161]. Conversely, visually realistic rollouts may overstate world understanding if surface realism is mistaken for correct world evolution. Thus, this category establishes a perceptual floor before evaluating higher-level spatial, physical, causal, or functional properties.
Figure 5. Visual and Temporal Quality pipeline (Section 4.2). Open-loop video rollouts are assessed for frame realism, artifacts, temporal smoothness, motion quality, and event order using representative programmatic and learned metrics.
Figure 5. Visual and Temporal Quality pipeline (Section 4.2). Open-loop video rollouts are assessed for frame realism, artifacts, temporal smoothness, motion quality, and event order using representative programmatic and learned metrics.
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4.2.1. Visual Quality

Visual quality evaluates whether individual frames are clear, artifact-free, aesthetically plausible, and visually realistic for the target domain. This evaluation inherits fine-grained imaging, aesthetic, and human-alignment measures from the broader video-generation literature, complementing distributional scores such as FID and FVD [32,33,162,163,164].
World-model benchmarks reuse these visual metrics but make them domain-sensitive. WorldScore and 4DWorldBench include visual quality as a first-stage signal before judging 3D/4D consistency or world-generation dynamics [69,74]. EWMBench, WorldArena, and WorldArena 2.0 evaluate scene quality in embodied rollouts, where unclear objects or viewpoints directly affect downstream perception [48,49,71]. GameWorld Score, the evaluation suite introduced with Matrix-Game, and WorldMark score visual quality in interactive game or video-world settings, while WorldLens and DrivingGen adapt the same concern to driving scenes, including road layout, agents, and camera-conditioned appearance [72,73,75,76]. Gen-ViRe and PEDRA further show that visual realism is often retained as a gate even when the final target is reasoning or trajectory simulation [77,78]. iWorld-Bench likewise includes visual generation as an explicit evaluation task alongside trajectory following and memory [79].
The methodological trend is from generic frame realism toward task-conditioned visual sufficiency. Early scores can say that a frame is clean or aesthetically plausible, but they often do not say whether the relevant objects, affordances, or environmental cues are visible enough for the intended world-model use. Driving benchmarks, for example, care less about global beauty than about lanes, agents, occlusions, and camera-consistent road geometry; embodied benchmarks care about object boundaries, gripper visibility, contact regions, and viewpoint changes. Thus, visual quality becomes more diagnostic when it is tied to the downstream scene vocabulary and failure modes of the domain being simulated.

4.2.2. Temporal Quality

Temporal quality evaluates whether the frames form a coherent temporal sequence. The core metrics are temporal consistency, flicker or warping stability, motion smoothness, dynamic degree, and ordered event progression. Earlier video-generation evaluation established fine-grained and human-aligned measures for these low-level temporal properties [32,33,163,164]. ChronoMagic-Bench focuses on metamorphic and time-lapse change, VMBench isolates perception-aligned motion generation, and TC-Bench tests whether compositional temporal events occur in the correct order [68,70,106].
World-model evaluation makes temporal quality operational rather than merely cinematic. WorldScore and 4DWorldBench include dynamic or video-level scores for world generation; GameWorld Score, WorldMark, and WBench test whether temporal coherence survives interactive or multi-turn control; and EWMBench, WorldArena, WorldArena 2.0, WorldLens, DrivingGen, PEDRA, and Gen-ViRe evaluate motion quality in embodied, driving, trajectory, or reasoning-oriented rollouts [48,49,69,71,72,73,74,75,76,77,78,107].
Taken together, the visual and temporal assessments reviewed here characterize perceptual quality and short-range temporal coherence. These scores alone do not establish state consistency, physical or causal correctness, action responsiveness, or downstream utility.

4.3. Spatial and State Consistency

Spatial and state consistency asks whether the generated future remains the same underlying world as the history: the same entities, compatible spatial relations, coherent geometry, and persistent scene state [60,61,62,63,64,65]. It differs from temporal quality because the video may be smooth while still swapping object identities, drifting layouts, breaking occlusion relations, or resetting hidden state after a camera turn. Figure 6 shows the pipeline, sub-checks, and representative benchmarks for this category.
The key distinction is that this category treats the rollout as evidence about a latent world state, not merely as a sequence of images. A model may preserve adjacent-frame similarity while gradually changing an object’s identity, moving a wall, altering a road layout, or forgetting that an object was occluded rather than having disappeared. Such failures are central for world models because planning and interaction require the future to remain compatible with the history H t . Evaluation therefore asks whether the predicted state S t + 1 : t + H can be interpreted as a continuation of the same scene rather than as a newly sampled plausible scene at each step.
Appearance- and entity-persistence measures provide the first group of consistency tests. Earlier video-generation evaluation separated subject and background consistency from generic visual quality, providing basic signals for identity drift and scene instability [32,163]. WorldMark, GameWorld Score, EWMBench, WorldArena, and WorldLens adapt the same question to world-model evaluation by measuring object, scene, or semantic consistency under interaction, embodiment, or driving constraints [48,71,72,73,75]. DrivingGen similarly evaluates whether generated driving rollouts preserve agents, trajectories, and road-scene layout [76].
Figure 6. Spatial and State Consistency pipeline (Section 4.3). Cross-frame, cross-view, and revisit rollouts test whether identities, geometry, layouts, and scene states remain mutually consistent.
Figure 6. Spatial and State Consistency pipeline (Section 4.3). Cross-frame, cross-view, and revisit rollouts test whether identities, geometry, layouts, and scene states remain mutually consistent.
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This appearance-level group is useful but incomplete. Subject and background consistency scores can catch obvious identity drift, yet they may still miss errors that are semantically small but decision-critical: a cup changing pose under a gripper, a pedestrian shifting lanes, or a navigable passage silently becoming blocked. For this reason, world-model benchmarks increasingly combine perceptual matching with object-level, scene-level, or task-level checks. The evaluation target is not pixel identity, since viewpoints and states legitimately change; it is compatibility between changed observations and a stable underlying configuration.
The second group targets geometry and spatial structure more directly. WorldScore evaluates whether generated scenes can be read as coherent worlds through quality, dynamics, and world-generation metrics; 4DWorldBench extends this to 3D/4D dynamic world generation [69,74]. Quantitative Video World Model Evaluation for Geometric-Consistency, or PDI-Bench, makes the geometric requirement explicit by checking scale-depth alignment, 3D motion consistency, and rigidity-like residuals [111]. LoopNav turns spatial consistency into a loop-closure problem: after navigation and return, the world should preserve the same scene graph instead of regenerating a plausible substitute [112].
Geometry-oriented protocols add a stronger constraint because they ask whether views, depths, trajectories, and object motions can coexist in one spatial world. This is where spatial consistency becomes different from style consistency: the generated frames need not look identical, but their camera motion, object displacement, and depth relations should be mutually explainable. Loop-closure and revisit settings are particularly diagnostic because they deny the model an easy escape route; if the agent returns to a previously observed place, the scene must agree with earlier evidence rather than being resynthesized from a generic prior.
The third group evaluates state persistence under partial observation, memory, or causal-spatial probes. MIND and MBench focus on memory consistency in video world models, including entity, environment, action, and context persistence across revisits [46,113]. STEVO-Bench asks whether state evolution continues when the relevant process is out of sight, making hidden-state persistence directly testable [114]. CausalSpatial evaluates object-centric spatial reasoning over collision, compatibility, occlusion, and trajectory settings [115]. WorldOlympiad adds a geometry track for structural consistency, cross-view coherence, and camera-trajectory alignment over long rollouts [47]. HOCA-Bench evaluates ontological anomalies involving entity definition and persistence [117]. What-If World includes embodied interventions where unchanged scene elements must remain stable as causal variables change [116].
These protocols are effective at detecting inconsistencies in object identity, layout, geometry, and revisited states, but they only indirectly reveal the mechanisms that produced them. High spatial and state-consistency scores therefore do not by themselves establish physical correctness, causal understanding, action responsiveness, or downstream utility.

4.4. Long-Horizon Memory and State Persistence

Long-horizon memory and state persistence asks whether a world model can sustain a coherent, stable world state across long-horizon generation, multi-step prediction, multi-turn interaction, and embodied tasks [60,61,62,63,64,65]. “Memory” here is not merely keeping past frames available: it is whether the model continuously maintains object identities, spatial layouts, environment state, causal change, action consequences, and task progress. “Persistence” emphasizes whether these states are stably preserved as the world evolves, rather than gradually drifting, being forgotten, or silently reset as rollouts grow longer [165,166]. The dimension is therefore distinct from short-horizon temporal consistency: the latter mainly concerns whether adjacent frames are smooth, whereas long-horizon memory and persistence asks whether the generated world after a long time is still the same world.
Figure 7. Long-Horizon Memory and State Persistence pipeline (Section 4.4). Extended rollouts, revisits, and continuations probe memory retention, state recall, task progress, and accumulated drift.
Figure 7. Long-Horizon Memory and State Persistence pipeline (Section 4.4). Extended rollouts, revisits, and continuations probe memory retention, state recall, task progress, and accumulated drift.
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The dimension matters because the goal of a world model is not just to generate visually plausible short videos, but to provide a stable world simulation for prediction, planning, and control. If the model cannot remember objects, positions, or interaction outcomes that appeared earlier, it cannot reliably support long-horizon embodied tasks. For example, in tasks that interleave navigation and manipulation, an agent must know the spatial structure it has already traversed, the location of target objects, whether actions have already altered the environment, and the current task progress. If these states are forgotten over long-horizon generation, even short clips that individually look real cannot serve as a reliable basis for decision-making.
Early benchmarks have begun to touch on long-horizon prediction and state evolution, but generally have not made memory or persistence an independent evaluation target. One line targets long-horizon prediction and procedural planning: given initial and final world states, it evaluates whether a model can identify the correct action or action sequence [128]; this kind of evaluation emphasizes high-level action sequences and world state change, but does not directly check the persistence of generated world state inside a long video. A second line evaluates extended rollouts in controlled dynamic environments and observes how prediction error accumulates over time [125]; this setting has good diagnostic value but is still distant from the complex world states of real video and embodied interaction. A third line evaluates interactive video world models through unified action interfaces and standardized scenes, so that different models can be compared on world consistency under the same scenes and action sequences [73,110]; the focus, however, is still on interaction standardization and short-to-medium-horizon consistency.
Recent benchmarks have begun to evaluate long-term memory and state persistence more directly. MBench explicitly decomposes the memory capability of a video world model into sub-dimensions such as entity consistency, environment consistency, and causal consistency, measuring whether the model maintains a stable internal state over extended temporal horizons [113]. MIND further evaluates a world model along two axes of memory consistency and action control. It emphasizes whether the model still maintains contextual consistency when a scene is revisited or interaction continues [46]. WBench extends evaluation to multi-turn interactive settings, examining whether environment state, physical behavior, and action response remain consistent across turns [107]. WorldOlympiad targets interactive long-video world models and diagnoses, along physical, geometric, and interaction dimensions, whether the model can sustain structural and behavioral consistency over long videos [47]. In addition, HTEWorld places long-horizon state persistence within hybrid embodied tasks that alternate navigation and manipulation [95], while iWorld-Bench explicitly evaluates memory together with visual generation and trajectory following [79]. RoboWM-Bench evaluates, from the perspective of robotic manipulation whether generated behavior can be converted into executable actions, further linking long-horizon state consistency to embodied executability [38].
Although these benchmarks have meaningfully advanced long-horizon evaluation, several common limitations remain. First, memory itself is hard to observe directly; many benchmarks still infer state preservation indirectly through generated video, action execution outcomes, or MLLM judges. Second, the meaning of “persistence” differs across settings: game environments emphasize long-context state evolution; robot manipulation emphasizes object position, contact state, and action consequences; driving emphasizes road structure, vehicle state, and dynamic behavior consistency. Cross-benchmark results are therefore not always directly comparable. Third, long-horizon failure often arises from multiple co-occurring causes, including memory loss, weak physical understanding, unstable action control, geometric drift, and visual degradation. Current evaluations cannot fully separate these failure modes. Finally, a gap remains between programmatic measurements and evaluator judgments, especially for fine-grained errors such as object-identity drift, slow drift of spatial relations, and forgetting of task progress, which remain hard to capture reliably.
Consequently, a high persistence score shows that selected state variables remain stable under the benchmark’s horizon and observation regime; it does not by itself establish correct physical dynamics, reliable control, or long-horizon task utility.

4.5. Physical Plausibility

Physical plausibility asks whether the state transitions in a rollout obey reasonable physical regularities [167,168,169,170,171,172,173,174,175]. Unlike visual realism, it concerns whether objects can move, collide, deform, fall, flow, melt, reflect, or interact in the depicted way. We treat mechanics, materials, fluids, thermodynamics, optics, and electromagnetism as phenomenon tags within one category, because the same benchmark often covers several of them.
Figure 8. Physical Plausibility pipeline (Section 4.5). Predicted interactions are checked for contact and collision correctness, physical commonsense, law compliance, and possible-versus-impossible outcomes.
Figure 8. Physical Plausibility pipeline (Section 4.5). Predicted interactions are checked for contact and collision correctness, physical commonsense, law compliance, and possible-versus-impossible outcomes.
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This axis is central to world-model evaluation because physics is the constraint that turns visual continuation into simulation. A generated video may preserve object identity and appear temporally smooth while still violating support, contact, inertia, conservation, or material behavior. Conversely, physical plausibility does not require photorealism: a simple synthetic scene can be a strong physics benchmark if the relevant variables and outcomes are observable. The evaluation problem is therefore less about visual polish than about whether the transition from S τ to S τ + 1 is compatible with the physical conditions implied by the scene.
Early benchmarks use controlled environments where ground truth is explicit. IntPhys and IntPhys 2 test intuitive physics through possible/impossible events and object permanence, solidity, continuity, or immutability [43,124]. CLEVRER evaluates descriptive, predictive, explanatory, and counterfactual reasoning over collisions; CoPhy and CRAFT introduce counterfactual or force-interaction reasoning; and PHYRE casts physical understanding as solving 2D mechanics puzzles [44,130,131,132]. Physion and Physion++ expand this line to richer physical prediction and online inference of latent properties such as mass or friction [45,133].
The advantage of these controlled benchmarks is interpretability: because objects, forces, and outcomes are known, errors can be linked to specific physical concepts such as object permanence, collision response, support, or latent mass. Their limitation is restricted ecological validity. Many synthetic tasks simplify perception, materials, and camera variation, so success may indicate mastery of a narrow physical regime rather than general physical simulation. This tradeoff explains why later benchmarks retain controlled probes but add more diverse generated-video and real-world settings.
A second line broadens the physical phenomena and the generated-video setting. ComPhy evaluates compositional physical reasoning, while ContPhy extends evaluation to continuum media such as ropes, cloth, fluids, and deformable bodies [134,135]. PhyCoBench uses optical-flow-guided frame prediction to score physical coherence; VideoPhy and VideoPhy-2 judge physical commonsense in generated videos, with the latter emphasizing action-centric cases [136,137,138]. PhyGenBench, T2VPhysBench, Physics-IQ, WorldBench, PhyWorldBench, T2VWorldBench, WorldModelBench, and VBench-2.0 move toward law-level, parameter-level, or category-level diagnostics for text-to-video and world-model generation [101,103,126,127,139,140,141,142].
Across this line, evaluation shifts from asking whether a model recognizes a possible event to asking whether it can generate or judge physically coherent evolution under varied prompts. This shift is important but also introduces judge uncertainty. MLLM or LLM judges can cover broader physical categories, but they may reward plausible descriptions over precise dynamics; script-based metrics are more reproducible, but they require measurable quantities such as flow, trajectory, contact, or depth. Stronger physical evaluation usually combines both: semantic criteria define what should happen, while quantitative probes check whether the resulting motion and interaction are consistent.
World-model-oriented benchmarks then evaluate physical plausibility within interactive, embodied, or domain-specific simulation settings. GameWorld Score includes physical rule understanding; 4DWorldBench, WorldArena, and EWMBench include physical or dynamic realism as part of broader world-generation and embodied evaluation [48,71,72,74]. RoboWM-Bench and DreamGen evaluate robotic rollouts where hand, arm, object, and embodiment dynamics must be executable or useful for robot learning [38,144]. WorldLens adapts physical plausibility to driving through failures such as teleportation, interpenetration, and unrealistic scene dynamics [75]. RigidBench and PDI-Bench supply more quantitative geometry/trajectory checks, while Morpheus uses real physical experiments and law-based scores over conservation-style constraints [96,111,143]. PhysicsMind further tests mechanics reasoning and prediction in simulated and real settings [149].
Embodied and driving settings make the stakes of physics more concrete. In robotics, a visually plausible grasp is still a failure if contacts, object pose, or arm motion cannot be executed; in driving, small violations such as vehicle interpenetration or teleportation can invalidate planning and safety judgments. These settings also blur the boundary between physical plausibility, spatial consistency, and control fidelity: physical errors often appear as geometric inconsistency or action-response failure. For this reason, benchmarks such as WorldLens, RoboWM-Bench, and WorldArena-style evaluations are valuable not because they isolate a single law perfectly, but because they reveal whether physical errors propagate into operational rollouts.
Recent benchmarks make the diagnostic protocol more explicit. What-If World and CRONOS evaluate whether physical behavior remains consistent under controlled interventions or counterfactual changes [116,147], making both benchmarks cross-category with causal and counterfactual reasoning. PhyGround grounds judgments in physical criteria, Physion-Eval adds expert-like human reasoning traces for generated-video realism, VACT automates causal testing over video behavior, STEVO-Bench checks whether physical state continues to evolve when unobserved, and HOCA-Bench frames predictive world modeling through ontological and causal anomalies [114,117,145,146,148].
Taken together, these benchmarks are effective at detecting visible violations of motion, contact, collision, support, and object interaction, especially when semantic judgments are combined with measurable trajectories or states. They remain less diagnostic when the relevant forces, material parameters, or hidden contact states are unobserved, and many evaluations cannot fully separate physical error from geometric or control failure. High physical-plausibility scores should therefore not be interpreted as evidence of executable manipulation or planning utility without action-conditioned or execution-grounded validation.

4.6. Causal and Counterfactual Reasoning

Causal and counterfactual reasoning evaluates whether a world model captures the mechanisms behind observed events, rather than merely continuing visual patterns [176,177,178,179,180,181]. A plausible next frame may show temporal continuity, but it does not reveal whether the model understands why an event happened, which action caused an outcome, or how the outcome would change under a different condition. This category therefore probes a stronger form of world modeling: the ability to explain observed dynamics, predict consequences, and simulate interventions.
We distinguish benchmarks by the strength of their causal evidence. Observation-grounded evaluation (OG) derives references from observed trajectories or annotations and therefore measures agreement with observational causal judgments. Intervention-grounded evaluation (IG) executes controlled interventions in a simulator or executable environment and compares predictions with the resulting outcomes, providing stronger evidence of causal effects within the modeled system.
Figure 9. Causal and Counterfactual Reasoning pipeline (Section 4.6). Observation-grounded (OG) evaluation uses annotated or judged references without realized intervention outcomes, whereas intervention-grounded (IG) evaluation compares predictions with outcomes produced under controlled interventions.
Figure 9. Causal and Counterfactual Reasoning pipeline (Section 4.6). Observation-grounded (OG) evaluation uses annotated or judged references without realized intervention outcomes, whereas intervention-grounded (IG) evaluation compares predictions with outcomes produced under controlled interventions.
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4.6.1. Observation-Grounded Evaluation

OG benchmarks derive their references from observed trajectories, human annotations, or judge-based assessments without executing the corresponding intervention. They cover event grounding, causal explanation, predictive dynamics, and hypothetical or generative reasoning, but their observational references do not necessarily determine a unique underlying causal relation.
Within OG, event grounding serves as a perceptual prerequisite for causal evaluation. It tests whether the model can recognize the entities, actions, state changes, and temporal order on which subsequent causal judgments depend. CLEVRER illustrates this diagnostic role by combining descriptive questions with explanatory, predictive, and counterfactual tasks in the same controlled collision scenes [44]. Causal-VidQA and CausalVQA apply event grounding to everyday actions and real videos [155,158]. Event grounding therefore helps distinguish failures of event perception from failures of subsequent causal judgment.
Causal explanation goes beyond identifying events and asks which event caused, enabled, or prevented another event. Controlled synthetic benchmarks make such relations explicit: CLEVRER isolates causal explanation in collision scenes, while CRAFT refines causal roles into cause, enable, and prevent over forces and interactions [44,132]. Real-video benchmarks broaden the same problem to human actions, goals, and domain knowledge. Causal-VidQA addresses causal questions in real videos, while MMWorld introduces attribution across multiple disciplines [155,157]. This level tests whether a model can produce benchmark-consistent causal attributions rather than merely recognize temporal co-occurrence; for OG benchmarks, it should not be interpreted as independently identifying causal responsibility.
Several benchmarks introduced for spatial, physical, or world-knowledge evaluation also incorporate causal targets. T2VWorldBench includes causality among its six world-knowledge categories [101], VACT defines multi-level causal evaluation metrics for generated videos [148], and HOCA-Bench distinguishes causal anomalies from ontological anomalies [117].
Predictive-dynamics benchmarks infer unobserved futures from factual observations. Early work tests contact, collision, object stability, or final-position outcomes, as in CLEVRER’s factual tasks and Physion [44,45]. More recent benchmarks move closer to world simulation. Physics-IQ turns physical prediction into video continuation conditioned on real initial footage, requiring the future to be generated rather than selected [141]. WorldPrediction asks which action or ordered action sequence links an initial state to a final state, with counterfactual distractors among the options [128]. WR-Arena further extends the horizon by coupling action-conditioned prediction with simulative planning [110]. Collectively, these benchmarks extend physical prediction from short-horizon outcome recognition to generated and action-conditioned world evolution.
Real-video benchmarks further broaden causal evaluation through hypothetical and counterfactual questions. ACQUIRED, Causal-VidQA, MMWorld, and CausalVQA ask what would change if an action, object, or condition were different [155,156,157,158]. Such tasks test whether a model can produce plausible alternatives under ambiguous perception, human intent, and domain knowledge. Their targets are typically supplied by annotation rather than by executing and observing the corresponding intervention.
Recent work extends causal evaluation from question answering to generative counterfactual consistency. CRONOS examines whether generated videos preserve physical coherence under changes in viewpoint, scene context, object category, and appearance [147]. What-If World uses contrastive prompt pairs to test whether changing a single physical variable induces the expected difference in generated outcomes [116], while WR-Arena compares counterfactual futures under externally specified agent actions or scene interventions using judge-based simulation scores [110]. Its separate iterative planning track evaluates goal completion and is discussed under Functional Utility (Section 4.8). Collectively, these benchmarks shift the focus from answering causal questions to assessing whether generated alternatives respond coherently to changed conditions through direct consistency or judge-based metrics.
OG evaluation nevertheless relies on observational trajectories, for which causal sufficiency generally cannot be assumed: the same observed association may arise from either a direct causal relation or an unobserved common cause. This motivates latent-confounding-aware graphical representations. Let G ( V , L ) denote an underlying causal graph over observed variables V and latent variables L. After marginalizing L, a maximal ancestral graph (MAG) preserves the relevant dependence structure among V, while a partial ancestral graph (PAG) summarizes the equivalence class of MAGs compatible with the observational evidence [182,183]. These representations, together with recent neural ADMG and differentiable causal-discovery methods [184,185], provide a principled way to determine which causal claims remain valid under latent confounding. Existing OG benchmarks, however, generally do not perform such claim-level analyses; their scores therefore measure agreement with annotated causal judgments rather than identification of interventional effects.

4.6.2. Intervention-Grounded Evaluation

IG benchmarks evaluate a causal prediction against an outcome produced under an explicitly executed change [186,187]. The evaluation protocol must specify the manipulated variable or condition, hold the relevant background factors fixed or controlled, execute the intervention in a program, simulator, game, or real environment, and record the resulting outcome as the reference. Synthetic data or “what-if” wording alone does not establish intervention grounding; the defining requirement is a realized outcome under the altered condition.
Controlled synthetic benchmarks provide the cleanest diagnostic setting because the intervention and the correct alternative outcome are known by construction. CLEVRER and CRAFT intervene on collision scenes by removing or altering objects and evaluating the resulting causal effect [44,132]. CoPhy and ComPhy change initial conditions or latent physical properties such as mass and charge, testing whether the model can infer how hidden variables affect future outcomes [130,134]. CausalSpatial evaluates controlled consequences of object motion across collision, compatibility, occlusion, and trajectory tasks [115]. These benchmarks make interventions explicit and measurable, but their synthetic construction limits scene diversity and visual complexity.
Intervention grounding can also be implemented in interactive simulators, games, or closed-loop environments. The protocol may alter an action, initial state, object property, or environmental condition, execute both factual and intervened cases, and compare the model’s predicted difference with the realized difference. This design evaluates intervention response rather than merely the plausibility of an imagined alternative. Benchmarks such as AutumnBench, ScratchWorld, and ReactSim-Bench move in this direction by using executable environments or closed-loop protocols, although the exact causal claim remains limited to the interventions and environments that they cover [118,121,151].
IG provides a stronger basis for causal interpretation than agreement with an observational annotation, but it does not establish unrestricted causal competence. Its validity depends on whether the intervention is well specified, whether other causal factors are controlled, whether the reference outcome is measured reliably, and whether the evaluation covers the interventions relevant to downstream use. Simulator control removes hidden variables only within the modeled generative system; it does not guarantee transfer to unmodeled real-world mechanisms.
Across both categories, causal failures remain entangled with perception, physical modeling, and condition following. The OG–IG division therefore does not rank benchmark difficulty; it calibrates the causal meaning of the evidence. OG measures agreement with observational, annotated, or judged targets, whereas IG tests predictions against realized intervention outcomes. Neither score should be interpreted as reliable action control or closed-loop planning unless those capabilities are directly exercised by the evaluation protocol.

4.7. Control Fidelity and Interactive Dynamics

Control Fidelity and Interactive Dynamics evaluates whether a world model faithfully follows external control signals and whether these controls induce the intended world evolution [188,189,190,191,192,193]. This category is distinct from visual quality: a generated video may look realistic while ignoring a specified trajectory, omitting a required object, violating a camera path, or failing to respond to an action. We organize this category into two control sub-targets. The first is pre-specified control fidelity, where the full control specification is given before generation and the final output is checked against it. The second is interactive action fidelity, where actions are issued against the current world state and the model is evaluated by whether these actions cause correct state transitions.
Here, control signals include both natural-language instructions and structured controls. Structured controls refer to explicit, measurable inputs such as trajectories, camera paths, bounding boxes, masks, action sequences, initial and target states, or intervention variables. Compared with natural-language prompts, they make the intended behavior more precise and allow evaluation through trajectory error, geometric deviation, region matching, or transition completion, rather than relying only on semantic judgments.
Figure 10. Control Fidelity and Interactive Dynamics pipeline (Section 4.7). Pre-specified or interactive controls test instruction following, action fidelity, target-state alignment, and closed-loop success.
Figure 10. Control Fidelity and Interactive Dynamics pipeline (Section 4.7). Pre-specified or interactive controls test instruction following, action fidelity, target-state alignment, and closed-loop success.
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4.7.1. Pre-Specified Control Fidelity

Pre-specified Control Fidelity asks whether a model follows a complete control specification provided before generation. Earlier video-generation evaluation developed prompt-following measures over objects, attributes, spatial relations, actions, and interactions [194]. TC-Bench and StoryEval move toward transition completion and multi-event ordering [106,159], while VideoPhy, VideoPhy-2, PhyGenBench, and PhyWorldBench connect condition following with physical event validity and commonsense physical rules [137,138,139,142]. These benchmarks decompose condition adherence into more diagnostic units, but they still largely treat control as a static condition checked after generation. DreamGen Bench and WorldModelBench pair physical adherence with instruction following, while VBench-2.0 includes controllability as one of its five core intrinsic-faithfulness dimensions [103,126,144]. These benchmarks are therefore cross-listed with Physical Plausibility.
Recent benchmarks make the control signal more structured and measurable. OSCBench focuses on object state changes, testing whether a specified action actually changes the object state [100]. MoveBench and MagicBench evaluate trajectory-, mask-, and box-based controllability [97,98]. WorldScore introduces camera-trajectory-based world generation and jointly evaluates controllability, quality, and dynamics [69]. 4DWorldBench extends condition following to 4D world generation through condition–4D alignment, physical realism, and 4D consistency [74]. In driving, DrivingGen and ACT-Bench evaluate whether generated driving scenes follow specified trajectories or action instructions [76,160]. What-If World further tests physical interventions through minimal-pair prompts, asking whether controlled changes in the input produce the expected changes in the generated world [116]. Omni-WorldBench is partly cross-category, since it evaluates interaction effects but still uses pre-specified interaction settings [99].
The main limitation of this protocol is that it remains mostly one-shot. The control condition is given before generation, and the evaluation checks whether the final video satisfies it. This is useful for measuring prompt, trajectory, or intervention fidelity, but it does not fully test whether a model can respond to actions during generation. Moreover, control fidelity is often entangled with visual quality, physics, and geometry: a failure to follow a trajectory may result from poor control, poor spatial understanding, or degraded video generation. Fine-grained state changes also remain difficult to judge automatically.
This pre-specified setting marks the shift from global text-to-video alignment to more local and measurable control following. It evaluates whether generated worlds satisfy specified conditions, but it does not yet fully capture interactive world dynamics.

4.7.2. Interactive Action Fidelity

Interactive Action Fidelity asks whether actions issued against the current world state induce correct state transitions. This protocol is closer to the role of world models in embodied AI: an action should not merely co-occur with plausible motion, but should cause the world to evolve in the intended way. Formally, the model is evaluated by whether the transition from the current state and action to the next state is correct.
Early interactive benchmarks begin by standardizing action-response evaluation. WorldMark introduces a unified WASD-style action vocabulary and maps it to different interactive video world models, enabling comparable evaluation of control alignment and world consistency [73]. WR-Arena evaluates action simulation fidelity under externally specified action sequences; its separate iterative VLM–world-model planning track uses simulated outcomes to guide subsequent action selection and is covered under Functional Utility [110]. WorldOlympiad complements this direction through an interaction track that evaluates whether generated rollouts follow complex action prompts and remain coherent across consecutive video chunks [47]. WorldSimBench further evaluates video-action consistency by checking whether generated videos support correct control signals in downstream manipulation settings [104]. These benchmarks move beyond static condition following and begin to evaluate whether actions have causal effects on world evolution.
Recent benchmarks further extend this idea to multi-turn, physical, and embodied interaction. WBench evaluates multi-turn interactive world models through interaction adherence, consistency, and physics compliance [107]. iWorld-Bench introduces a unified action generation framework and evaluates interaction-related abilities spanning visual generation, distance perception, trajectory following, and memory, making it cross-category with visual quality, spatial consistency, and long-horizon persistence [79]. MIND jointly evaluates memory consistency and action control, making it a cross-category benchmark with long-horizon persistence [46]. Omni-WorldBench explicitly formulates interactive response as a core ability of 4D world models, measuring how actions affect final outcomes and intermediate state evolution [99]. ACWM-Phys evaluates action-conditioned prediction under diverse physical dynamics [94], making it cross-category with Physical Plausibility, while RoboWM-Bench moves toward embodied evaluation by testing whether generated behaviors align with robot actions and physical execution [38]. WorldArena 2.0 can be viewed as a cross-category benchmark, since its interactive RL and embodied settings evaluate action response mainly through downstream functional utility [49].
The common limitation of interactive action benchmarks is the lack of a unified action space. Driving trajectories, game controls, camera motions, object trajectories, and robot actions are represented very differently, making cross-domain comparison difficult. Multi-turn interaction also makes error attribution harder: a failed transition may come from poor action control, physical reasoning, geometry, memory, or visual generation. In addition, subtle action consequences such as contact, grasping, small displacement, or object state change are difficult to evaluate with a single automated evaluator. More realistic embodied evaluation is valuable, but it is also more costly.
Interactive Action Fidelity therefore represents the shift from condition matching to causal world control. A strong world model should not only generate outputs compatible with a control signal; it should make the world evolve according to that signal over actions, turns, and embodied interactions.
Thus, these benchmarks directly test condition or action responsiveness, but their conclusions remain tied to the represented action space, evaluation horizon, and evaluator. High control-fidelity scores in a fixed or short-horizon setting should not be interpreted as evidence of long-horizon closed-loop reliability, transfer, or downstream utility.

4.8. Functional Utility

Functional utility evaluates whether a world model improves the performance, efficiency, or reliability of a downstream agent [188,189,190,191,192,193,195,196,197,198,199,200,201]. Unlike the first six targets above, which assess properties of the predicted future world states themselves, this category treats the world model as a component in an operational pipeline. It should therefore be evaluated by downstream outcomes: whether generated data improves policy learning, whether world-model rollouts rank policies correctly, whether predicted futures improve planning, and whether policies trained in learned environments transfer to the target simulator or real system.
This distinction is necessary because high fidelity does not guarantee usefulness. A world model may generate visually plausible futures but still fail to support task completion, policy selection, or safe execution. Recent embodied evaluations make this gap explicit: visually realistic rollouts may not translate into closed-loop task success, and physically plausible videos may still fail when decoded into executable robot behavior [38,42]. Functional utility therefore asks not only whether the generated world looks plausible, but whether an agent can benefit from using it.
Following the role decomposition introduced by the WorldArena series [48,49], we organize functional utility according to how the world model enters the downstream agent pipeline: as a data engine, policy evaluator, planner, or interactive training environment [202,203,204].

4.8.1. World Model as Data Engine

As a data engine, a world model is used to generate synthetic experience for policy learning. The evaluation target is not the generated samples themselves, but the policy trained with them. A typical protocol first generates trajectories, recovers or assigns actions, trains a downstream policy, and then evaluates whether the resulting policy improves in data efficiency, task success, or transfer. This role is important because it tests whether learned world dynamics can reduce dependence on costly physical interaction and improve downstream generalization.
Several world models and generation systems have been developed for this purpose. DreamGen generates neural trajectories with video world models, recovers pseudo-actions, and evaluates the resulting robot policies on behavior and environment generalization [144]. GigaWorld-0 combines video and 3D generation as a data engine and validates generated experience through the performance of VLA policies deployed on physical robots [205]. RoboScape tests whether synthetic robotic videos produced by a physics-informed world model improve downstream policy learning [206]. DriveDreamer4D illustrates a related use beyond policy training, where world-model-generated novel-trajectory videos improve downstream 4D driving-scene representation [207].
Benchmarks provide shared procedures for measuring the downstream value of generated experience. WorldArena converts generated videos into action-labeled training data and measures the resulting policy improvement, while WorldArena 2.0 extends this evaluation to visuotactile generation and cross-embodiment transfer [48,49]. These benchmarks require synthetic data to demonstrate measurable improvements in a downstream learner or representation system, rather than relying on visual quality alone. Figure 11 illustrates this role.
Figure 11. World Model as Data Engine (Section 4.8.1). Synthetic trajectories are converted into training data and evaluated through downstream policy gains in data efficiency, task success, or transfer. VLA denotes vision-language-action.
Figure 11. World Model as Data Engine (Section 4.8.1). Synthetic trajectories are converted into training data and evaluated through downstream policy gains in data efficiency, task success, or transfer. VLA denotes vision-language-action.
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4.8.2. World Model as Policy Evaluator

As a policy evaluator, a world model is used as a low-cost proxy for real-world or high-fidelity simulator evaluation. Instead of executing every policy in the target environment, policies are rolled out in the learned world model, and the generated trajectories are used to estimate task success and compare relative policy performance. The key question is whether these world-model-based evaluations agree with the task outcomes and policy rankings obtained through real-world or high-fidelity simulator execution. Evaluation therefore focuses on ranking correlation, selection accuracy, or value prediction accuracy, rather than visual realism alone. This role is particularly important in robotics, where evaluating many policies and checkpoints through physical execution is costly, slow, and difficult to reproduce.
Several world models have been developed specifically for this task. WorldEval uses policy-conditioned video rollouts to rank robot policies and checkpoints against real-world results [202]. WorldGym places policies in an autoregressive action-conditioned video world model and tests whether their success rates and relative rankings agree with physical execution [204]. dWorldEval predicts both future observations and task progress in a discrete-diffusion world model for scalable policy assessment [203]. Ctrl-World uses a controllable generative world model for policy-in-the-loop evaluation and targeted policy improvement [208]. GigaWorld-1 further targets long-horizon, action-faithful robot policy evaluation, emphasizing the consistency required to preserve policy outcomes over extended rollouts [102]. The Scalable Policy Evaluation study also examines whether world-model-based policy values and rankings agree with simulated and real-robot results [209].
Benchmarks then provide shared protocols for comparing evaluator reliability across world models. WorldArena compares policy rankings induced by world-model rollouts with rankings obtained from RoboTwin simulator execution [48]. WMBench runs robot policies in closed loop on world-model-generated observations and compares the resulting success predictions and policy-level conclusions with matched physical executions [102]. Its controlled evaluation spans multiple video world models and action representations, enabling systematic analysis of how action grounding and long-horizon rollout consistency affect policy-evaluation reliability. Together, these benchmarks test whether a world model can reliably distinguish better policies from worse ones and preserve conclusions that would be obtained through direct execution. Figure 12 illustrates this role.
Figure 12. World Model as Policy Evaluator (Section 4.8.2). Predicted rollouts estimate task success and relative policy performance as a proxy for direct execution. MMRV denotes Mean Maximum Rank Violation.
Figure 12. World Model as Policy Evaluator (Section 4.8.2). Predicted rollouts estimate task success and relative policy performance as a proxy for direct execution. MMRV denotes Mean Maximum Rank Violation.
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4.8.3. World Model as Planner

As a planner, a world model supports action selection by predicting or generating possible futures. In this role, the model is evaluated not merely as a passive future predictor; rather, its predictions are used to decide what the agent should do next. The key question is therefore not merely whether the predicted future looks plausible, but whether it helps the agent choose actions that lead to better task outcomes [59].
Planning-oriented benchmarks can be distinguished by how predicted futures are connected to actions. The first group evaluates high-level planning and procedural reasoning. These benchmarks focus on whether a model can infer task progress, describe plausible actions, predict the next step, or reason about how to complete a task. EVA-Bench, introduced with EVA, is representative of this setting, as it evaluates action description, finish thinking, how-to planning, and next-step prediction, and further validates whether such predictions can be converted into executable actions [109]. Here, the world model is mainly used to support symbolic or semantic planning rather than directly controlling low-level behavior.
The second group evaluates closed-loop planning in interactive environments. In this setting, the model’s predictions are repeatedly used to update decisions as the agent interacts with the environment. World-in-World exposes a unified interface for online planning and action generation in embodied environments, while WorldLens evaluates whether generated driving worlds can support closed-loop route following [42,75]. These benchmarks test whether a world model can provide useful future information over multiple decision steps, where early prediction errors may alter later observations and actions.
The third group evaluates whether generated futures can be converted into executable behavior. RoboWM-Bench measures whether robot-manipulation videos generated by a world model can be grounded into executable actions, while WorldSimBench evaluates video–action consistency by recovering control signals from generated videos and testing downstream task completion [38,104]. These benchmarks are especially demanding because errors in physical dynamics, object interaction, or action feasibility can directly lead to execution failure.
Several world-model systems instantiate these planning and behavior-generation roles. ReSim couples action-conditioned driving simulation with Video2Reward so that predicted futures can improve planning and policy selection [210]. PhysWorld learns deformable-object dynamics from physics-aware synthesized demonstrations and embeds the learned model in MPPI control for goal-directed manipulation [211]. For executable behavior generation, DreamGen recovers pseudo-actions from generated robot videos for downstream policy learning [144]; Robot Learning from a Physical World Model reconstructs a manipulable physical world from generated task videos and grounds the resulting motions into robot trajectories [212]; and Genie Envisioner connects a video world foundation model to GE-Act for action generation [213].
Planning utility therefore requires more than open-loop prediction quality. A useful world model for planning must preserve the task-relevant consequences of actions, support decision updates during interaction, and produce futures that can be connected to executable behavior when needed. Figure 13 illustrates this role.
Figure 13. World Model as Planner (Section 4.8.3). Candidate futures support procedural planning, closed-loop online planning, or executable behavior decoding and are evaluated through task outcomes. MPPI and CEM denote Model Predictive Path Integral and the Cross-Entropy Method.
Figure 13. World Model as Planner (Section 4.8.3). Candidate futures support procedural planning, closed-loop online planning, or executable behavior decoding and are evaluated through task outcomes. MPPI and CEM denote Model Predictive Path Integral and the Cross-Entropy Method.
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4.8.4. World Model as Interactive Training Environment

As an interactive training environment, a world model provides a learned transition process for policy training. A policy repeatedly takes actions in the learned environment and receives predicted observations, rewards, progress signals, or other task feedback. This differs from the data-engine role, where generated trajectories are used as a fixed training set. Here, the policy is optimized through interaction with the world model, so evaluation must measure whether the trained policy remains effective when transferred to the target simulator or real system. WorldArena 2.0 instantiates this role as an interactive RL environment for policy optimization, comparing policies trained in learned environments with supervised fine-tuning and simulator-trained baselines [49]. The decisive criterion is not whether the learned environment looks realistic, but whether training in it produces policies that work outside it. Figure 14 illustrates this role.
Figure 14. World Model as Interactive Training Environment (Section 4.8.4). A policy is optimized through repeated interaction with learned transitions and evaluated by its effectiveness outside the learned environment.
Figure 14. World Model as Interactive Training Environment (Section 4.8.4). A policy is optimized through repeated interaction with learned transitions and evaluated by its effectiveness outside the learned environment.
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Functional-utility benchmarks provide the most direct evidence that using a world model benefits an agent pipeline. Their main limitation is attribution: performance also depends on the policy learner, planner, action decoder, simulator, and transfer setting, while results are rarely comparable across tasks or embodiments. High utility in one pipeline should therefore not be interpreted as a general property of the world model without component ablations and evaluation across independent downstream settings.

5. Evaluation Protocols

Beyond specifying what capability is evaluated, a benchmark must define how the world model is evaluated. A central distinction is whether the evaluation process is specified independently of the model’s preceding outputs or evolves through feedback from them. We accordingly distinguish two broad protocol classes: open-loop evaluation and closed-loop interaction. In open-loop evaluation, inputs and evaluation conditions are fixed or externally scheduled and are not adapted in response to model outputs. In closed-loop interaction, model outputs inform subsequent decisions or actions, which in turn affect later observations, states, outcomes, or model queries. The distinction therefore lies in whether the evaluation process contains an adaptive feedback dependency.

5.1. Open-Loop Evaluation

Open-loop evaluation assesses a world model without embedding it in an adaptive feedback process. The model receives inputs specified independently of its preceding outputs, either once or according to a predetermined schedule. These inputs may include a history, prompt, initial observation, action sequence, control signal, instruction, intervention, or counterfactual condition. The resulting prediction, rollout, or task response is then scored offline. Although inputs may be deliberately varied across time or test cases, model outputs do not determine subsequent inputs, actions, observations, or environment states.

5.1.1. Fixed-Condition Prediction

A common open-loop setting provides a fixed history, prompt, initial observation, or other condition and evaluates the resulting prediction, future rollout, or task response against a reference, rubric, or rule. Generation-quality and temporal-consistency suites score videos generated from fixed prompts or conditions [32,126,164]; physical and causal diagnostics score responses to fixed stimuli [43,44,45,127]; and prediction benchmarks compare generated continuations with held-out real futures or simulator ground truth [76,96,141]. This setting is inexpensive, reproducible, and diagnostically focused. However, strong single-pass performance does not establish that the model remains reliable when its predictions influence subsequent decisions or observations.

5.1.2. Controlled and Counterfactual Prediction

Controlled and counterfactual prediction evaluates whether a model responds appropriately when actions, controls, instructions, interventions, or counterfactual conditions are varied externally [186,187,188,189,190,191,192]. Unlike fixed-condition prediction, these evaluations explicitly test whether changing an input produces the intended change in the predicted future. The benchmark supplies the varying conditions across matched test cases or according to a predetermined temporal schedule; the model does not select these conditions or enter an adaptive feedback loop.
Action- and control-conditioned prediction tests whether robot actions, camera motions, navigation commands, ego-motions, or other low-level controls induce the intended future-state transitions. Representative benchmarks include EWMBench, WorldScore, 4DWorldBench, ACT-Bench, DrivingGen, OSCBench, MoveBench, and MagicBench [69,71,74,76,97,98,100,160]. Interactive video-world benchmarks such as Matrix-Game’s GameWorld Score and WorldMark also use open-loop evaluation tracks when they replay externally specified action streams and score the resulting generations offline [72,73].
Instruction- and event-conditioned prediction tests whether generated futures follow text instructions or event chains, as in TC-Bench, StoryEval, and the instruction-following tracks of VideoPhy, VideoPhy-2, PhyGenBench, PhyWorldBench, and T2VPhysBench [106,137,138,139,140,142,159]. Counterfactual prediction holds the relevant initial context fixed while perturbing causes, conditions, or interventions, and then tests whether the predicted future changes appropriately while irrelevant factors are preserved. Representative open-loop benchmarks include CoPhy, ComPhy, CRAFT, ACQUIRED, Causal-VidQA, MMWorld, CausalVQA, and What-If World [116,130,132,134,155,156,157,158]. These evaluations provide stronger evidence of conditional responsiveness than fixed-condition prediction while retaining reproducibility through benchmark-controlled input schedules. WR-Arena extends this setting with an additional iterative planning track in which simulated outcomes affect subsequent action selection [110].

5.2. Closed-Loop Interaction

Closed-loop interaction evaluates a world model as part of a recurrent decision or interaction process rather than as an isolated predictor [19,39,40,57,188,189,190,191,192,193,195,196,197,198,199,200,201,214]. A typical loop may consist of world-model prediction or imagined rollout, planner or policy decision, action execution or environment transition, acquisition of a new observation, and a subsequent model query. Its defining feature is that information produced earlier in the loop can influence later decisions, actions, states, observations, or model inputs. Depending on the role played by the world model, closed-loop interaction can take two main forms.

5.2.1. World Model as the Interaction Environment

In one form, the world model itself serves as an interactive proxy environment. A policy selects an action from the current model-generated observation, the world model predicts the next observation or state, and the policy acts again on that prediction. WorldArena 2.0 instantiates this setting by treating world models as interactive reinforcement-learning environments, allowing policies to be iteratively optimized through model-generated transitions and reward signals [49]. Such evaluations directly expose error accumulation, policy exploitation of model inaccuracies, and instability over repeated interactions.

5.2.2. World-Model-Guided External-Environment Interaction

In another form, the world model supports a planner or policy that acts in an external simulator, game world, embodied platform, or physical environment. The model predicts or compares possible futures, an action is selected and executed in the external environment, and the resulting observation is used for subsequent prediction and replanning. World-in-World evaluates world models through such a closed-loop planning interface, prioritizing embodied task success over isolated visual quality [42]. WorldSimBench includes embodied evaluation tracks that assess model-guided behavior through simulator-derived task signals [104]. Real-world variants provide particularly strong downstream-outcome evidence: GigaWorld-0 reports success rates of optimized policies deployed in real environments, while WorldArena 2.0 evaluates optimized policies on a real robot for interactive tasks [49,205]. These settings are closer to operational use than open-loop evaluation because model errors can alter subsequent decisions and compound over time. Adjacent closed-loop benchmarks for vision-language driving systems also provide useful protocol precedents by connecting high-level model outputs to simulation or physical execution through hierarchical action interfaces [215]. Although these benchmarks do not directly evaluate a learned world model, they illustrate how executable feedback can expose failures that remain invisible under static prediction-only evaluation.
Failures in closed-loop systems may arise not only from the world model, but also from the planner, policy, reward model, action decoder, environment interface, or interactions among these components [216]. Reliable evaluation therefore requires repeated trials, controlled resets, deterministic seeding where possible, and explicit reporting of the surrounding decision, control, and environment components. Component-wise ablations and intermediate diagnostics are also important for separating world-model errors from failures elsewhere in the closed-loop system.

6. Evaluation Metrics

Given an evaluation target and protocol, a benchmark must specify what observable evidence supports its performance claims. Because internal world-model states are generally inaccessible and not directly comparable across architectures, evaluation relies on either direct model readouts or the consequences of using those readouts in an external process. We therefore distinguish prediction-level metrics, which assess model outputs or other direct readouts before they are used in decision making, learning, or execution, from downstream outcome metrics, which assess consequences observable only after model outputs are consumed by a simulator, planner, policy, controller, training pipeline, or physical system. For example, comparing a predicted trajectory with a simulator-provided reference is prediction-level, whereas executing that trajectory and measuring collision, reward, or task success is downstream-outcome-level.

6.1. Prediction-Level Metrics

Prediction-level metrics ask whether a model’s direct readout has the properties claimed by the benchmark. The readout may be a generated frame or video, a state or trajectory prediction, a geometric reconstruction, a task response, or a predictive distribution. The evidence may be computed by a fixed procedure or supplied by an evaluator, but it is always available before the prediction is used in a downstream decision or execution process.
The first group is perceptual and feature-space metrics, which measure visual fidelity, distributional realism, or semantic alignment directly from frames or videos. Reference-based frame fidelity scores such as PSNR, SSIM, LPIPS [217], and pixel-wise MSE compare generated frames with paired ground-truth futures and mainly capture local reconstruction quality in controlled video-prediction settings [141,206,208,218,219]. When paired references are unavailable, distributional realism scores such as FID [220] and FVD [221] compare generated and real samples in deep feature space and provide scalable metrics of image- or video-level realism without guaranteeing correct state evolution [161,207,222,223,224,225,226,227]. Cross-modal alignment scores such as CLIPScore, BLIPScore, ViCLIP, UMTScore, and related variants measure prompt–video or condition–video agreement at the semantic level [32,68,69,162,164,228,229]. Representation-based measurements, including V-JEPA feature distances, similarly compare predictions through learned feature spaces [48,230]. These metrics provide efficient proxies for perceptual and semantic readouts, but they do not by themselves certify the full correctness of world-state evolution.
The second group is detection-, geometry-, and trajectory-based metrics, which evaluate whether generated outputs preserve objects, spatial structure, camera motion, or dynamical paths. Detector or tracker outputs support mAP, IoU, object consistency, event detection, and camera-control measurements, allowing evaluation of whether entities and events can be consistently identified across generated frames [32,70,207]. Geometric and depth signals test whether the output supports a coherent spatial or 3D interpretation. These signals include depth error, camera-pose error, optical-flow endpoint error, reprojection error, SLAM self-consistency, multi-view consistency, Chamfer distance, centroid distance, and scale-invariant depth MSE [69,73,96,111,126,206]. Trajectory-based metrics such as ADE, DTW, Wasserstein distance, Hausdorff distance, and Fréchet Trajectory Distance examine whether agents, objects, or cameras follow plausible paths over time [71,72,76]. Compared with image-level scores, this group is closer to world-state evaluation because it asks whether the generated output can support a coherent spatial, geometric, or dynamical interpretation; however, its verdicts inherit any failures of the detector, tracker, depth estimator, pose estimator, or reconstruction pipeline used to compute them.
The third group is rule-, accuracy-, and script-based metrics that evaluate whether generated futures satisfy predefined constraints or answer discriminative questions correctly. Discriminative accuracy on multiple-choice, plausible/implausible classification, action-selection, or task-solving outputs reduces reasoning, physical understanding, or planning to tasks with known answers [43,44,45,128,134,155,157,158]. Rule- and violation-based metrics check whether generated futures obey predefined physical or causal regularities. These metrics include physical-rule accuracy, violation counting, anti-physics tests, concept-disentangled scores, keypoint-dynamics error, and equation- or conservation-based scores [103,127,136,139,140,142,143]. Many of these scores are computed by scripted evaluators that first convert generated video into structured symbols via detector, tracker, or segmenter pipelines and then apply deterministic rules. Examples of these pipelines include SAM-Track in EvalCrafter [164], GRiT/Tag2Text/ViCLIP in VBench [32], the fine-tuned YOLO-World end-effector tracker of EWMBench [71], YOLO11 box consistency in DriveDreamer4D [207], and the physics-informed trajectory checker of Morpheus [143]. These pipelines extend script-based scoring from text answers to generated videos, but their verdicts depend on the reliability of the perception modules used to extract symbols.
Evaluator judgments provide a complementary prediction-level signal when the relevant property cannot be specified as a fixed measurement. Human studies can assess realism, instruction following, physical plausibility, causal consistency, and preference; prompted LLMs and MLLMs can apply similar criteria at scale; and learned models such as VideoScore predict human ratings or benchmark-specific quality dimensions [33,48,74,75,76,103,104,116,126,137,138,145,146,159]. These scores remain prediction-level because they are derived from the output itself, but they require disclosure of the rubric, evaluator version, prompt template or training data, aggregation rule, and available agreement or calibration evidence.

6.2. Downstream Outcome Metrics

Downstream outcome metrics derive scores from the consequences of using model predictions, rather than from direct assessment of the predictions or readouts themselves. They include simulator-grounded verdicts and downstream agent-system outcomes. The key question is no longer whether a rollout looks correct, but whether it leads to a valid physical or task outcome [188,189,190,191,192,193,195,196,197,198,199,200,201,202,203,204].
Simulator-grounded evaluation is one common form of outcome evidence: it runs predicted states, decoded actions, or generated behaviors inside a simulator and measures the resulting outcome. RoboWM-Bench decodes generated behavior into actions and validates them in high-fidelity simulation through real-to-sim reconstruction [38], and WorldSimBench grounds embodied evaluation in simulator-derived task signals across game, driving, and robot-manipulation scenarios [104]. Outcome evidence can also be read from agent systems that consume the world model, including task success, policy return, planning success, execution accuracy, transfer performance, and ranking correlations. Task success rate measures whether an imagined behavior, generated action sequence, or world-model-assisted policy completes a task [38,42,49,205]; Pearson, Spearman, and rank-violation correlations test whether world-model-based evaluation agrees with real or high-fidelity execution [48,209]; planning success and execution-accuracy scores test whether plans grounded in the world model reach the goal. Real-world execution outcomes (Section 5.2) provide the closest evidence to deployment conditions, as in GigaWorld-0 [205] and WorldArena 2.0 [49].
The strength of this metric family is that consequence-level verdicts can expose failures that visual or language-based judges miss, especially in physics, control, manipulation, and functional utility. The limitations are also clear: simulator verdicts are only as reliable as the simulator’s dynamics, task specification, and reconstruction pipeline, and they inherit the sim-to-real gap; downstream verdicts are entangled with the surrounding planner, policy, controller, action decoder, simulator, or environment, so attribution to the world model itself requires careful ablation; and real-world execution, while closest to deployment conditions, is difficult to scale due to hardware, safety, and embodiment constraints.

7. Evaluation Data

Evaluation data constitute the fourth dimension of the framework. The way benchmark data are collected determines which evaluation targets can be probed, which evaluation protocols can be implemented, and which metrics can be computed: it fixes the available inputs (histories, actions, conditions), the available reference signals (held-out futures, simulator states, action labels, annotations), and the available interventions (controlled actions, counterfactual conditions, multi-turn interactions).
We use four mutually exclusive coding categories for evaluation-data construction: real-world data collection, simulation-based generation, scenario/prompt/task curation, and hybrid construction pipelines. The purpose of this section is not only to list where benchmark data come from, but also to clarify what each pipeline can support. Real-world data collection provides natural visual and semantic diversity; simulation-based generation provides controllable states and intervention structure; scenario/prompt/task curation supports scalable open-domain evaluation; and hybrid construction pipelines combine multiple sources to enable richer closed-loop settings. A benchmark is coded as a hybrid construction pipeline when its evaluation cases or validation procedure materially combine two or more of the preceding construction sources, such as real data with simulated reconstruction, real inputs with generated rollouts followed by downstream execution, or mixed real-and-simulated evaluation stages. Otherwise, it is coded by the source that directly constructs its evaluation cases; prompts derived from reference videos remain scenario/prompt/task curation when the evaluated model receives only the prompt rather than the reference state. Reference signals and annotations are treated as properties attached to these pipelines rather than as a separate construction family.

7.1. Real-World Data Collection

Real-world data collection gathers evaluation data directly from real scenes, cameras, sensors, robots, vehicles, or human activities [231,232]. Its main advantage is authenticity: the future used for evaluation corresponds to something that actually happened. Such data capture natural appearance, material properties, human behavior, environmental diversity, and real physical noise that are difficult to reproduce synthetically. The main limitation is that real scenes are hard to replay under controlled changes. A recorded event usually provides one observed future, but not a full set of alternative futures under different actions, object properties, or interventions. Within this family, the key distinction is whether the data are passive videos or embodied interaction trajectories.

7.1.1. Passive Real-World Videos

Passive real-world videos record the world as it unfolds without an explicit agent action signal. They provide credible ground-truth futures and are therefore suitable for passive prediction, video question answering, commonsense reasoning, world knowledge, and causal reasoning over observed events. Real-video reasoning benchmarks such as Causal-VidQA, CausalVQA, ACQUIRED, and MMWorld use natural videos to probe temporal, causal, and domain-specific understanding [155,156,157,158]. WorldPrediction constructs high-level procedural-planning stimuli from existing real-video corpora [128]. Physics-IQ and Morpheus condition generation on real initial footage, allowing generated continuations to be compared with real observed futures under the same initial condition [141,143]. The intrinsic limitation is that passive videos lack explicit action labels and controlled interventions, so they cannot directly certify action-conditioned dynamics or counterfactual responses.

7.1.2. Embodied Interaction Trajectories

Embodied interaction trajectories are collected while an agent or robot acts in the world. Unlike passive videos, they pair observations with states, actions, and task information. This makes them essential for evaluating whether a world model predicts the consequence of a given action, supports control alignment, or improves downstream policy learning. Representative sources include BAIR Robot Pushing, RoboNet, and Open X-Embodiment [218,233,234]. Because the benchmark knows which action produced the next state, such data can support action-conditioned prediction and functional-utility evaluation. Their limitation is cost and coverage: real interaction data are expensive to collect, often tied to specific robots, sensors, and environments, and still provide limited counterfactual variation.

7.2. Simulation-Based Generation

Simulation-based generation constructs benchmark data within controlled simulation engines rather than collecting them from the real world [235,236,237,238,239,240,241]. Scenes, objects, physical parameters, actions, and interventions can be specified explicitly, and the reference outcome can often be obtained directly from the simulator. This makes simulated data especially useful for benchmarks that require unambiguous answers, such as physical reasoning, causal diagnosis, object interaction, and counterfactual evaluation. Related autonomous-driving testing frameworks further show that safety-critical scenarios can be generated and iteratively evolved through interactions among multiple traffic participants, providing a scalable source of intervention-oriented and failure-focused evaluation cases [242].
Synthetic reasoning benchmarks use this construction pipeline to isolate specific capabilities. IntPhys, CLEVRER, PHYRE, CoPhy, ComPhy, and CRAFT render controlled scenes involving violation of expectation, collisions, action-consequence puzzles, latent physical properties, and causal roles [43,44,124,130,131,132,134]. Physion and Physion++ extend this setting to contact-rich physical prediction, while ContPhy evaluates continuum physical behavior [45,133,135]. RigidBench further uses Blender physics to provide photorealistic rendering together with exact 3D trajectories, masks, and depth as ground truth [96]. The trade-off is that simulated data may contain engine-specific artifacts, suffer from sim-to-real gaps, or create contamination risks if similar engines are used during model development and evaluation [29,243,244,245].

7.3. Scenario, Prompt, and Task Curation

Scenario, prompt, and task curation constructs benchmark data by specifying evaluation conditions rather than recording or simulating a ground-truth trajectory. A benchmark usually provides a text prompt, scenario description, or task specification, and the evaluated model generates the corresponding video or world. This construction pipeline is cheap, flexible, and easy to scale across open-ended scenarios, making it widely used for text-to-video and open-domain world generation.
Curated suites are often built around the evaluation target they aim to stress. Some focus on visual quality, motion quality, and temporal consistency [32,70,126,162,164], while ChronoMagic-Bench targets metamorphic time-lapse generation as a separate axis [68]. Others target compositional controllability and event-level instruction following [159,194]. A further group probes physical commonsense, physical plausibility, and anti-physical prompts [136,137,138,139,140,142]. World-knowledge benchmarks similarly rely on curated prompts to test whether generated videos reflect plausible objects, scenes, and commonsense relations [101]. Task-oriented curation extends the same pipeline to embodied and planning evaluations by specifying tasks, goals, or instructions rather than full trajectories. The limitation is weak grounding: because there is no observed future or exact state transition, correctness must be judged indirectly by human raters, MLLM judges, or hand-designed metrics. Reference videos may be used to design prompts, calibrate metrics, or train evaluators, but if the evaluated generator receives text only, the benchmark remains curation-based rather than state-grounded.

7.4. Hybrid Construction Pipelines

Hybrid construction pipelines combine multiple data sources or evaluation stages [214]. They may start from real footage and extend it with generated rollouts, mix simulated and real settings, reconstruct real scenes in simulation, or decode generated videos into actions for downstream execution [231,232,235,236,237,238,239,240,241,243,244,245]. These pipelines are useful when a benchmark needs both realistic inputs and some form of controllability or downstream validation. Their strength is that they can support richer closed-loop settings than pure prompts, pure simulation, or passive recording alone. Their weakness is attribution: the final result may depend not only on the world model, but also on the policy, controller, action decoder, simulator, or reconstruction pipeline.
Several recurring patterns appear in existing benchmarks. One pattern starts from real data and extends it with generated or rendered futures, as in WorldBench, which combines captured videos with Kubric-rendered clips [127]. A second pattern mixes simulated and real settings to validate policy evaluation or sim-to-real generalization, as in Scalable Policy Evaluation, which cross-checks rankings on RoboMimic simulation and on real-robot Bridge data [209]. A third pattern connects generated videos to executable actions and validates them downstream. RoboWM-Bench decodes generated behaviors into robot actions and evaluates them through high-fidelity simulation with real-to-sim reconstruction [38]. DrivingGen similarly compares real footage with model rollouts on a shared driving substrate, showing that general-purpose video models may look visually realistic while violating physical dynamics, whereas driving-specific models may better capture dynamics but lag in visual quality [76]. These examples show that hybrid construction pipelines are powerful precisely because they assemble a larger evaluation system, but this also makes their results harder to interpret.

9. Limitations of This Survey

This survey has several limitations. First, the benchmark corpus represents a snapshot of the literature last verified on August 31, 2026. As world-model evaluation is evolving rapidly, several recently included benchmarks remain preprints, and their protocols, contents, names, or publication status may change over time. Second, the survey is evaluation-centric rather than model-centric. We organize benchmarks according to the capabilities they assess and the forms of evidence they provide, but do not aim to offer an exhaustive review of world-model architectures, representations, or training methodologies. Third, heterogeneous reporting across benchmarks prevents a unified quantitative meta-analysis of model scores. Nevertheless, our taxonomy coding permits descriptive aggregate statistics for selected benchmark subsets, such as the protocol and evidence breakdown reported in Table 10. Existing studies evaluate different model sets and report scores under different protocols, metrics, and data conditions, so their results cannot be reliably normalized into a common cross-benchmark ranking. Fourth, our analysis relies primarily on released papers, supplementary materials, project documentation, and reported experimental results. We did not independently reproduce every benchmark across all evaluated models; consequently, implementation-dependent conclusions remain contingent on the reporting quality and reproducibility of the original studies. Finally, although category assignments were iteratively checked against the released tasks, evaluation protocols, and metrics, benchmark inclusion and cross-category coding inevitably involve interpretive judgment in ambiguous cases. The accompanying survey website serves as a platform for future corpus updates and community feedback. As it is updated, the website will preserve dated corpus snapshots and document changes to benchmark inclusion and taxonomy coding.

10. Conclusions

This survey provides an evaluation-centric view of the world-model benchmark landscape, covering 102 representative benchmarks. We organize these benchmarks through a four-dimensional taxonomy comprising Evaluation Target, Evaluation Protocol, Evaluation Metrics, and Evaluation Data. The target dimension is grounded in the capabilities of world models rather than in any specific application or modality, while the other three dimensions characterize how the model is evaluated, which metrics are used, and where the evaluation data come from. By separating these components, our framework clarifies what benchmark scores measure, what claims they can support, and how results can be compared and interpreted across benchmarks.
Across the surveyed landscape, evaluation is expanding beyond visual and temporal quality toward spatial and state consistency, long-horizon memory and state persistence, physical plausibility, control fidelity and interactive dynamics, and functional utility. This expansion, however, has been uneven and, more importantly, poorly aligned: the shift in evaluation targets has outpaced the corresponding protocols, metrics, and data, so that open-loop, prediction-level scores are often read as evidence for control, intervention response, or downstream utility that the protocol never directly tested. Closing these gaps is therefore less a matter of adding further target categories than of realigning targets, protocols, metrics, and data with the capability claims they are meant to support. Future benchmarks should clearly specify the capabilities being tested, adopt protocols appropriate to those capabilities–including action, intervention, and closed-loop feedback–combine complementary prediction-level and downstream evidence, and construct evaluation data with the inputs, reference signals, annotations, and intervention structures needed to support the intended claims. Standardized interfaces, transparent reporting, judge calibration, and contamination safeguards are equally essential for making results reproducible and comparable. More fundamentally, benchmarks should state in advance the conditions under which a capability claim would fail, so that world-model evaluation moves from score ranking toward verifiable judgments of capability. The taxonomy and future directions presented in this survey provide a concrete roadmap for designing, comparing, and interpreting the next generation of world-model benchmarks.

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Figure 1. A taxonomy of world-model benchmarks. We characterize existing benchmarks along four interrelated dimensions: evaluation target, evaluation protocol, evaluation metrics, and evaluation data.
Figure 1. A taxonomy of world-model benchmarks. We characterize existing benchmarks along four interrelated dimensions: evaluation target, evaluation protocol, evaluation metrics, and evaluation data.
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Figure 2. World-model benchmarks over time. The panels show annual and cumulative corpus counts, representative benchmarks by evaluation target and release window, and the shift from fidelity-oriented evaluation toward control, persistence, interaction, and functional utility. Cross-category benchmarks may appear in multiple rows.
Figure 2. World-model benchmarks over time. The panels show annual and cumulative corpus counts, representative benchmarks by evaluation target and release window, and the shift from fidelity-oriented evaluation toward control, persistence, interaction, and functional utility. Cross-category benchmarks may appear in multiple rows.
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Figure 3. Operational world-model mapping in Eq. (1): history, optional actions, and other conditions are mapped to a distribution over future world states.
Figure 3. Operational world-model mapping in Eq. (1): history, optional actions, and other conditions are mapped to a distribution over future world states.
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Figure 4. World-model benchmarks organized by evaluation target. Functional utility is divided into four downstream roles. Benchmarks may appear under multiple targets; ▵ marks cross-category assignments.
Figure 4. World-model benchmarks organized by evaluation target. Functional utility is divided into four downstream roles. Benchmarks may appear under multiple targets; ▵ marks cross-category assignments.
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Table 1. Key differences from representative world-model surveys.
Table 1. Key differences from representative world-model surveys.
Survey group Key distinction
General world-model surveys [50,51,52] Broad reviews of architectures, learning paradigms, reasoning, and applications; benchmarks serve as supporting material rather than the primary object of analysis.
Driving surveys [3,4] Focus on driving-specific world models and applications, with evaluation tied to driving datasets, simulators, and tasks.
Embodied and robot-learning surveys [1,2,53,57] Focus on embodied or robot-learning pipelines and downstream use; benchmark analysis remains task-, platform-, or embodiment-specific.
Vision world-model surveys [54] Organize visual world models by representation, prediction, and generation, with limited systematic analysis of benchmark design.
3D/4D world-model surveys [55] Focus on spatiotemporal representations and generation, with evaluation specialized to 3D/4D modeling settings.
Decision-making-centric evaluation [56] Organizes evaluation evidence around embodied decision-making claims, from intervention fidelity to policy optimization.
This survey Provides a benchmark-centric analysis of world model evaluation across applications and modalities, systematically separating evaluation target, protocol, metrics, and data to clarify what each benchmark measures and what its scores support.
Table 2. The seven evaluation targets as benchmark probes of the predictive-dynamics mapping in Eq. (1).
Table 2. The seven evaluation targets as benchmark probes of the predictive-dynamics mapping in Eq. (1).
Probe class What the probe measures Evaluation target
Readouts of future states S t + 1 : t + H Whether generated future states are visually realistic, coherent, and temporally smooth when read out as frames or videos. Visual and Temporal Quality
Compatibility between H t and S t + 1 : t + H Whether future states remain consistent with the historical context, including scene layout, object identity, attributes, spatial relations, and geometry. Spatial and State Consistency
Extended rollout of S t + 1 : t + H with H H Whether identities, attributes, memory traces, accumulated changes, and task progress persist over long horizons rather than drifting, being forgotten, or resetting. Here, H denotes an extended evaluation rollout horizon chosen substantially longer than the nominal prediction horizon H. Long-Horizon Memory and State Persistence
Physical constraints on transitions S τ S τ + 1 Whether the predicted evolution of future states follows plausible physical regularities, such as motion, gravity, collision, support, contact, friction, rigidity, or material interaction. Physical Plausibility
Perturbations of causes, events, or conditions in u Whether the model predicts appropriate changes under altered causes, hypothetical conditions, interventions, or counterfactual settings while preserving irrelevant factors. Causal and Counterfactual Reasoning
Perturbations of actions or controls a t : t + H 1 Whether robot actions, camera motions, trajectories, navigation commands, or interaction signals induce the intended future state transitions. Control Fidelity and Interactive Dynamics
Downstream use of M θ Whether the learned world model improves or supports data generation, policy evaluation, planning, interactive training, or other agent-system functions. Functional Utility
Table 3. Representative benchmarks for Section 4.2 (Visual and Temporal Quality). Protocol (Section 5): OL = Open-Loop Evaluation (Section 5.1); CL = Closed-Loop Interaction (Section 5.2); OL+CL indicates that a benchmark includes both open- and closed-loop evaluation tracks. Metrics (Section 6): P = Prediction-Level Metrics (Section 6.1); O = Downstream Outcome Metrics (Section 6.2); P+O indicates that a benchmark reports evidence at both levels. Data (Section 7): RWD = Real-World Data Collection (Section 7.1); SBG = Simulation-Based Generation (Section 7.2); SPTC = Scenario, Prompt, and Task Curation (Section 7.3); HCP = Hybrid Construction Pipelines (Section 7.4). Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Table 3. Representative benchmarks for Section 4.2 (Visual and Temporal Quality). Protocol (Section 5): OL = Open-Loop Evaluation (Section 5.1); CL = Closed-Loop Interaction (Section 5.2); OL+CL indicates that a benchmark includes both open- and closed-loop evaluation tracks. Metrics (Section 6): P = Prediction-Level Metrics (Section 6.1); O = Downstream Outcome Metrics (Section 6.2); P+O indicates that a benchmark reports evidence at both levels. Data (Section 7): RWD = Real-World Data Collection (Section 7.1); SBG = Simulation-Based Generation (Section 7.2); SPTC = Scenario, Prompt, and Task Curation (Section 7.3); HCP = Hybrid Construction Pipelines (Section 7.4). Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Benchmark Year Domain Protocol Metrics Data Benchmark Year Domain Protocol Metrics Data
ChronoMagic-Bench [68] 2024 video OL P SPTC RoboTrustBench [86]▵ 2026 embodied OL P HCP
WorldScore [69]▵ 2025 video OL P HCP WorldExam [87]▵ 2026 video OL P HCP
VMBench [70]▵ 2025 video OL P SPTC SurgWMBench [88]▵ 2026 embodied OL P RWD
EWMBench [71]▵ 2025 embodied OL P HCP H2R-Bench [89]▵ 2026 embodied OL P HCP
WorldArena [48]▵ 2026 embodied OL P SBG PlayWorld [90]▵ 2026 game+video CL P HCP
GameWorld Score [72]▵ 2025 game OL P SBG XEWorld [91]▵ 2026 embodied OL P SBG
WorldMark [73]▵ 2026 game+video OL P HCP HarnessEval-W [92]▵ 2026 video OL P HCP
4DWorldBench [74]▵ 2025 video OL P HCP WorldEcho [93]▵ 2026 embodied OL P SBG
TC-Bench [106]▵ 2024 video OL P HCP ACWM-Phys [94]▵ 2026 video OL P SBG
WorldLens [75]▵ 2025 driving OL P HCP EVA-Bench [109]▵ 2024 embodied OL P HCP
WorldArena 2.0 [49]▵ 2026 embodied OL P HCP HTEWorld [95]▵ 2026 embodied OL P SBG
DrivingGen [76]▵ 2026 driving OL P RWD RigidBench [96]▵ 2026 video OL P SBG
WBench [107]▵ 2026 video OL P HCP MagicBench [97]▵ 2025 video OL P RWD
PEDRA [77]▵ 2025 video OL P RWD MIND [46]▵ 2026 video OL P SBG
Gen-ViRe [78]▵ 2025 video OL P HCP MoveBench [98]▵ 2025 video OL P RWD
iWorld-Bench [79]▵ 2026 video OL P HCP Omni-WorldBench [99]▵ 2026 video OL P HCP
WoW-World-Eval [80]▵ 2026 embodied OL P HCP OSCBench [100]▵ 2026 video OL P SPTC
RBench [81]▵ 2026 embodied OL P RWD T2VWorldBench [101]▵ 2025 video OL P SPTC
PAI-Bench [82]▵ 2025 video OL P HCP WMBench [102]▵ 2026 embodied CL P HCP
EZS-Bench [83]▵ 2026 embodied OL P HCP WorldModelBench [103]▵ 2025 video OL P SPTC
WorldRoamBench [84]▵ 2026 video+game OL P HCP WorldSimBench [104]▵ 2024 game+driving+embodied OL P HCP
CrashTwin [108]▵ 2026 driving+video OL P HCP WR-Arena [110]▵ 2026 driving+embodied OL P HCP
MemoBench [85]▵ 2026 video OL P HCP Apple- π [105]▵ 2026 video OL P HCP
Table 4. Representative benchmarks for Section 4.3 (Spatial and State Consistency). Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Table 4. Representative benchmarks for Section 4.3 (Spatial and State Consistency). Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Benchmark Year Domain Protocol Metrics Data Benchmark Year Domain Protocol Metrics Data
WorldMark [73]▵ 2026 game+video OL P HCP RoboTrustBench [86]▵ 2026 embodied OL P HCP
WorldLens [75]▵ 2025 driving OL P HCP MiraBench [122]▵ 2026 embodied OL P HCP
WorldArena [48]▵ 2026 embodied OL P SBG Chess-World-Model [123]▵ 2026 game OL P HCP
WorldScore [69]▵ 2025 video OL P HCP WorldExam [87]▵ 2026 video OL P HCP
DrivingGen [76]▵ 2026 driving OL P RWD SurgWMBench [88]▵ 2026 embodied OL P RWD
EWMBench [71]▵ 2025 embodied OL P HCP H2R-Bench [89]▵ 2026 embodied OL P HCP
What-If World [116]▵ 2026 driving+embodied OL P RWD PlayWorld [90]▵ 2026 game+video CL P HCP
4DWorldBench [74]▵ 2025 video OL P HCP XEWorld [91]▵ 2026 embodied OL P SBG
GameWorld Score [72]▵ 2025 game OL P SBG HarnessEval-W [92]▵ 2026 video OL P HCP
LoopNav [112]▵ 2025 game OL P SBG EVA-Bench [109]▵ 2024 embodied OL P HCP
MIND [46]▵ 2026 video OL P SBG Gen-ViRe [78]▵ 2025 video OL P HCP
MBench [113]▵ 2026 video OL P RWD HTEWorld [95]▵ 2026 embodied OL P SBG
STEVO-Bench [114]▵ 2026 video OL P HCP IntPhys 2 [124]▵ 2025 video OL P SBG
CausalSpatial [115]▵ 2026 image OL P SBG iWorld-Bench [79]▵ 2026 video OL P HCP
PDI-Bench [111]▵ 2026 video OL P HCP RigidBench [96]▵ 2026 video OL P SBG
WorldOlympiad [47]▵ 2026 video OL P HCP Omni-WorldBench [99]▵ 2026 video OL P HCP
HOCA-Bench [117]▵ 2026 video OL P HCP OSCBench [100]▵ 2026 video OL P SPTC
WoW-World-Eval [80]▵ 2026 embodied OL P HCP PEDRA [77]▵ 2025 video OL P RWD
RBench [81]▵ 2026 embodied OL P RWD IntPhys [43]▵ 2018 video OL P SBG
AutumnBench [118]▵ 2025 game CL P+O SBG WorldArena 2.0 [49]▵ 2026 embodied OL P HCP
MVP [119]▵ 2025 video OL P HCP SmallWorlds [125]▵ 2025 video OL P SBG
PAI-Bench [82]▵ 2025 video OL P HCP WMBench [102]▵ 2026 embodied CL P HCP
EZS-Bench [83]▵ 2026 embodied OL P HCP VBench-2.0 [126]▵ 2025 video OL P SPTC
ContactWorld [120]▵ 2026 embodied CL P+O HCP WBench [107]▵ 2026 video OL P HCP
WorldRoamBench [84]▵ 2026 video+game OL P HCP WorldBench [127]▵ 2026 video OL P HCP
ScratchWorld [121]▵ 2026 game OL P HCP WorldSimBench [104]▵ 2024 game+driving+embodied OL P HCP
CrashTwin [108]▵ 2026 driving+video OL P HCP Apple- π [105]▵ 2026 video OL P HCP
MemoBench [85]▵ 2026 video OL P HCP
Table 5. Representative benchmarks for Section 4.4 (Long-Horizon Memory and State Persistence). Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Table 5. Representative benchmarks for Section 4.4 (Long-Horizon Memory and State Persistence). Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Benchmark Year Domain Protocol Metrics Data Benchmark Year Domain Protocol Metrics Data
WorldPrediction [128]▵ 2025 video OL P RWD RBench [81]▵ 2026 embodied OL P RWD
SmallWorlds [125]▵ 2025 video OL P SBG AutumnBench [118]▵ 2025 game CL P+O SBG
WR-Arena [110]▵ 2026 driving+embodied OL P HCP ContactWorld [120]▵ 2026 embodied CL P+O HCP
WorldMark [73]▵ 2026 game+video OL P HCP WorldRoamBench [84]▵ 2026 video+game OL P HCP
MBench [113]▵ 2026 video OL P RWD ScratchWorld [121]▵ 2026 game OL P HCP
MIND [46]▵ 2026 video OL P SBG MemoBench [85]▵ 2026 video OL P HCP
WBench [107]▵ 2026 video OL P HCP Chess-World-Model [123]▵ 2026 game OL P HCP
WorldOlympiad [47]▵ 2026 video OL P HCP PlayWorld [90]▵ 2026 game+video CL P HCP
HTEWorld [95]▵ 2026 embodied OL P SBG HarnessEval-W [92]▵ 2026 video OL P HCP
RoboWM-Bench [38]▵ 2026 embodied OL O HCP LoopNav [112]▵ 2025 game OL P SBG
iWorld-Bench [79]▵ 2026 video OL P HCP ExPhy [129]▵ 2026 embodied OL P SBG
WoW-World-Eval [80]▵ 2026 embodied OL P HCP WMBench [102]▵ 2026 embodied CL P HCP
Table 6. Representative benchmarks for Section 4.5 (Physical Plausibility). Column conventions follow Table 3; the rows here are laid out as two parallel halves to fit the larger benchmark list. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Table 6. Representative benchmarks for Section 4.5 (Physical Plausibility). Column conventions follow Table 3; the rows here are laid out as two parallel halves to fit the larger benchmark list. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Benchmark Year Domain Protocol Metrics Data Benchmark Year Domain Protocol Metrics Data
IntPhys [43]▵ 2018 video OL P SBG WorldModelBench [103]▵ 2025 video OL P SPTC
IntPhys 2 [124]▵ 2025 video OL P SBG VBench-2.0 [126]▵ 2025 video OL P SPTC
CLEVRER [44]▵ 2019 video OL P SBG GameWorld Score [72]▵ 2025 game OL P SBG
CoPhy [130]▵ 2019 video OL P SBG T2VWorldBench [101]▵ 2025 video OL P SPTC
PHYRE [131] 2019 video CL O SBG 4DWorldBench [74]▵ 2025 video OL P HCP
CRAFT [132]▵ 2020 video OL P SBG RoboWM-Bench [38]▵ 2026 embodied OL O HCP
Physion [45]▵ 2021 video OL P SBG DreamGen Bench [144]▵ 2025 embodied OL P HCP
Physion++ [133] 2023 video OL P SBG WorldLens [75]▵ 2025 driving OL P HCP
ComPhy [134]▵ 2022 video OL P SBG RigidBench [96]▵ 2026 video OL P SBG
ContPhy [135]▵ 2024 video OL P SBG Morpheus [143] 2025 video OL P RWD
PhyCoBench [136] 2025 video OL P SPTC What-If World [116]▵ 2026 driving+embodied OL P RWD
VideoPhy [137]▵ 2024 video OL P SPTC PhyGround [145] 2026 video OL P SPTC
VideoPhy-2 [138]▵ 2025 video OL P SPTC Physion-Eval [146] 2026 video OL P HCP
PhyGenBench [139]▵ 2024 video OL P SPTC CRONOS [147]▵ 2026 video OL P HCP
T2VPhysBench [140] 2025 video OL P SPTC VACT [148]▵ 2025 video OL P SPTC
Physics-IQ [141]▵ 2025 video OL P RWD STEVO-Bench [114]▵ 2026 video OL P HCP
WorldBench [127]▵ 2026 video OL P HCP PhysicsMind [149]▵ 2026 video OL P HCP
PhyWorldBench [142]▵ 2025 video OL P SPTC PDI-Bench [111]▵ 2026 video OL P HCP
WorldOlympiad [47]▵ 2026 video OL P HCP HOCA-Bench [117]▵ 2026 video OL P HCP
MVP [119]▵ 2025 video OL P HCP ACWM-Phys [94]▵ 2026 video OL P SBG
WoW-World-Eval [80]▵ 2026 embodied OL P+O HCP RBench [81]▵ 2026 embodied OL P RWD
PAI-Bench [82]▵ 2025 video OL P HCP EZS-Bench [83]▵ 2026 embodied OL P HCP
Apple- π [105]▵ 2026 video OL P HCP ContactWorld [120]▵ 2026 embodied CL P+O HCP
KineBench [150]▵ 2026 embodied CL P+O HCP WorldRoamBench [84]▵ 2026 video+game OL P HCP
CrashTwin [108]▵ 2026 driving+video OL P HCP MemoBench [85]▵ 2026 video OL P HCP
RoboTrustBench [86]▵ 2026 embodied OL P HCP MiraBench [122]▵ 2026 embodied OL P HCP
ReactSim-Bench [151]▵ 2026 driving CL P HCP WorldExam [87]▵ 2026 video OL P HCP
GAUGE [152] 2026 video OL P HCP H2R-Bench [89]▵ 2026 embodied OL P HCP
PlayWorld [90]▵ 2026 game+video CL P HCP CaliBench [153] 2026 video OL P HCP
WorldSimProbe [154]▵ 2026 embodied OL P SBG XEWorld [91]▵ 2026 embodied OL P SBG
ExPhy [129]▵ 2026 embodied OL P SBG HarnessEval-W [92]▵ 2026 video OL P HCP
CausalSpatial [115]▵ 2026 image OL P SBG Gen-ViRe [78]▵ 2025 video OL P HCP
HTEWorld [95]▵ 2026 embodied OL P SBG MBench [113]▵ 2026 video OL P RWD
Omni-WorldBench [99]▵ 2026 video OL P HCP PEDRA [77]▵ 2025 video OL P RWD
WorldArena 2.0 [49]▵ 2026 embodied OL P HCP SmallWorlds [125]▵ 2025 video OL P SBG
WMBench [102]▵ 2026 embodied CL P HCP VMBench [70]▵ 2025 video OL P SPTC
WBench [107]▵ 2026 video OL P HCP WorldArena [48]▵ 2026 embodied OL P SBG
WorldSimBench [104]▵ 2024 game+driving+embodied OL+CL P+O HCP DrivingGen [76]▵ 2026 driving OL P RWD
EWMBench [71]▵ 2025 embodied OL P HCP
Table 7. Representative benchmarks for Section 4.6 (Causal and Counterfactual Reasoning). Each benchmark is listed once for compact presentation; Figure 4 uses a leaf-level multi-label display. Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other top-level evaluation targets.
Table 7. Representative benchmarks for Section 4.6 (Causal and Counterfactual Reasoning). Each benchmark is listed once for compact presentation; Figure 4 uses a leaf-level multi-label display. Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other top-level evaluation targets.
Benchmark Year Domain Protocol Metrics Data Benchmark Year Domain Protocol Metrics Data
CLEVRER [44]▵ 2019 video OL P SBG CRONOS [147]▵ 2026 video OL P HCP
CoPhy [130]▵ 2019 video OL P SBG WoW-World-Eval [80]▵ 2026 embodied OL P HCP
Physion [45]▵ 2021 video OL P SBG RBench [81]▵ 2026 embodied OL P RWD
Causal-VidQA [155] 2022 video OL P RWD AutumnBench [118]▵ 2025 game CL P SBG
CRAFT [132]▵ 2020 video OL P SBG MVP [119]▵ 2025 video OL P HCP
ComPhy [134]▵ 2022 video OL P SBG PAI-Bench [82]▵ 2025 video OL P HCP
ACQUIRED [156] 2023 video OL P RWD ScratchWorld [121]▵ 2026 game OL P HCP
MMWorld [157] 2024 video OL P HCP RoboTrustBench [86]▵ 2026 embodied OL P HCP
Physics-IQ [141]▵ 2025 video OL P RWD MiraBench [122]▵ 2026 embodied OL P HCP
WorldPrediction [128]▵ 2025 video OL P RWD ReactSim-Bench [151]▵ 2026 driving CL P HCP
T2VWorldBench [101]▵ 2025 video OL P SPTC PlayWorld [90]▵ 2026 game+video CL P HCP
VACT [148]▵ 2025 video OL P SPTC WorldSimProbe [154]▵ 2026 embodied OL P SBG
CausalVQA [158] 2025 video OL P RWD HarnessEval-W [92]▵ 2026 video OL P HCP
WR-Arena [110]▵ 2026 driving+embodied OL P HCP ContPhy [135]▵ 2024 video OL P SBG
CausalSpatial [115]▵ 2026 image OL P SBG PhysicsMind [149]▵ 2026 video OL P HCP
HOCA-Bench [117]▵ 2026 video OL P HCP WorldExam [87]▵ 2026 video OL P HCP
What-If World [116]▵ 2026 driving+embodied OL P RWD
Table 8. Representative benchmarks for Section 4.7 (Control Fidelity and Interactive Dynamics), grouped by the two control sub-targets. Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Table 8. Representative benchmarks for Section 4.7 (Control Fidelity and Interactive Dynamics), grouped by the two control sub-targets. Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Benchmark Year Domain Protocol Metrics Data
Pre-specified Control Fidelity (Section 4.7)
TC-Bench [106]▵ 2024 video OL P HCP
StoryEval [159] 2024 video OL P SPTC
VideoPhy [137]▵ 2024 video OL P SPTC
VideoPhy-2 [138]▵ 2025 video OL P SPTC
PhyGenBench [139]▵ 2024 video OL P SPTC
PhyWorldBench [142]▵ 2025 video OL P SPTC
OSCBench [100]▵ 2026 video OL P SPTC
MoveBench [98]▵ 2025 video OL P RWD
MagicBench [97]▵ 2025 video OL P RWD
WorldScore [69]▵ 2025 video OL P HCP
4DWorldBench [74]▵ 2025 video OL P HCP
DrivingGen [76]▵ 2026 driving OL P RWD
ACT-Bench [160] 2024 driving OL P RWD
What-If World [116]▵ 2026 driving+embodied OL P RWD
Omni-WorldBench [99]▵ 2026 video OL P HCP
DreamGen Bench [144]▵ 2025 embodied OL P HCP
WorldModelBench [103]▵ 2025 video OL P SPTC
VBench-2.0 [126]▵ 2025 video OL P SPTC
WoW-World-Eval [80]▵ 2026 embodied OL P+O HCP
RBench [81]▵ 2026 embodied OL P RWD
PAI-Bench [82]▵ 2025 video OL P HCP
EZS-Bench [83]▵ 2026 embodied OL P HCP
KineBench [150]▵ 2026 embodied CL P+O HCP
ScratchWorld [121]▵ 2026 game OL P HCP
MemoBench [85]▵ 2026 video OL P HCP
RoboTrustBench [86]▵ 2026 embodied OL P HCP
MiraBench [122]▵ 2026 embodied OL P HCP
Chess-World-Model [123]▵ 2026 game OL P HCP
Benchmark Year Domain Protocol Metrics Data
Pre-specified Control Fidelity (Section 4.7)
WorldExam [87]▵ 2026 video OL P HCP
H2R-Bench [89]▵ 2026 embodied OL P HCP
WorldSimProbe [154]▵ 2026 embodied OL P SBG
XEWorld [91]▵ 2026 embodied OL P SBG
HarnessEval-W [92]▵ 2026 video OL P HCP
WorldEcho [93]▵ 2026 embodied OL P SBG
EWMBench [71]▵ 2025 embodied OL P HCP
GameWorld Score [72]▵ 2025 game OL P SBG
MBench [113]▵ 2026 video OL P RWD
STEVO-Bench [114]▵ 2026 video OL P HCP
VACT [148]▵ 2025 video OL P SPTC
WorldArena [48]▵ 2026 embodied OL P SBG
Interactive Action Fidelity (Section 4.7)
WorldMark [73]▵ 2026 game+video OL P HCP
WR-Arena [110]▵ 2026 driving+embodied OL P HCP
WorldSimBench [104]▵ 2024 game+driving+embodied OL+CL P+O HCP
WBench [107]▵ 2026 video OL P HCP
iWorld-Bench [79]▵ 2026 video OL P HCP
MIND [46]▵ 2026 video OL P SBG
ACWM-Phys [94]▵ 2026 video OL P SBG
RoboWM-Bench [38]▵ 2026 embodied OL O HCP
WorldArena 2.0 [49]▵ 2026 embodied OL P HCP
WorldOlympiad [47]▵ 2026 video OL P HCP
WorldRoamBench [84]▵ 2026 video+game OL P HCP
ReactSim-Bench [151]▵ 2026 driving CL P HCP
PlayWorld [90]▵ 2026 game+video CL P HCP
HTEWorld [95]▵ 2026 embodied OL P SBG
WMBench [102]▵ 2026 embodied CL P HCP
Table 9. Representative benchmarks for Section 4.8 (Functional Utility), grouped by downstream roles. Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Table 9. Representative benchmarks for Section 4.8 (Functional Utility), grouped by downstream roles. Column conventions follow Table 3. Benchmarks marked ▵ are cross-category with other evaluation targets in Section 4.
Benchmark Year Domain Protocol Metrics Data
Data Engine (Section 4.8.1)
WorldArena [48]▵ 2026 embodied OL O SBG
WorldArena 2.0 [49]▵ 2026 embodied OL O HCP
Policy Evaluator (Section 4.8.2)
WorldArena [48]▵ 2026 embodied CL O SBG
WMBench [102]▵ 2026 embodied CL P+O HCP
Planner (Section 4.8.3)
WorldArena [48]▵ 2026 embodied CL O SBG
WorldArena 2.0 [49]▵ 2026 embodied OL+CL O HCP
World-in-World [42] 2025 embodied CL O HCP
EVA-Bench [109]▵ 2024 embodied OL O HCP
Benchmark Year Domain Protocol Metrics Data
Planner (Section 4.8.3)
WorldLens [75]▵ 2025 driving CL O HCP
RoboWM-Bench [38]▵ 2026 embodied OL O HCP
WorldSimBench [104]▵ 2024 game+driving+embodied CL O HCP
WR-Arena [110]▵ 2026 driving+embodied OL+CL P+O HCP
WoW-World-Eval [80]▵ 2026 embodied OL P+O HCP
AutumnBench [118]▵ 2025 game CL P+O SBG
ContactWorld [120]▵ 2026 embodied CL P+O HCP
KineBench [150]▵ 2026 embodied CL P+O HCP
Interactive Training Environment (Section 4.8.4)
WorldArena 2.0 [49]▵ 2026 embodied CL O HCP
Table 10. Protocol and evidence coverage for two target categories: Control Fidelity and Interactive Dynamics, and Functional Utility. Each entry reports the count/denominator and within-category share; the two target categories may overlap.
Table 10. Protocol and evidence coverage for two target categories: Control Fidelity and Interactive Dynamics, and Functional Utility. Each entry reports the count/denominator and within-category share; the two target categories may overlap.
Evaluation setting Control Fidelity
and Interactive Dynamics
( n = 55 )
Functional Utility
( n = 13 )
Evaluation protocol
Open-loop only 49/55 (89.1%) 3/13 (23.1%)
Includes closed-loop interaction 6/55 (10.9%) 10/13 (76.9%)
Evidence type
Prediction-level only 49/55 (89.1%) 0/13 (0.0%)
Includes downstream outcomes 6/55 (10.9%) 13/13 (100.0%)
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