Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Real-Time Interpolated Rendering of Terrain Point Cloud Data

Version 1 : Received: 27 November 2022 / Approved: 28 November 2022 / Online: 28 November 2022 (09:56:51 CET)

A peer-reviewed article of this Preprint also exists.

Kordež, J.; Marolt, M.; Bohak, C. Real-Time Interpolated Rendering of Terrain Point Cloud Data. Sensors 2023, 23, 72. Kordež, J.; Marolt, M.; Bohak, C. Real-Time Interpolated Rendering of Terrain Point Cloud Data. Sensors 2023, 23, 72.

Abstract

Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way how the points are rendered by either rendering them bigger or with more appropriate shapes such as paraboloids. In this work, we propose an alternative approach to point cloud rendering, which addresses the empty space between the points and tries to fill it with appropriate values to achieve the best possible output. The proposed approach runs in real time and outperforms several existing point cloud rendering techniques in terms of speed and render quality.

Keywords

point clouds; interpolation methods; terrain rendering

Subject

Computer Science and Mathematics, Software

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.

Leave a public comment
Send a private comment to the author(s)
* All users must log in before leaving a comment
Views 0
Downloads 0
Comments 0
Metrics 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.