Submitted:
17 February 2025
Posted:
20 February 2025
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Abstract

Keywords:
1. Introduction
- How does the implementation of experiential design and technological affordances in augmented multisensory interventions affect the dynamics of social interaction over time?
- What role do haptic, auditory, visual, and motor interactions play in affecting collective experience and user engagement?
2. Literature Study
2.1. Understanding the Sociotechnical Context of Co-located Interaction
2.2. Responsive Environments
2.2.1. Responsive Environments Integrating Multimodal Medias
2.2.2. Responsive Environments in Social Contexts
2.3. Design Attributes for Technology-Mediated Social Activity
2.3.1. Relational Interaction (Attention)
2.3.2. Improvised Activity
2.3.3. Interaction Over Time
3. Implementation
3.1. System Configuration
3.2. Software Implementation
4. Design in Multisensory Interventions
4.1. Design Intervention 1: Interactive Everyday Objects with Visual and Auditory Feedback
4.2. Design Intervention 2: Regional Mapping with Visual and Auditory Stimuli
- Fluid stimulation: A visual water fluid simulation dynamically displayed bodily movements and their related movement tracks, and gradually disappeared once the bodily movement stops. Additionally, more movement (of more than two people) or more volume of the fluid yielded correspondingly more variety of the colors, with denser water waves also appearing.
- Mirroring display: The motion-generated visuals were mirrored onto nearby spots, promoting self-awareness, while also attracting others’ attention.
- Region mapping: here we divided the tabletop into five regions as potentially sites of bodily movement, and mapped distinct sound processes to each region. Using an overhead webcam we mapped the degree of movement within each region to its associate sound.
4.3. Design Intervention 3: Coordination Exploration with Visual-Haptic-Audio Responses
4.4. Design Intervention 4: Dynamic Social Patterns Exploration with Vibrotactile Response
- Leader-to-Perceivers Mode: Participants reciprocally sensed others’ energy of movement, computed as a function of movement duration and intensity, mapped to haptic feedback. We found that participants spontaneously adopted a leader-to-perceivers mode: one participant would become more active while the others voluntarily moved less and paid attention to sensing the emergent leader’s energy.
- Coordinated Movement Mode: In this mode two or three participants moved at a similar pace according to the covariance measurement. The remaining participant(s) acted as perceivers, sensing an aggregated and heightened vibration sensation. The more participants coordinated their movements, the stronger the felt vibration.
- Social Mode: all participants intentionally moved with the same perceived pace within a period window. This led to the triggering of a unique, predetermined vibrotactile feedback experience that was collectively perceived – that is, each participant felt the same haptic pattern.
5. Experimental User Study
5.1. Participants
5.2. Pilot Study: A Social Meal Setting
5.2.1. Objectives
5.2.2. Study Procedure
5.2.3. Data Collection
5.2.4. Data Analysis
5.3. Results
5.3.1. Increasing the Frequency of Conversations
5.3.2. The Placement of the Projection
5.3.3. The Spatial Arrangement, Setting and Atmosphere
5.3.4. Engagement with iMSE Over Time
5.4. Second Study: A Open-Ended Social Setting
5.4.1. Objectives
5.4.2. Study Procedures
5.4.3. Data Collection and Analysis
5.5. Results and Discussion
5.5.1. Reflections of Coordination Exploration with Visual-Haptic-Audio Responses
5.5.2. Reflections of Dynamic Social Patterns Exploration with Vibrotactile Response
6. Discussion
6.1. Design Recommendations
6.1.1. Facilitating Participants’ Attention: Beyond the Media or Computational Object
6.1.2. The Placement of the Projection
6.1.3. Interaction Over Time
6.1.4. Encouraging Multiple Activities Within the Event
6.2. The Roles of Haptic, Auditory, Visual in Affecting Participant Engagement
6.2.1. Haptic Feedback Provides a Stronger Sense of Group Activity Than Other Modalities
6.2.2. Optimal Use of Responsive Sound for Enhanced Social Interaction and Timing Considerations
6.2.3. Coordination Exploration with Visual-Haptic-(Audio) Responses
7. Limitation and Future Work
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
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| 1 | Referred to as Max henceforth. |













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