Submitted:
10 September 2024
Posted:
11 September 2024
Read the latest preprint version here
Abstract
Keywords:
1. Introduction
2. The Real-Time Metaverse
3. Related Works
4. State-of-the-Art Real-Time Metaverse
4.1. Technological Infrastructure
4.1.1. High-Performance Computing (HPC)
4.1.2. Cloud Computing
4.1.3. Edge and Fog Computing
4.1.4. 5G Communication Technology
4.2. Immersive Technologies
4.2.1. Virtual Reality (VR)
4.2.2. Augmented Reality (AR)
4.2.3. Mixed Reality (MR)
4.2.4. Haptic Feedback
4.2.5. Advanced Graphical Rendering Technologies
4.3. Interoperability Standards
4.3.1. OpenXR
4.3.2. WebXR
4.4. Artificial Intelligence (AI) and Machine Learning (ML)
4.4.1. Artificial Intelligence (AI)
4.4.2. Natural Language Processing (NLP)
4.4.3. Large Language Models (LLMs)
5. Challenges and Opportunities
5.1. Latency and Bandwidth
5.1.1. Network Latency
5.1.2. Bandwidth Limitations
5.2. Interoperability and Standards
5.2.1. Universal Standards
5.2.2. Fragmentation
5.2.3. Unified Standards
5.2.4. Cross-Platform compatibility
5.2.5. Data Compatibility
5.2.6. Data Integration
5.3. Scalability
5.4. User Experience
5.5. Security and Privacy
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
| 3D | Three Dimensional |
| 5G | the fifth-generation |
| AI | Artificial Intelligence |
| AR | Augmented Reality |
| AWS | Amazon Web Services |
| CCPA | California Consumer Privacy Act |
| CDN | Content Delivery Networks |
| CUDA | Compute Unified Device Architecture |
| DoS | Denial of Service |
| FOV | Field of View |
| GCP | Google Cloud Services |
| GDPR | General Data Protection Regulation |
| GPU | Graphics Processing Unit |
| GR | Graphical Rendering |
| HPC | High Performance Computing |
| HL7 | Health Level Seven |
| HTML | Hyper Text Markup Language |
| HTTP | Hypertext Transfer Protocol |
| IaaS | Infrastructure as a Service |
| IoT | Internet of Things |
| LLM | Large Language Models |
| MFA | Multi-Factor Authentication |
| MIMO | Multiple-Input Multiple Output |
| ML | Machine Learning |
| mMTC | massive Machine-Type Communications |
| MPI | Message Passing Interface |
| MR | Mixed Reality |
| NLP | Natural Language Processing |
| NPC | Non-Player Characters |
| OpenMP | Open Multi-Processing |
| PaaS | Platform as a Service |
| PBR | Physically Based Rendering |
| RBG | Red, Green and Blue) |
| SaaS | Software as a Service |
| TCP/IP | Transmission Control Protocol/Internet Protocol |
| URLLC | Ultra-Reliable Low-Latency Communications |
| UX | User eXperience |
| VR | Virtual Reality |
| W3C | World Wide Web Consortium |
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| Technology | Bandwidth Requirement | Latency | Resolution |
| Wi-Fi 6E | Up to 2.4 Gbps | ∼20 ms | HD, 2K, 4K 8K with strong signal strength and minimal interference |
| Wi-Fi 7 | Up to 46 Gbps | ∼10 ms | Up to 8K Potential to support 16K video resolution |
| Wi-Fi 8 | Up to 100 Gbps | <1 ms | Up to 8K Potential to support 16K video resolution |
| 5G Network | 1-10 Gbps | 1-10 ms | Up to 4K 8K depends on network conditions and coverage |
| NGCodec + 5G | ∼1-10 Gbps (optimized) | <5 ms | Up to 8K |
| FPGA-based VR Streaming | Depends on setup | <1 ms | Up to 8K |
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