Submitted:
03 July 2026
Posted:
06 July 2026
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Abstract
Keywords:
1. Introduction
2. Materials and Methods
2.1. Eligibility Criteria (Population–Concept–Context)
2.2. Information Sources and Search
2.3. Selection of Sources of Evidence
2.4. Data Charting Process and Data Items
2.5. Critical Appraisal
2.6. Synthesis of Results
3. Results
3.1. Selection of Sources of Evidence
3.2. Characteristics of Sources of Evidence
3.3. Outcome Constructs and Measurement Instruments
3.4. Distribution and Direction of Charted Effects
| Study | Domain | N | Design | Primary Outcome | Hedges’ g | 95% CI |
|---|---|---|---|---|---|---|
| Tarng (2024) | Educ. | 67 | Between | Learning achievement | 2.52 | 1.88 to 3.15 |
| Wu (2025) | Educ. | 47 | Between | Learning achievement | 2.22 | 1.50 to 2.94 |
| Junaid (2024) | Educ. | 62 | Between | Learning (post-test) | 1.46 | 0.91 to 2.02 |
| Oliveira (2024) | Educ. | 22 | Within | Sense of presence | 1.21 | 0.26 to 2.15 |
| Li (2024) | Educ. | 41 | Between | Oral English accuracy | 0.82 | 0.20 to 1.45 |
| López-Ramos (2026) | Educ. | 84 | Within | Presence | 0.80 | 0.56 to 1.04 |
| Yu (2025) | Educ. | 64 | Between | Presence | 0.74 | 0.24 to 1.24 |
| Malone (2021) | Educ. | 75 | Between | Presence | 0.68 | 0.22 to 1.14 |
| Schwartz (2026) | Educ. | 252 | Within | Perceived immersion | 0.68 | 0.43 to 0.92 |
| Klingenberg (2024) | Educ. | 177 | Between | Presence | 0.63 | 0.33 to 0.93 |
| Han (2022) | Educ. | 148 | Within | Spatial presence (IPQ) | 0.53 | 0.36 to 0.71 |
| Yu & Tarng (2025) | Educ. | 60 | Between | Learning (post-test) | 0.51 | 0.01 to 1.02 |
| Blachly (2025) | Educ. | 429 | Between | Presence | 0.14 | −0.13 to 0.41 |
| Thomann (2024) | Educ. | 72 | Between | Post-test knowledge | −0.67 | −1.14 to −0.19 |
| Çit (2026) | Clin. | 172 | Between | Presence (PQ) | 3.79 | 3.19 to 4.40 |
| Seethaler (2026) | Clin. | 39 | Between | Emotional distress | 1.41 | 0.69 to 2.12 |
| Pardini (2024) | Clin. | 72 | Between | State anxiety | 0.90 | 0.42 to 1.38 |
| De Keersmaecker (2023) | Clin. | 32 | Within | Spatial presence (IPQ) | 0.86 | 0.28 to 1.44 |
| Sabo-Brants (2026) | Clin. | 52 | Between | Aggression | 0.79 | 0.22 to 1.35 |
| Saredakis (2021) | Clin. | 30 | Between | Apathy | 0.53 | −0.20 to 1.26 |
| Nijs (2025) | Clin. | 120 | Between | Pain (NRS) | −0.12 | −0.48 to 0.24 |
| Pavic (2023) | Gam. | 26 | Within | Positive emotions | 2.19 | 1.16 to 3.21 |
| Woodall (2024) | Gam. | 31 | Within | Sense of presence | 2.19 | 1.26 to 3.11 |
| Pavic (2024) | Gam. | 58 | Within | Spatial presence | 1.58 | 1.01 to 2.14 |
| Ronca (2025) | Gam. | 30 | Within | Sense of presence | 1.58 | 0.89 to 2.28 |
| Sun (2023) | Gam. | 30 | Between | Rapport | 1.05 | 0.31 to 1.79 |
| De Pisapia (2026) | Gam. | 48 | Between | Presence (IPQ) | 0.99 | 0.40 to 1.59 |
| Du (2025) | Gam. | 219 | Between | Co-presence | 0.89 | 0.61 to 1.17 |
| Anaya-Sánchez (2024) | Gam. | 144 | Between | Destination image | 0.82 | 0.46 to 1.17 |
| Archer (2022) | Gam. | 22 | Within | Sense of presence | 0.61 | −0.17 to 1.39 |
| Chen (2026) | Gam. | 25 | Within | Presence (IVEQ) | 0.53 | −0.24 to 1.31 |
| Jangra (2025) | Gam. | 80 | Between | Immersion (ITQ) | 0.41 | 0.02 to 0.81 |
| Thongthip (2026) | Gam. | 136 | Between | Spatial presence (IPQ) | 0.38 | 0.04 to 0.72 |
| Verhulst (2021) | Gam. | 244 | Between | Presence | 0.24 | −0.10 to 0.59 |
| Gayathri (2024) | Gam. | 30 | Within | Presence/immersion (UX) | 0.22 | 0.07 to 0.37 |
| Kruse (2021) | Gam. | 25 | Within | Enjoyment (exergame) | −0.03 | −0.41 to 0.35 |
| Martirosov (2022) | Gam. | 44 | Between | Cybersickness (rev.) | −0.98 | −1.56 to −0.41 |
| Cummings (2021) | Journ. | 62 | Between | Self-location (presence) | 1.21 | 0.67 to 1.74 |
| Gugenishvili (2024) | Journ. | 100 | Between | Spatial presence | 1.19 | 0.78 to 1.60 |
| Van Damme (2019) | Journ. | 74 | Between | Presence (IPQ) | 0.94 | 0.47 to 1.41 |
| Bujić (2020) | Journ. | 60 | Between | Human-rights attitudes | 0.93 | 0.43 to 1.43 |
| Pérez-Seijo (2023) | Journ. | 104 | Between | Place illusion | 0.71 | 0.30 to 1.12 |
| Hsieh (2025) | Journ. | 106 | Between | Consumer engagement | 0.46 | 0.07 to 0.84 |
| Lin (2022) | Journ. | 233 | Between | Advertisement attitude | 0.41 | 0.15 to 0.67 |
| Vicente (2022) | Journ. | 77 | Between | Perceptual immersion | 0.09 | −0.33 to 0.52 |
4. Discussion
4.1. Summary of Evidence
4.2. Mapping by Domain
4.2.1. Education and Training
4.2.2. Clinical and Rehabilitation
4.2.3. Gaming and Entertainment
4.2.4. Journalism and Prosocial Communication
4.3. Gaps Identified by the Map
- Outcome and instrument fragmentation. Even within the presence construct, at least five distinct instruments are in use, and domain-specific outcomes are rarely shared across studies. Standardised, validated measurement is a precondition for cumulative synthesis.
- Design and power limitations. The evidence is dominated by small between-subjects studies (median N = 64); within-subjects and adequately powered between-subjects designs are under-represented, especially in clinical contexts.
- Domain imbalance. Clinical and Rehabilitation, despite high user stakes, has the fewest studies and the widest effect spread, partly driven by a single outlier.
- Under-studied outcomes. Learning transfer, downstream attitudinal and behavioural change, and adverse effects (e.g., cybersickness) are measured far less often than presence, yet are frequently the outcomes of greatest applied interest.
- Inconsistent immersion operationalisation. What counts as “higher” and “lower” immersion varies widely (HMD vs. desktop; 360° HMD vs. flat 360° video; fully vs. semi-immersive), limiting comparability.
4.4. Limitations of This Review
4.5. Evidence Emerging Since the Search
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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| Domain | k | Median g (range) | Direction of effect* | N range (median) | Designs (B / W) |
|---|---|---|---|---|---|
| Education & Training | 14 | 0.71 (−0.67 to 2.52) | 12 + / 1 − / 1 ns | 22–429 (70) | 10 / 4 |
| Clinical & Rehabilitation | 7 | 0.86 (−0.12 to 3.79) | 5 + / 0 − / 2 ns | 30–172 (52) | 6 / 1 |
| Gaming & Entertainment | 16 | 0.71 (−0.98 to 2.19) | 12 + / 1 − / 3 ns | 22–244 (38) | 8 / 8 |
| Journalism & Prosocial | 8 | 0.82 (0.09 to 1.21) | 7 + / 0 − / 1 ns | 60–233 (88) | 8 / 0 |
| All domains | 45 | 0.79 (−0.98 to 3.79) | 36 + / 2 − / 7 ns | 22–429 (64) | 32 / 13 |
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