Submitted:
24 July 2024
Posted:
24 July 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Methodology
2.1. Design
- Game management.
- Sale of keys to end users.
- Inventory control of available and used keys.
- Customer management.
- Monitoring of key sales.
2.2. Web System Development Methodology
2.3. Flowchart of Research in Web System Development
2.4. Requirements analysis
- Game sales
- Support by mail
2.5. Navigational Design
- Popular video games
- Technical support services for key management and related issues
2.6. MoSCoW
2.7. Software and Web Tools Used
2.7.1. Applications
2.7.2. Framework
2.7.3. Web
2.8. Population and Sample
2.8.1. Data Collection Techniques and Instruments
3. Results
3.1. Desktop results
3.2. Mobile Results
3.3. Administrator Results
4. Discussion
5. Conclusions
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| Users/Actors |
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| Compradores |
| Vendedor y distribuidor |
| Administradores de plataforma |
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