Submitted:
04 March 2023
Posted:
06 March 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. Problem Statement
1.2. Research Objectives
- RO1:
- To gain insight into the relationship between internet speed, game latency and price to offer a smoother gaming experience.
- RO2:
- To compare the evaluation results of different network optimization theories with others to offer a smoother gaming experience.
- RO3:
- To identify the ways to optimize networks for better gaming latency and smoother gaming experience.
1.3. Research Hypotheses
- RH1:
- More expensive internet plans do not necessarily contribute to a smoother gaming experience.
- RH2:
- Optimizing the home network has a positive contribution to a smoother gaming experience.
- RH3:
- The proper utilization of network optimization tools to optimize users’ networks will allow ISPs to improve their brand recognition while offering a smoother gaming experience.
1.4. Value Creation
2. Literature Review
3. Methodology

4. Findings and Discussions
5. Conclusion
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| Purpose | Summary |
|---|---|
| LaggingMeter- Tool to measure the network quality of a device | Strengths: Can measure a device’s internet quality. Weaknesses: No tool to diagnose network problems. Must rely on user knowledge for self-diagnosing. Cannot passively record network quality. |
| Measuring internet speed- Using Speedtest.net to measure the network quality of a device | Strengths: Can measure a device’s internet quality. Weaknesses: No tool to diagnose network problems. Must rely on user knowledge for self-diagnosing. Cannot passively record network quality. |
| HomeNetRescue- Automated network troubleshooting that detects anomalies in a wireless network, network configuration & settings | Strengths: Can automatically diagnose and fix network anomalies. Shown to increase network throughput by 131%, reducing wireless transmission delay by 46% and jitter by 24%. |
| Network Monitoring- Automated active/passive network monitoring to autonomously monitor network quality and generate user-readable network statistics to gauge network performance. | Strengths: Can monitor a network continuously via active/passive/hybrid methods. Can generate network statistics for more in-depth user analysis. Weaknesses: No tool to diagnose network problems. Must rely on user knowledge for self-diagnosing. |
| Bandwidth Monitoring and Control Platform- the system monitors a given network’s bandwidth and resource utilization to improve the quality of service (QoS) to users. | Strengths: Can continuously monitor the local area network (LAN) and overall bandwidth consumption. Able to manually impose bandwidth limitations on certain devices to improve the quality of service (QoS) of other users. Weaknesses: Cannot automatically and dynamically impose QoS as required. |
| WTFast Gamer’s Private Network- WTFast GPN works by optimally re-rerouting a user’s network that offers the best connection between the user and the game server. WTFast will automatically select the best route to the game server to reduce latency. | Strengths: Focused on game connectivity and routing (Game priority). Find the best connection (VPN routing) automatically. Weaknesses: Do not have any network diagnostic tools. Cannot record network quality. Only focuses on getting the best connectivity to the game. |
| Automated Network Optimization for Gaming |
|---|
| Automated gaming network prioritization and routing (VPN tunnelling) |
| Automated network diagnostic, and troubleshooting tool (internet quality, network settings and configuration) |
| Autonomously monitor and report network quality |
| Generate user-readable network statistics to gauge network performance. |
| Bandwidth limitation for other applications and priority for gaming applications. |
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