Submitted:
02 October 2025
Posted:
02 October 2025
You are already at the latest version
Abstract
Keywords:
Introduction
Historical Examples
Kinoautomat (1967): The First Experiment in Interactive Cinema
Bandersnatch (2018): Netflix and the Revival of Interactive Film
Contemporary Advances in AI Video
Technical Performance Estimates
Prospects of Kinoautomat 2.0
Key Challenges
Potential Applications Once Computing Power Is Available
Prospects of Quantum Computing
Conclusions
References
- Bharti, K., Cervera-Lierta, A., Kyaw, T. H., Haug, T., Alperin-Lea, S., Anand, A., … & Aspuru-Guzik, A. (2022). Noisy intermediate-scale quantum (NISQ) algorithms. Reviews of Modern Physics, 94(1), 015004. [CrossRef]
- Biamonte, J., Wittek, P., Pancotti, N., Rebentrost, P., Wiebe, N., & Lloyd, S. (2017). Quantum machine learning. Nature, 549(7671), 195–202. [CrossRef]
- Epoch AI. (2022). Trends in GPU price-performance. Retrieved from https://epoch.ai/blog/trends-in-gpu-price-performance.
- Epoch AI. (2025). Machine learning trends. Retrieved from https://epoch.ai/trends.
- Gyongyosi, L., & Imre, S. (2019). A survey on quantum computing technology. Computer Science Review, 31, 51–71. [CrossRef]
- Hales, C. (2005). Cinematic interaction: From Kinoautomat to cause and effect. Digital Creativity, 16(1), 54–64. [CrossRef]
- Lunenfeld, P., Mendes da Silva, B., Carrega, J., & Koenitz, H. (2021). The forking paths – Interactive film and media. ISBN: 978-989-9023-53-6; ISBN (eBook): 978-989-9023-54-3.
- Ng, J. (2011). Fingers, futures, fates: Viewing interactive cinema in Kinoautomat and Sufferrosa. Screening the Past, 32. http://www.screeningthepast.com/2011/11/fingers-futures-fates-viewing-interactive-cinema-in-kinoautomat-and-sufferrosa.
- Preskill, J. (2018). Quantum computing in the NISQ era and beyond. Quantum, 2, 79. [CrossRef]
- Schuld, M., Sinayskiy, I., & Petruccione, F. (2015). An introduction to quantum machine learning. Contemporary Physics, 56(2), 172–185. [CrossRef]
- Zhang, H. (2023). Be a part of the narrative: How audiences are introduced to the ‘free choice dilemma’ in the interactive film Bandersnatch. Mutual Images Journal, 11, 85–107. [CrossRef]

Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).