Submitted:
11 May 2025
Posted:
12 May 2025
You are already at the latest version
Abstract

Keywords:
Introduction
2. Material and Methods
2.1. CAD Designs
2.2. Converting CAD to Game Engine Supported Format
2.3. Utilizing models in game engine
2.4. Adding logic to the components of PI-CT machine
2.5. Adding support for VR
2.6. Interactable Scene Development
2.6.1. Scene Visual Enhancement
2.7. System Design and Development
2.8. Workplace Setup
2.9. Performance Improvement
2.10. PI-CT machine
3. Results and Discussion
3.1. System Interaction
3.2. User Objectives
3.3. Assistance System
3.4. Performance improvements using DLSS
3.5. Main Findings
4. Limitations and Future Recommendations
4.1. Lack of Collaboration Support
4.2. Dependency on Conventional Input Devices
4.3. Limited Dynamic Capabilities
4.4. Game Engine Constraints
5. Conclusions
Acknowledgements
Conflicts of Interest
References
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| USER | TIME TAKEN (IN MINS) | NO. OF WRONG ATTEMPTS |
|---|---|---|
| USER 01 | 25 | 2 |
| USER 02 | 32 | 0 |
| USER 03 | 18 | 5 |
| USER 04 | 35 | 1 |
| USER 05 | 40 | 10 |
| Metric | Without DLSS | With DLSS |
|---|---|---|
| CPU Usage | 12-14% | 6-7% |
| GPU Usage | 69% | 29%-31% |
| GPU temperature | 82 C | 62 C |
| FPS | 50-61 | 80-114 |
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