Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education

Version 1 : Received: 17 January 2023 / Approved: 19 January 2023 / Online: 19 January 2023 (12:17:57 CET)

How to cite: Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints 2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1 Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints 2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1

Abstract

In this paper I describe elements of Game-Based Learning that can be used to support mathematics teaching using games. After creating a game that incorporates the elements described, the game was playtested against a small number of people who answered a questionnaire focusing on user experience, learning motivation and game design. The results are attached separately as well as the analysis. I believe that with further development this game-based approach can be a powerful tool to gamify common learning tools and increase learning motivation and appreciation.

Keywords

GBL; Games; Education; Learning; Motivation; Mathematics; Gamification

Subject

Social Sciences, Education

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