Submitted:
08 July 2026
Posted:
10 July 2026
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Abstract
Keywords:
1. Introduction
- Representation and Optimization (Sec. 3.1): Analyzing alternative kernel parameterizations and memory-bounded gradient densification strategies.
- Rasterization Pipeline Mechanics (Sec. 3.2): Dissecting hardware-level thread scheduling, sorting elimination techniques, and the integration of physically-based shading or semantic feature blending.
- Scenario-Driven Rasterization Extensions (Sec. 3.3): Examining how these low-level pipeline innovations translate to overcoming systemic hurdles in 4D dynamic synthesis, massive large-scale extensions, and unposed SLAM scenarios.

2. Preliminaries: Foundations of 3D Gaussian Splatting
2.1. From Volume Rendering to Differentiable Splatting

| Pipeline Stage | Core Operation | Primary Bottleneck | Related Method Types |
|---|---|---|---|
| Projection | 3D covariance to 2D footprint | Aliasing, distortion | Mip-Splatting, 3DGUT |
| Tile Binning | Duplicate Gaussians to tiles | Memory traffic | Speedy-Splat, FastGS, Taming-3DGS |
| Sorting | Per-tile depth order | Latency, popping artifacts | StopThePop, PGSR, StochasticSplats |
| Blending | Alpha accumulation | Transparency, semantic blending | Vol3DGS, LangSplat, 3DGS-Ray-Tracing |
| Backward Pass | Gradient accumulation | Atomic operations | Mini-Splatting, 2DGS |
2.2. 3D Gaussian Representation and Geometric Projection
2.3. Tile-Based Rasterization and Differentiable Optimization

3. Taxonomy of 3DGS Rasterization Algorithms
3.1. Representation and Optimization
3.1.1. Kernel Parameterizations and Geometry Projection
Alternative Geometric Distributions
Surface and Planar Approximations
Anti-Aliasing and Generalized Projections

3.1.2. Densification, Regularization and Compactness
Probabilistic and Perceptual Densification
Regularization and Artifact Reduction
Sparsification and Model Compression
Feed-Forward and Initialization Strategies
3.2. Rasterization Pipeline
3.2.1. Alpha Blending, Feature Fields and Shading
Physically-Based Shading and Relighting
Volumetric Consistency and Textures
Semantic and Vision-Language Features
3.2.2. Hardware Thread Scheduling, Visibility and Sorting
Sorting Elimination and Hierarchical Binning
Hardware-Algorithm Co-Design
Deployment Architectures and Edge Rendering

3.3. Scenario-Driven Rasterization Extensions
3.3.1. 4D Dynamics and Temporal Deformations
Deformation Fields and Splines
Flow, Tracking, and Control
3.3.2. Large-Scale and Scalable Formulations
Block-Based Partitioning
Hierarchical and LoD Structures
Urban Scenes and Autonomous Driving
Out-of-Core and Distributed Optimization
Compression via Quantization and Codebooks

3.3.3. Sparse-View, Unposed Scenarios and 3DGS-SLAM
Unposed Reconstruction and Feature Matching
3DGS-based SLAM Systems
4. Discussion and Analysis
4.1. Standard Datasets
4.1.1. Static Novel View Synthesis
4.1.2. Geometry and Indoor RGB-D Scene Reconstruction
4.1.3. Large-Scale Outdoor Scenes
4.1.4. Dynamic Scene Modeling
4.2. Evaluation Metrics
4.2.1. Rendering Metrics
4.2.2. Geometry Metrics
4.3. Performance Comparison
4.3.1. Kernel Representation and Primitive Design
4.3.2. Efficiency-Oriented and Compression Methods
4.3.3. Large-Scale and Anti-Aliasing Methods
4.3.4. Cross-Dataset Observations
4.4. Efficiency Comparison
4.4.1. Gaussian Count and Training Efficiency
4.4.2. Storage Compression
4.4.3. Summary of Efficiency Trends
4.5. Future Research Directions
4.5.1. Sort-Free and Order-Robust Visibility Modeling
4.5.2. Differentiable Rasterization for Dynamic Visibility
4.5.3. Hardware-Aware Gaussian Rendering Primitives
4.5.4. Unified Multi-Output Splatting in a Single Pass
4.5.5. Standardized Efficiency and Systems-Level Benchmarks
5. Conclusion
Conflicts of Interest
References
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| Method | Publication | Mip-NeRF 360 | Tanks & Temples | Deep Blending | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| PSNR↑ | SSIM↑ | LPIPS↓ | PSNR↑ | SSIM↑ | LPIPS↓ | PSNR↑ | SSIM↑ | LPIPS↓ | ||
| 3DGS [8] | SIGGRAPH 2023 | 29.05 | 0.870 | 0.184 | 23.69 | 0.844 | 0.178 | 29.74 | 0.903 | 0.250 |
| 2DGS [64] | SIGGRAPH 2024 | 28.24 | 0.852 | 0.219 | 23.13 | 0.830 | 0.212 | 29.50 | 0.899 | 0.259 |
| 3DHGS [55] | CVPR 2025 | 29.47 | 0.871 | 0.179 | 24.35 | 0.857 | 0.169 | 29.41 | 0.899 | 0.244 |
| 3DSGS [61] | ARXIV 2026 | 29.49 | 0.878 | 0.165 | 24.36 | 0.858 | 0.173 | 29.75 | 0.904 | 0.236 |
| 3DSSS [56] | CVPR 2025 | 29.48 | 0.881 | 0.164 | 24.37 | 0.861 | 0.161 | 29.98 | 0.906 | 0.247 |
| GES [54] | CVPR 2024 | 28.50 | 0.855 | 0.212 | 23.43 | 0.836 | 0.198 | 29.62 | 0.901 | 0.252 |
| 3D Convex Splatting [57] | CVPR 2025 | 28.99 | 0.863 | 0.175 | 23.89 | 0.849 | 0.157 | 29.68 | 0.901 | 0.235 |
| BetaSplatting [58] | SIGGRAPH 2025 | 29.55 | 0.874 | 0.185 | 24.46 | 0.866 | 0.152 | 29.19 | 0.904 | 0.252 |
| LightGaussian [83] | NeurIPS 2024 | 28.47 | 0.858 | 0.212 | 23.03 | 0.816 | 0.232 | 27.23 | 0.874 | 0.298 |
| Mini-splatting [81] | ECCV 2024 | 29.02 | 0.869 | 0.170 | 23.43 | 0.844 | 0.181 | 30.01 | 0.907 | 0.243 |
| Speedy-splat [85] | CVPR 2025 | 28.89 | 0.869 | 0.198 | 23.45 | 0.820 | 0.240 | 29.63 | 0.905 | 0.256 |
| Taming-3dgs [82] | SIGGRAPH Asia 2024 | 28.69 | 0.852 | 0.223 | 23.80 | 0.833 | 0.212 | 29.83 | 0.899 | 0.274 |
| GHAP [201] | NeurIPS 2025 | 28.52 | 0.856 | 0.219 | 23.19 | 0.828 | 0.217 | 29.74 | 0.902 | 0.255 |
| DashGaussian [202] | CVPR 2025 | 29.12 | 0.872 | 0.186 | 23.94 | 0.847 | 0.181 | 29.61 | 0.902 | 0.249 |
| FastGS [88] | CVPR 2026 | 28.91 | 0.864 | 0.207 | 24.06 | 0.835 | 0.212 | 30.04 | 0.904 | 0.257 |
| MMGS [89] | ARXIV 2026 | 28.89 | 0.861 | 0.215 | 24.07 | 0.838 | 0.208 | 30.18 | 0.905 | 0.260 |
| GOF [63] | SIGGRAPH Asia 2024 | 28.74 | 0.874 | 0.177 | 23.60 | 0.854 | 0.167 | 28.87 | 0.879 | 0.278 |
| PGSR [65] | TVCG 2024 | 28.56 | 0.876 | 0.172 | 23.16 | 0.853 | 0.194 | 28.56 | 0.866 | 0.285 |
| Mip-Splatting [52] | CVPR 2024 | 29.31 | 0.880 | 0.168 | 23.83 | 0.852 | 0.175 | 29.35 | 0.903 | 0.244 |
| 3DGS-MCMC [75] | NeurIPS 2024 | 29.33 | 0.883 | 0.169 | 24.10 | 0.858 | 0.156 | 29.53 | 0.898 | 0.247 |
| Scaffold-GS [141] | CVPR 2024 | 29.35 | 0.870 | 0.188 | 23.96 | 0.853 | 0.177 | 30.21 | 0.906 | 0.254 |
| Octree-GS [142] | TPAMI 2025 | 29.11 | 0.867 | 0.188 | 24.68 | 0.866 | 0.153 | 29.65 | 0.901 | 0.257 |
| Wavelet-GS [155] | ACM MM 2025 | 29.68 | 0.870 | 0.170 | 24.40 | 0.863 | 0.124 | 30.38 | 0.909 | 0.231 |
| Compact-3DGS [203] | CVPR 2024 | 28.45 | 0.854 | 0.210 | 23.32 | 0.831 | 0.201 | 29.63 | 0.901 | 0.257 |
| ContextGS [160] | NeurIPS 2024 | 29.15 | 0.861 | 0.201 | 24.20 | 0.852 | 0.184 | 30.11 | 0.907 | 0.265 |
| HAC++ [162] | TPAMI 2025 | 29.26 | 0.865 | 0.207 | 24.32 | 0.854 | 0.178 | 30.16 | 0.907 | 0.266 |
| RadSplat [91] | ECCV 2024 | 27.54 | 0.825 | 0.239 | 23.38 | 0.831 | 0.208 | 29.98 | 0.908 | 0.255 |
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