Submitted:
01 July 2026
Posted:
07 July 2026
You are already at the latest version
Abstract
Keywords:
1. Introduction
- Perception Evolution. Analogous to humans moving from coarse visual impressions to precise spatial cognition, VLN perception has evolved from panoramic vision-language alignment to contextualized spatial understanding, enabling semantic entity grounding, 3D spatial construction, and streaming multi-source perception.
- Cognition Evolution. Similar to humans using mental maps to imagine routes before acting, VLN cognition has shifted from reactive decisions based on immediate observations to world-model-driven predictive planning, enabling agents to transition from observation-driven reaction to model-based deliberation.
- Learning Evolution. Analogous to humans progressing from imitation to intrinsic learning, VLN learning has evolved from supervised imitation to reward-driven optimization, enabling agents to learn from experience and self-correct via expert trajectories and foundation-model-guided rewards.
- Generalization Evolution. As humans transfer knowledge to novel settings and adapt lifelong, VLN generalization has evolved from closed-benchmark evaluation toward reliable open-world operation, spanning environment, horizon, lifelong, scene, and safety dimensions.
2. Preliminaries: The VLN Landscape
2.1. Task Formulation
2.2. Representative Benchmarks
2.3. Standard Metrics
- Success Rate (SR). The percentage of episodes in which the agent stops within a threshold distance (typically 3 meters) of the goal.
- Oracle Success Rate (OSR). SR computed using the closest point along the agent’s trajectory to the goal, indicating whether the agent ever passes near the target.
- Path Length (PL). The total distance traveled by the agent during task completion, where shorter paths indicate higher navigation efficiency.
- Success weighted by Path Length (SPL). SR normalized by the ratio of shortest-path length to actual path length, penalizing unnecessarily long trajectories.
- Navigation Error (NE). The average distance between the agent’s final position and the goal.
- Normalized Dynamic Time Warping (nDTW). A measure of the fidelity of the agent’s trajectory to the reference path.
- Trajectory Length (TL). The total distance traveled by the agent during the navigation episode.
3. Perception Evolution: From Visual Grounding to Situated Spatial Understanding
3.1. Semantic Granularity Evolution: From Holistic Views to Open-Vocabulary Semantic Anchors
3.1.1. Holistic Image Perception
3.1.2. Entity and Scene-Level Perception
3.1.3. Open-Vocabulary Entity Perception
3.2. Spatial Structure Evolution: From Local Views to Embodied 3D Space
3.2.1. Topological Spatial Perception
3.2.2. BEV and Map-Based Spatial Representation
3.2.3. 3D Spatial Representation
3.3. Input Realism Evolution: From Static Observations to Situated Sensory Streams
3.3.1. Video Streaming Perception
3.3.2. Multi-Source Perception
3.4. Open Challenges in Perception
4. Cognition Evolution: From Instruction Interpretation to Predictive World Modeling
4.1. Instruction Abstraction Evolution: From Raw Instructions to Executable Task Structures
4.1.1. Fine-Grained Instruction Decomposition
4.1.2. Structured Instruction Constraints
4.2. Spatial Reasoning Evolution: From Grounded Anchors to Relational Spatial Inference
4.2.1. Spatial Relation Reasoning
4.2.2. Memory-Augmented Spatial Inference
4.3. Deliberative Planning Evolution: From Implicit Policies to Explicit Reasoning
4.3.1. Explicit Reasoning Traces
4.3.2. Self-Monitoring and Robust Planning
4.4. World Model Evolution: From Reasoning over Observations to Imagining Future States
4.4.1. Future Prediction and Visual Imagination
4.4.2. Foundation-Model and Self-Evolving World Models
4.4.3. Toward World-Action Models for VLN
6. Generalization Evolution: From Closed Benchmarks to Open-World Deployment
6.1. Environment Generalization: From Closed-Set Evaluation to Zero-Shot Open-World Navigation
6.1.1. LLMs as External Reasoning Modules
6.1.2. VLMs as End-to-End Navigation Engines
6.2. Horizon Generalization: From Short-Horizon Instruction Following to Long-Horizon Agentic Navigation
6.2.1. Benchmarks and Evaluation for Long-Horizon VLN
6.2.2. Hierarchical Planning for Long-Horizon Navigation
6.2.3. Agentic Reasoning for Long-Horizon Navigation
6.3. Lifelong Adaptation: From Episodic Isolation to Continual Learning and Self-Evolution
6.3.1. Continual Learning for Lifelong Deployment
6.3.2. Self-Evolution for Lifelong Navigation
6.4. Scene Generalization: From Structured Indoor Environments to Cross-Platform and City-Scale Navigation
6.4.1. Platform Extension from Indoor Ground Navigation to Outdoor Navigation
6.4.2. Scale Extension Toward City-Scale VLN
6.5. Safety Generalization: From Controlled Simulation to Trustworthy Real-World Deploymen
6.5.1. Instruction and Perceptual Robustness
6.5.2. Social Awareness and Embodied Deployment Reliability
6.6. Open Challenges in Generalization
7. Conclusion
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| Dimension | Gu et al. [1] | Wu et al. [21] | Zhang et al. [22] | Khan et al. [23] | Pan et al. [24] | Ours |
|---|---|---|---|---|---|---|
| Temporal coverage | –2022 | –2023 | –2024 | –2025 | –2025 | 2022–2026 |
| Core perspective | Task taxonomy | Task taxonomy | Foundation model tools | Task taxonomy | Foundation language models | Paradigm evolution |
| Object/landmark grounding | √ | √ | √ | √ | √ | √ |
| 3D scene understanding | ✗ | ✗ | ✗ | √ | √ | √ |
| Streaming / video VLN | ✗ | ✗ | ✗ | ✗ | ✗ | √ |
| Audio-visual navigation | ✗ | ✗ | ✗ | ✗ | ✗ | √ |
| Memory & history modeling | √ | √ | √ | √ | √ | √ |
| World models | ✗ | ✗ | ✗ | √ | √ | √ |
| LLM/VLM-based reasoning & planning | ✗ | ✗ | √ | √ | √ | √ |
| Zero-shot & open-world generalization | ✗ | √ | √ | √ | √ | √ |
| Long-horizon navigation | ✗ | √ | √ | √ | √ | √ |
| Agentic navigation & self-correction | ✗ | ✗ | √ | √ | √ | √ |
| Continual / lifelong learning | ✗ | ✗ | ✗ | ✗ | ✗ | √ |
| Self-evolving navigation | ✗ | ✗ | ✗ | ✗ | ✗ | √ |
| Cross-platform navigation (UAV, outdoor) | √ | √ | √ | √ | √ | √ |
| City-scale outdoor VLN | ✗ | √ | √ | √ | √ | √ |
| Trustworthy & safety-aware VLN | ✗ | √ | √ | √ | ✗ | √ |
| Social-aware & human-in-the-loop VLN | ✗ | ✗ | ✗ | ✗ | ✗ | √ |
| Benchmark | Year | Environment | Domain | Highlight |
|---|---|---|---|---|
| R2R [4] | 2018 | Sim. (Matterport3D) | Indoor | Foundational VLN benchmark with step-by-step instructions |
| R4R [28] | 2019 | Sim. (Matterport3D) | Indoor | Long-path extension by concatenating R2R trajectories |
| Touchdown [29] | 2019 | Real (Street View) | Outdoor | First outdoor street-view VLN benchmark |
| StreetLearn [30] | 2019 | Real (Street View) | Outdoor | Large-scale street-level navigation |
| HANNA [25] | 2019 | Sim. (Matterport3D) | Indoor | Help-seeking navigation with subgoal requests |
| Just Ask [31] | 2019 | Sim. (Matterport3D) | Indoor | Active question-asking for ambiguity resolution |
| ALFRED [32] | 2020 | Sim. (AI2-THOR) | Indoor | Household task combining navigation and manipulation |
| REVERIE [33] | 2020 | Sim. (Matterport3D) | Indoor | Remote object grounding with high-level instructions |
| RxR [34] | 2020 | Sim. (Matterport3D) | Indoor | Multilingual extension with denser instructions |
| VLN-CE / R2R-CE [2] | 2020 | Sim. (Habitat) | Indoor | First continuous-environment VLN with low-level control |
| CVDN [35] | 2020 | Sim. (Matterport3D) | Indoor | Cooperative vision-and-dialog navigation |
| ObjectNav [36] | 2020 | Sim. (Habitat) | Indoor | Object-goal navigation in unseen environments |
| RoboSlang [37] | 2020 | Real | Indoor | Real-robot dialog-based VLN |
| Retouchdown [38] | 2020 | Real (Street View) | Outdoor | Refined Touchdown with cleaner annotations |
| SOON [39] | 2021 | Sim. (Matterport3D) | Indoor | Scenario-oriented object navigation with hierarchical reasoning |
| RxR-CE [2] | 2021 | Sim. (Habitat) | Indoor | Continuous-environment counterpart of RxR |
| Talk2Nav [40] | 2021 | Real (Street View) | Outdoor | Long-range outdoor navigation with attention dialog |
| TEACh [41] | 2022 | Sim. (AI2-THOR) | Indoor | Task-oriented embodied agent with chat dialogue |
| DialFRED [42] | 2022 | Sim. (AI2-THOR) | Indoor | Dialog-augmented household task execution |
| HM3D-AutoVLN [43] | 2022 | Sim. (HM3D) | Indoor | Auto-generated instructions on large-scale HM3D |
| IVLN [14] | 2023 | Sim. (Habitat) | Indoor | Iterative VLN with cross-episode persistent memory |
| AerialVLN [44] | 2023 | Sim. (UE4) | Outdoor | First city-scale UAV VLN benchmark |
| Safe-VLN [45] | 2023 | Sim. (Habitat) | Indoor | Collision-aware safe VLN-CE |
| HA-VLN [46] | 2024 | Sim. (Matterport3D) | Indoor | Human-aware VLN with dynamic human activities |
| R2R-IE-CE [47] | 2024 | Sim. (Habitat) | Indoor | Instruction error detection and localization |
| VLNCL [48] | 2024 | Sim. (Matterport3D) | Indoor | First continual learning benchmark for VLN |
| CVLN [49] | 2024 | Sim. (Habitat) | Indoor | Cross-domain continual VLN |
| NaviLLM-Bench [50] | 2024 | Sim. (Mixed) | Indoor | Unified evaluation across multiple VLN tasks |
| VLN-Video [51] | 2024 | Real (Driving Video) | Outdoor | Driving-video-based outdoor VLN |
| CityNav [52] | 2024 | Real (Aerial) | Outdoor | City-scale aerial navigation dataset |
| Open X-E [53] | 2024 | Real | Indoor/Outdoor | Cross-embodiment large-scale dataset |
| LHPR-VLN [54] | 2025 | Sim. (Habitat) | Indoor | First long-horizon VLN benchmark, ∼150-step trajectories |
| MG-VLN [55] | 2025 | Sim. (Habitat) | Indoor | Multi-goal sequential navigation |
| GSA-VLN [56] | 2025 | Sim. (Habitat) | Indoor | Generalized scene adaptation with memory bank |
| HA-VLN 2.0 [57] | 2025 | Sim. (Matterport3D) | Indoor | Multi-human social-norm-aware VLN |
| VLN-PE [58] | 2025 | Sim.+Real | Indoor | Physical-level platform across multi-embodiments |
| VR-Robo [59] | 2025 | Real-Sim-Real | Indoor | High-fidelity digital twins for sim-to-real transfer |
| OpenFly [60] | 2025 | Sim./Real | Outdoor | 100K aerial trajectories, keyframe-aware UAV VLN |
| UAV-VLN [61] | 2025 | Sim. (UE4) | Outdoor | End-to-end velocity-yaw regression for UAV |
| StreamVLN [62] | 2025 | Sim. (Habitat) | Indoor | Streaming video-based VLN with online dialogue |
| CoNavBench [63] | 2026 | Sim. (Habitat) | Indoor | Multi-agent collaborative long-horizon VLN |
| VLNVerse [64] | 2026 | Sim. (Physics) | Indoor | Physics-aware large-scale VLN benchmark |
| VLN-NF [65] | 2026 | Sim. (Habitat) | Indoor | Feasibility-aware VLN with false-premise instructions |
| CoT-VLNBench [66] | 2026 | Sim. (Mixed) | Indoor | Visual chain-of-thought reasoning benchmark |
| AirNav [67] | 2026 | Real (Aerial) | Outdoor | Large-scale UAV VLN dataset for MLLM evaluation |
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