Article
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Preserved in Portico This version is not peer-reviewed
Real-Time Interpolated Rendering of Terrain Point Cloud Data
Version 1
: Received: 27 November 2022 / Approved: 28 November 2022 / Online: 28 November 2022 (09:56:51 CET)
A peer-reviewed article of this Preprint also exists.
Kordež, J.; Marolt, M.; Bohak, C. Real-Time Interpolated Rendering of Terrain Point Cloud Data. Sensors 2023, 23, 72. Kordež, J.; Marolt, M.; Bohak, C. Real-Time Interpolated Rendering of Terrain Point Cloud Data. Sensors 2023, 23, 72.
Abstract
Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way how the points are rendered by either rendering them bigger or with more appropriate shapes such as paraboloids. In this work, we propose an alternative approach to point cloud rendering, which addresses the empty space between the points and tries to fill it with appropriate values to achieve the best possible output. The proposed approach runs in real time and outperforms several existing point cloud rendering techniques in terms of speed and render quality.
Keywords
point clouds; interpolation methods; terrain rendering
Subject
Computer Science and Mathematics, Software
Copyright: This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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