Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

User Monitoring in Autonomous Driving System Using Gamified Task: A Case for vr/AR in-Car Gaming

Version 1 : Received: 17 June 2021 / Approved: 17 June 2021 / Online: 17 June 2021 (12:29:00 CEST)

A peer-reviewed article of this Preprint also exists.

Muguro, J.K.; Laksono, P.W.; Sasatake, Y.; Matsushita, K.; Sasaki, M. User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming. Multimodal Technol. Interact. 2021, 5, 40. Muguro, J.K.; Laksono, P.W.; Sasatake, Y.; Matsushita, K.; Sasaki, M. User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming. Multimodal Technol. Interact. 2021, 5, 40.

Journal reference: Multimodal Technol. Interact. 2021, 5, 40
DOI: 10.3390/mti5080040

Abstract

As Automated Driving Systems (ADS) technology gets assimilated into the market, the driver’s obligation will be changed to a supervisory role. A key point to consider is the driver’s engagement in the secondary task to maintain the driver/user in the control loop. The paper’s objective is to monitor driver engagement with a game and identify any impacts the task has on hazard recognition. We designed a driving simulation using Unity3D and incorporated three tasks: No-task, AR-Video, and AR-Game tasks. The driver engaged in an AR object interception game while monitoring the road for threatening road scenarios. From the results, there was less than 1 second difference between the means of gaming task (mean = 2.55s, std = 0.1002s) to no-task (mean = 2.55s, std = 0.1002s). Game scoring followed three profiles/phases: learning, saturation, and decline profile. From the profiles, it is possible to quantify/infer drivers’ engagement with the game task. The paper proposes alternative monitoring that has utility, i.e., entertaining the user. Further experiments AR-Game focusing on real-world car environment will be performed to confirm the performance following the recommendations derived from the current test.

Subject Areas

Autonomous Driving System; In-Car Gaming; Driver Behavior; Driving Related Tasks; 3D-VR/AR

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