Submitted:
08 July 2024
Posted:
08 July 2024
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Abstract
Keywords:
I. Introduction
II. Literature Review
A. Cognitive Learning Theory and HCI
B. Empirical Evidence of HCI in Education
III. Methodology
VI. Analysis and Discussion
A. Use Cases of Technology-Based HCI

B. Measuring Effectiveness

C. Challenges and Opportunities
V. Future Trends
A. Integration of AI and 5G
B. Development of Haptic Feedback Technology
VI. Conclusion
References
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- Merchant, Z., et al. (2014). Effectiveness of augmented reality in educational settings: A meta-analysis. Educational Research Review.
- Wang, R., et al. (2018). The impact of virtual reality on medical training: A comprehensive study. Medical Education Journal.
- Makransky, G., & Petersen, G. B. (2021). The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality. Educational Psychology Review, 33(3), 937–958. [CrossRef]
- Zhang, W., & Wang, Z. (2021). Theory and Practice of VR/AR in K-12 Science Education—A Systematic Review. Sustainability, 13(22), 12646. [CrossRef]
- How to use 3D scanning technology to create virtual tours for your students. (2024, May 14). THE Campus Learn, Share, Connect. https://www.timeshighereducation.com/campus/how-use-3d-scanning-technology-create-virtual-tours-your-students.
- Alkhabra, Y. A., Ibrahem, U. M., & Alkhabra, S. A. (2023). Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program. Humanities & Social Sciences Communications, 10(1). [CrossRef]
- Bond, M., Buntins, K., Bedenlier, S., Zawacki-Richter, O., & Kerres, M. (2020). Mapping research in student engagement and educational technology in higher education: a systematic evidence map. International Journal of Educational Technology in Higher Education, 17(1). [CrossRef]
- Vats, S., & Joshi, R. (2023). The Impact of Virtual Reality in Education: A Comprehensive Research Study. In IFIP advances in information and communication technology (pp. 126–136). [CrossRef]
- Dick, E. (2021, August 30). The Promise of Immersive Learning: Augmented and Virtual Reality’s Potential in Education. Itif.org. https://itif.org/publications/2021/08/30/promise-immersive-learning-augmented-and-virtual-reality-potential/.
- Lee, L. (2020, September 2). Back to the Future Classroom: VR/AR/AI Transformation — EqOpTech. EqOpTech. https://www.eqoptech.org/publications/2020/8/22/back-to-the-future-classroom-vrarai-transformation.
- Vrgal. (2024, January 10). VR Medical Training: Revolutionizing Healthcare Education | Experience the limitless world of Virtual. Experience the Limitless World of Virtual Reality With VR Gal at vrgal.net. https://vrgal.net/vr-medical-training/.
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- Jagannathan, S. (2024b, March 16). How can 5G make a difference to education? World Bank Blogs. https://blogs.worldbank.org/en/digital-development/how-can-5g-make-difference-education.
| 1 | Times Higher Education (“How to Use 3D Scanning Technology to Create Virtual Tours for Your Students,” 2024
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| 2 | Mapping research in student engagement and educational technology in higher education: a systematic evidence map (https://doi.org/10.1186/s41239-019-0176-8)
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