Submitted:
28 July 2026
Posted:
29 July 2026
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Abstract
Keywords:
1. Introduction
1. Epistemological Foundations of Artistic Learning
2. Art Education in the Digital Age
3. Heritage Education: Theoretical Models and Digital Environments
4. Critical Heritage Studies
5. The Digital Arts Center as an Educational Space
6. Institutional Framework:
2. Materials and Methods
- Warm-up and profile of the group: previous relationship with Bombas Gens and the neighborhood, initial expectations.
- Immersive route experience: physical and emotional sensations, most meaningful room.
- Memory, identities and stories about La Ruta: previous image, confirmation/questioning, included and excluded voices.
- City, heritage and contexts: dialogue with industrial heritage, relationship with the environment.
- Technologies, museography and critical reception: influence of immersive technologies (VR 360, laser mapping, holography, surround sound), spectacle vs. reflection.
- Ethical, political and educational dimension: visible lights and shadows, aspects in shadow.
- Educational proposal: design of educational activity and key question.
- Phase 1 – Preparation: design and validation of the script by the research team; Training of moderators.
- Phase 2 – Development: realization of the 6 discussion groups after the visit to the exhibition; duration of approximately 60–90 minutes each; audio recording; note-taking by an observer.
- Phase 3 – Transcription: verbatim transcription of each session, preserving discursive marks (pauses, emphasis, overlaps).
- Phase 4 – Validation: review of transcripts by participants (member checking) as a criterion of credibility.
- Familiarization with the data: repeated reading of the 6 complete transcripts; Initial annotations (memos).
- Initial code generation: open and inductive coding of significant segments in each transcript (MAXQDA).
- Topic search: grouping codes into categories and potential themes, organized around the 7 blocks of the script and emerging themes.
- Topic review: Contrast the topics with the coded extracts and with the dataset; refinement and fusion or division of topics.
- Definition and naming of topics: writing a narrative description of each topic, with its scope and limits.
- Writing the report: presentation of results by theme, illustrated with textual quotations representative of the different groups.
- Credibility: triangulation among the 6 discussion groups, member checking, and triangulation with the pedagogical diagnostic questionnaires (if complemented as an additional source).
- Transferability: dense description of the context (Gens bombs, exposure, participant profile) so that the reader assesses the applicability to other contexts.
- Dependability: detailed record of the research process (research journal, coding audit).
- Confirmability: documentation of analytical decisions; peer review of the category system.
- Description of the topic and its relevance.
- Representative textual citations from at least 3–4 different groups (indicating Group 1, Group 2, etc.) to show convergences and divergences.
- Brief internal interpretation (what the data reveals).
- Summary table of convergences and divergences between the 6 groups for each dimension.
- Visual thematic map (diagram of relationships between main themes and sub-themes).
- Identification of patterns according to participant profile (e.g., local vs. international perspective, prior knowledge of La Ruta vs. lack of knowledge, table 1)
| Dimension | Suggested a priori categories |
|---|---|
| Immersive Experience | Sensory and emotional impact; Most significant room; Degree of immersion and perceived interactivity. |
| Memory and identities | Previous image vs. Resulting image; Voices represented and absent; Construction of collective memory. |
| Heritage and city | Dialogue between industrial space and exhibition; Tangible vs. intangible heritage. |
| Technology and museography | Potential educational of immersive technologies; Tension spectacle-critical reflection. |
| Ethical and political dimension | Lights and shadows of La Ruta; Gender, diversity, cultural work; Narrative gaps. |
| Educational proposal | Key question identified; Formative conflict; Proposed didactic design. |
- Immersive Museography and Heritage Education: How Immersive Technologies Mediate the Educational Experience and What Balance Is Achieved Between Entertainment and Critical Reflection.
- Discussion groups as a tool for critical reception: contributions of the technique to capture collective perceptions in audience studies.
- Voices, narratives and epistemic justice: which narratives are prioritized and which are made invisible in the museographic construction of cultural memory.
- Art education and transdisciplinarity: connections between heritage, visual culture, technology and teacher training.
3. Results and Dicusion
- Active critics (G1, G4, G5, G6): "They leave out the people who lived it and the public"; "More personal stories are missing"; "It leaves out stories of less visible workers: cleaning staff, security and affected neighborhoods."
- Comprehensive justification (G2): "It is positive that it is done this way because it shows you what was happening objectively", arguing that subjective experiences would not be representative.
- Perceived dialogue (G3, G5, G6): Group 3 articulates the most elaborate connection: "the exhibition of La Ruta at Bombas Gens represents an intangible heritage —the youth culture, music, urban sociability of the time—" as opposed to the material heritage of the environment. Group 5 connects farmhouses, factories and La Ruta as "different layers of memory that coexist in the present".
- Total disconnection (G1, G2): "No way because you can't see the building anywhere. It's like entering a white warehouse with walls of lights"; G2 considers it "irrelevant".
- Historical-political axis (G2, G3): "How does the mentality and openness of La Ruta reflect the repressive historical context?"
- Transdisciplinary axis (G1): "How are artistic disciplines interrelated when there is a great cultural change?"
- Ethical-critical axis (G4, G6): "How can an experience that is born as a space of freedom and creativity end up leading to lack of control?"; "How to balance the celebration of a cultural scene with the critique of its social effects?"
- Updating axis (G2): "What is happening today at the social and cultural level? History must be made visible so that it does not repeat itself."
4. Discussion
4.1. Vicarious Nostalgia as a Heritage Learning Mechanism
4.2. Narrative Silences and Epistemic Justice
4.3. Heritage Literacy as a Mediating Variable
4.4. Implications for Teacher Education
| Dimensions | Authors (year) | Main contents |
|---|---|---|
| Immersive Technology and Critical Learning | Hooper-Greenhill [37]; Parry [63] | It analyzes the relationship between immersive devices, pedagogical mediation and the construction of critical learning; warns of the risk of technological spectacularisation when the digital resource is disconnected from the exhibition narrative. |
| Vicarious nostalgia as heritage learning | Boym [65]; Babic y Miklosevic [66]; Santini et al., [69] | It examines nostalgia for unlived experiences as an intergenerational bridge and as an affective mechanism to activate historical empathy, cultural memory, and understanding of recent heritage. |
| Narrative silences and epistemic justice | Smith [28]; Sandell [70]; Fricker [71]; Lynch [72] | It studies the absence of subaltern voices in the museographic narrative, the unequal legitimization of memories and the need to incorporate plural perspectives from critical museology and epistemic justice. |
| Heritage literacy as a mediating variable | Rumsey [68]; Babic y Miklosevic [66]; Bhatt [67] | It defines heritage literacy as the ability to recognize, interpret and critically analyze the layers of meaning of a space, articulating tangible and intangible heritage, memory and social context. |
| Teacher training and immersive exhibitions | Marín-Viadel and Roldán [46]; Pitonakova and Augustínová [73]; Silina-Jasjukevica & Rancane [74] | It approaches immersive exhibitions as laboratories of didactic thinking, useful for developing critical observation, design of educational proposals and research in didactics of the visual arts. |
| General discussion and implications | Hooper-Greenhill [37]; Parry [63]; Smith [28] | It integrates findings on technology, memory, mediation and heritage to interpret their implications in the museum, educational and cultural fields. |
| Lines of future research | Bhatt [67]; Parry [63]; UNESCO [41] | It proposes comparative studies on participation, digital mediation, heritage literacy and the design of inclusive immersive experiences in educational and museum contexts. |
5. Conclusions
- Technological immersion works as a catalyst, not a substitute
- Vicarious nostalgia as a tool for intergenerational heritage education
- The narrative silences shape the story as much as the voices present
- Heritage literacy determines the depth of reading of space
- Immersive exhibitions as didactic research laboratories
6. Patents
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Position | Groups | Key arguments |
|---|---|---|
| Balance achieved | G2, G3 | "It achieves a successful middle ground between entertainment and history"; "If it were more traditional, it would attract less attention" |
| Risk of spectacularization | G1, G4, G5 | "There are things that reminded me of a crazy fairground house of mirrors"; "The collapse room looked like a screensaver"; "When it imposes itself on the content, it can take you away from reflection" |
| Middle position | G6 | "Spectacularity attracts and excites, but there is a risk that the format will turn the story into entertainment if it is not accompanied by a critical context" |
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