Submitted:
20 December 2024
Posted:
24 December 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Theoretical Background
2.1. Wargames
- Enhance the capability to evaluate decision-making processes [17];
- Foster socialization and discussion [53];
- Exercise teamwork within staffs [54];
- Evaluate the acquisition of military units, equipment, or infrastructure [55];
- Optimize resources, face emerging challenges, and explore new technologies [8].
2.2. Ontology-Driven Conceptual Modeling Using Unified Foundational Ontology
- UFO-A: ontology of Endurants, i.e., individuals (entities) that persist in time with all their parts while keeping their identity [26]. Deals with aspects of structural conceptual modeling such as types and taxonomic structures, part-whole relations, intrinsic properties, attributes, and attribute value spaces, relational properties, relations, and roles [69];
- UFO-C: ontology of Intentional and Social Entities. Deals with beliefs, desires, intentions, goals, actions, commitments and claims, social roles, and social relators [21].
2.3. Related Works
3. Materials and Methods
- Q1:
- What are the main characteristics of wargames that should be considered when designing a wargame?
- Q2:
- What are the main elements of wargames, and how are they related?
- Q3:
- How do the desired characteristics of wargame design influence these elements?
4. Analysis
4.1. Wargame Characteristics
4.1.1. Purpose
4.1.2. Level
4.1.3. Number of Sides
4.1.4. Instrumenting
4.1.5. Information Limit
4.1.6. Format
4.1.7. Time Progression
4.1.8. Adjudication
4.2. Wargame Elements
5. Results
5.1. Wargame Design characteristics
5.2. Wargame Design Process
5.3. Wargame Specification Phase
5.4. Wargame Design Phase
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Source | Sequence of Phases |
|---|---|
| NATO | Design, Development, Execute, Analysis |
| U.S. Army | Define, Plan Support, Design, Develop, Rehearse, Execution, Communicate Results |
| U.S. Navy | Tasking, Design, Development, Testing, Rehearsal, Execution, Analysis and Archive |
| UK | Design, Develop, Execute, Validate, Refine |
| France | Initialisation, Design, Development, Execution, Analysis |
| Germany | Planning, Development, Execution, Analysis |
| Poland | Commissioning, Designing, Preparation, Testing, Trial Game, Game Execution, Analysis and Archiving |
| Brazil | Specification, Design, Test, Planning, Execution, Analysis |
| Characteristics | Elements |
|---|---|
| Decision Level | Scenario, Setting, Player, Decision, Objective, Unit, Action |
| Purpose | Objective |
| Instrumenting | Objective |
| Game Duration | Objective, Decision Point |
| Cooperation | Objective, Player Team, Player |
| Side | Player Team |
| Adjudication | Rule, Umpire, Player |
| Format | Rule |
| Information Limit | Rule |
| Time Progression | Rule |
| Player Movement | Rule |
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