Submitted:
06 September 2023
Posted:
07 September 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Research Method
3. Relevant Literature
3.1. Concept and Definition
3.2. The Metaverse Technologies and Business Applications
3.3. Risks, Responsibilities and Regulation
4. Results
4.1. Case Study Findings
4.2. Analysis
4.2.1. What Are the Main Risks and Responsibilities Associated with the Metaverse? (RQ1)
4.2.2. How Will the Metaverse Be Regulated and How Will Companies Report on Their Metaverse Responsibilities to Their Stakeholders? (RQ2)
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Digital technology | Role in the metaverse |
|---|---|
| Web3 | The new version of the World Wide Web, still in development, that will provide the window into the metaverse, using blockchain and artificial intelligence to support operations in both the physical and virtual worlds. |
| Brain-computer Interfaces | Still largely under development, these will replace or augment extended reality interfaces and provide more direct brain to computer connectivity. |
| Extended Reality | Extended reality technologies (AR, VR and MR) will be used to provide user access to the virtual side of the metaverse. Headsets and glasses will provide users with virtual reality experiences that parallel the physical world. |
| 3-D Modelling | 3-D modelling technologies will be used to create the virtual world images, products and other objects. |
| Artificial Intelligence (AI) | AI will be integral to the robotics functions in the metaverse, including chatbots and avatars. AI will also have wider applications to support human activities. |
| Spatial/Edge Computing | IoT and other data will be processed in real-time to provide the information that supports the physical and virtual worlds and oils the metaverse machinery. |
| Internet of Things (IoT) | A full range of devices, monitors and controllers for data collection within the physical and virtual environments. |
| Blockchain | Blockchain technology will support cryptocurrency and non-fungible tokens, providing secure and immutable storage of digital property, payments and other transactions. |
| Type of metaverse | Uses and applications in corporate environment | Probable regulatory measures |
|---|---|---|
| Basic | Team collaboration and conferences, augmented training/learning, and immersive digital twins. | No consistent external regulation specific to the metaverse. Access and usage regulated within CDR at company level. |
| Intermediate | Businesses use variety of metaverse platforms for different company operations. Ecosystems compete on basis of services offered. | Platforms enact strong and effective self-governance to complement CDR company norms. |
| Dominant | The full migration of the developed internet into an immersive world in which most businesses and consumers operate. | Government, platform-specific and corporate regulations provide strong governance, strict and enforceable rules around digital ownership, privacy, security and other CDR aspects. |
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