Version 1
: Received: 14 December 2019 / Approved: 15 December 2019 / Online: 15 December 2019 (14:58:44 CET)
Version 2
: Received: 17 January 2020 / Approved: 17 January 2020 / Online: 17 January 2020 (06:46:23 CET)
Yang, X.; Xu, F.; Zhang, H.; Zhang, H.; Huang, K.; Li, Y.; Wang, Q. High-Resolution Hologram Calculation Method Based on Light Field Image Rendering. Appl. Sci.2020, 10, 819.
Yang, X.; Xu, F.; Zhang, H.; Zhang, H.; Huang, K.; Li, Y.; Wang, Q. High-Resolution Hologram Calculation Method Based on Light Field Image Rendering. Appl. Sci. 2020, 10, 819.
Yang, X.; Xu, F.; Zhang, H.; Zhang, H.; Huang, K.; Li, Y.; Wang, Q. High-Resolution Hologram Calculation Method Based on Light Field Image Rendering. Appl. Sci.2020, 10, 819.
Yang, X.; Xu, F.; Zhang, H.; Zhang, H.; Huang, K.; Li, Y.; Wang, Q. High-Resolution Hologram Calculation Method Based on Light Field Image Rendering. Appl. Sci. 2020, 10, 819.
Abstract
A fast calculation method for the full parallax high-resolution hologram is proposed based on the elemental light field image (EI) rendering. A 3D object located near the holographic plane is firstly rendered as multiple EIs with a pinhole array. Each EI is interpolated and multiplied by a divergent sphere wave and interfered with a reference wave to form a hogel. Parallel acceleration is used to calculate the high-resolution hologram because calculation of each hogel is independent. A high-resolution hologram with four billion pixels is calculated only within 8 minutes. Full parallax high-resolution 3D displays are realized by optical reconstructions.
Keywords
holographic 3D display; computer generated holography; light field image rendering; pinhole array
Subject
Computer Science and Mathematics, Computer Science
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.