Submitted:
05 December 2025
Posted:
09 December 2025
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Abstract
Background: Immersive virtual reality (VR) has emerged as a promising tool to enhance neuroplasticity, motivation, and engagement during post-stroke motor rehabilitation. However, evidence on its feasibility and data-driven integration into clinical practice remains limited. Objective: This pilot study aimed to evaluate the feasibility, usability, and short-term motor outcomes of an immersive VR-assisted rehabilitation program using the Travee-VR system. Methods: Fourteen adults with post-stroke upper-limb paresis completed a 10-day hybrid rehabilitation program combining conventional therapy with immersive VR sessions. Feasibility and tolerability were assessed through adherence, adverse events, the System Usability Scale (SUS), and the Simulator Sickness Questionnaire (SSQ). Motor outcomes included active and passive range of motion (AROM, PROM) and a derived GAP index (PROM–AROM). Correlations between clinical changes and in-game performance metrics were explored to identify potential digital biomarkers of recovery. Results: All participants completed the program without adverse events. Usability was rated as high (mean SUS = 79 ± 11.3), and cybersickness remained mild (SSQ < 40). Significant improvements were observed in shoulder abduction (+7.3°, p < 0.01) and elbow flexion (+5.8°, p < 0.05), with moderate-to-large effect sizes. Performance gains in the Fire and Fruits games correlated with clinical improvement in shoulder AROM (ρ = 0.45, p = 0.041). Cluster analysis identified distinct responder profiles, reflecting individual variability in neuroplastic adaptation. Conclusions: The Travee-VR system proved feasible, well tolerated, and associated with measurable short-term improvements in upper-limb function. By linking clinical outcomes with real-time kinematic data, this study supports the role of immersive, feedback-driven VR as a catalyst for data-informed neuroplastic recovery. These results lay the groundwork for adaptive, clinic-to-home rehabilitation models integrating clinical and digital biomarkers.

Keywords:
1. Introduction
1.1. Virtual Reality in Post-Stroke Rehabilitation
1.2. The Travee-VR System
1.3. Rationale and Objectives
1.4. Significance of the Study
2. Materials and Methods
2.1. Study Design, Objectives and Ethical Approval
- 1.
- Determine feasibility through adherence and session completion;
- 2.
- Assess usability and tolerability using standardized questionnaires (SUS and SSQ);
- 3.
- Evaluate pre–post changes in upper-limb motor function (AROM, PROM);
- 4.
- Characterize VR performance trajectories across games;
- 5.
- Explore correlations between VR and clinical outcomes.
2.2. Participants
2.2.1. Inclusion Criteria
- Ischemic or hemorrhagic stroke confirmed by CT/MRI;
- Upper-limb paresis with residual voluntary movement sufficient to interact with the VR interface;
- No cognitive deficits as assessed by Mini-Mental State Examination (MMSE ≥ 25);
- Cooperative behavior and ability to understand instructions during VR tasks;
- Time from stroke onset ≥ 2 months;
- Age < 80 years and >18 years.
2.2.2. Exclusion Criteria
- Other neurological conditions causing upper-limb paresis;
- Unstable cardiovascular status or uncontrolled hypertension;
- MMSE ≤ 25 or severe cognitive/psychiatric disorders limiting participation;
- Epilepsy or seizure history;
- Severe visual or severe vestibular disorders, chronic vertigo, or other conditions associated with intolerance to visual motion (e.g., migraine with aura, Ménière’s disease);
- Inability to attend the full 10-day rehabilitation program.
2.3. Timing of Assessments
2.4. Rehabilitation Protocol
2.4.1. VR Task Selection
- Rocket and Fires: large-amplitude shoulder abduction and flexion;
- Cooking: internal/external rotation control;
- Fruits to Basket: elbow flexion/extension and forearm supination/pronation;
- Road: isolated forearm rotation with sustained trajectory tracking;
- Piano and Diorama: distal wrist and finger extension with visuomotor precision.
2.4.2. VR Performance Metrics
2.5. Outcome Measures
2.5.1. Motor Function
2.5.2. Muscle Tone Assessment
2.5.3. Cognitive Screening
2.5.4. Usability and Tolerability
2.6. Statistical Analysis
2.7. Data Management and Confidentiality
2.8. Summary of Methodological Rationale
3. Results
- Good responder
- Moderate responder
- Poor responder
4. Discussion
4.1. Feasibility and Usability
4.2. Mechanisms of Motor Improvement
4.3. Functional Outcomes and Spasticity Considerations
4.4. Individual Variability and Digital Biomarkers
4.5. Cognitive Engagement and Motivational Aspects
4.6. Translational Implications
4.7. Limitations and Future Directions
5. Conclusions
Author Contributions
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Game | Representative Metric Used in Analysis | Targeted Movements/ Functional Focus |
Game Objective |
|---|---|---|---|
| Fires | Targets extinguished | Shoulder abduction and flexion; proximal reach; visual–motor coordination | Extinguish virtual fires using upper-limb reaching movements |
| Rocket | In-game score (points) | Shoulder abduction and flexion; rapid activation and motor control | Control a rocket to intercept targets using shoulder elevation |
| Road | Checkpoints reached | Forearm pronation–supination; bilateral coordination; sustained control | Steer along a virtual road using forearm rotation |
| Fruits to Basket | Fruits caught | Elbow flexion–extension; forearm pronation–supination; grasp–release coordination | Catch and place fruits into baskets using coordinated reaching |
| Diorama | Completion rate (%) | Wrist flexion–extension; precision and fine-motor control | Interact with small virtual objects requiring fine control |
| Cooking | Participation only (qualitative) | Shoulder internal/external rotation; visuomotor planning | Simulate cooking gestures to train shoulder rotation |
| Piano | Participation only (qualitative) | Wrist flexion–extension; rhythmic and timing coordination | Press virtual piano keys using distal wrist/finger movement |
| Sex/Age | No. | Stroke type (Ischemic/Hemorrhagic) | Lesion location | Affected side (left/right) | Time from onset (months) | SIAS U/L Proximal |
|---|---|---|---|---|---|---|
| M/54 | 1 | Hemorrhagic | Right hemispheric hemorrhage | Left | 8 months | 4 |
| M/53 | 2 | Ischemic | Right MCA territory infarct | Left | 18 months | 3 |
| M/57 | 3 | Ischemic | Right vertebrobasilar territory infarct | Left | 5 months | 4 |
| M/55 | 4 | Ischemic | Left vertebrobasilar territory infarct | Right | 6 months | 3 |
| F/53 | 5 | Ischemic | Right MCA territory infarct | Left | 48 months | 4 |
| M/67 | 6 | Ischemic | Right MCA territory infarct | Left | 2 months | 2 |
| F/73 | 7 | Ischemic | Right MCA territory infarct | Left | 18 months | 3 |
| M/52 | 8 | Ischemic | Right vertebrobasilar territory infarct | Left | 2 months | 4 |
| M/48 | 9 | Hemorrhagic | Right hemispheric hemorrhage | Right | 2 months | 4 |
| M/43 | 10 | Ischemic | Bilateral MCA territory infarct | Bilateral | 4 months | 4 |
| M/66 | 11 | Ischemic | Right MCA territory infarct | Left | 10 months | 3 |
| M/58 | 12 | Ischemic | Right MCA territory infarct | Left | 48 months | 3 |
| M/50 | 13 | Ischemic | Right MCA territory infarct | Left | 14 months | 2 |
| M/45 | 14 | Hemorrhagic | Right hemispheric hemorrhage | Left | 120 months | 4 |
| Outcome | Mean ± SD | Median | IQR | p-value |
|---|---|---|---|---|
| SUS_total | 79.0 ± 11.3 | 80.5 | 17.8 | - |
| SSQ_pre | 26.4 ± 11.6 | 24.3 | 16.8 | - |
| SSQ_post | 35.5 ± 14.4 | 37.3 | 22.3 | - |
| SSQ (Δ pre vs post) | - | - | - | p = 0.135 ns |
| Outcome | Pre (mean ± SD, median, IQR) | Post (mean ± SD, median, IQR) | Δ (Post–Pre) | N paired | p-value (Wilcoxon) |
|---|---|---|---|---|---|
| Shoulder abduction (AROM) | 98.6 ± 19.0 (median 100.0, IQR 86.2–110.0) | 102.3 ± 18.3 (median 102.0, IQR 90.0–113.8) | 3.7 ± 3.7 (median 5.0, IQR 0.0–5.0) | 14 | 0.0097 |
| Shoulder abduction (PROM) | 120.6 ± 17.0 (median 120.0, IQR 109.2–136.8) | 124.8 ± 15.4 (median 123.5, IQR 110.8–137.5) | 4.1 ± 4.1 (median 4.0, IQR 0.0–5.0) | 14 | 0.0074 |
| Shoulder abduction GAP | 22.1 ± 11.2 (median 20.0, IQR 16.2–24.0) | 22.5 ± 11.2 (median 20.0, IQR 19.2–22.2) | 0.4 ± 3.9 (median 0.0, IQR 0.0–0.0) | 14 | 0.6845 |
| Shoulder flexion (AROM) | 101.1 ± 31.9 (median 110.0, IQR 83.2–116.8) | 104.4 ± 30.9 (median 110.0, IQR 90.0–121.0) | 3.4 ± 3.0 (median 4.0, IQR 0.0–5.0) | 14 | 0.0065 |
| Shoulder external rotation (AROM) | 41.1 ± 28.1 (median 40.0, IQR 15.8–67.8) | 45.3 ± 26.3 (median 42.5, IQR 21.5–69.5) | 4.2 ± 3.3 (median 5.0, IQR 1.0–5.0) | 14 | 0.0045 |
| Elbow flexion (AROM) | 135.3 ± 16.2 (median 140.0, IQR 132.5–143.8) | 137.6 ± 14.8 (median 141.5, IQR 134.8–145.8) | 2.4 ± 2.6 (median 2.0, IQR 1.0–2.8) | 14 | 0.0020 |
| Elbow flexion (PROM) | 137.4 ± 14.9 (median 140.0, IQR 136.2–147.2) | 141.1 ± 10.9 (median 142.5, IQR 140.0–149.0) | 3.7 ± 5.4 (median 2.0, IQR 1.0–4.5) | 14 | 0.0032 |
| Elbow flexion GAP | 2.1 ± 3.2 (median 0.0, IQR 0.0–5.0) | 3.5 ± 7.5 (median 0.0, IQR 0.0–4.8) | 1.4 ± 4.8 (median 0.0, IQR 0.0–0.0) | 14 | 0.2850 |
| Wrist extension (AROM) | 32.9 ± 22.3 (median 40.0, IQR 11.2–48.8) | 35.2 ± 21.4 (median 40.0, IQR 16.2–49.2) | 2.3 ± 3.1 (median 1.0, IQR 0.0–3.0) | 14 | 0.0176 |
| Wrist extension (PROM) | 54.4 ± 18.2 (median 60.0, IQR 50.0–65.8) | 56.3 ± 17.1 (median 60.0, IQR 50.0–67.8) | 1.9 ± 2.2 (median 1.0, IQR 0.0–4.5) | 14 | 0.0158 |
| Wrist extension GAP | 21.4 ± 18.4 (median 15.0, IQR 10.0–23.8) | 21.1 ± 18.5 (median 14.0, IQR 10.0–22.5) | -0.4 ± 2.9 (median 0.0, IQR -1.8–0.0) | 14 | 0.6049 |
| Forearm pronation (AROM) | 80.1 ± 3.5 (median 80.0, IQR 80.0–80.0) | 80.3 ± 3.6 (median 80.0, IQR 80.0–80.0) | 0.2 ± 0.8 (median 0.0, IQR 0.0–0.0) | 14 | 0.3173 |
| Forearm pronation (PROM) | 90.0 ± 0.0 (median 90.0, IQR 90.0–90.0) | 90.0 ± 0.0 (median 90.0, IQR 90.0–90.0) | 0.0 ± 0.0 (median 0.0, IQR 0.0–0.0) | 14 | 1.0000 |
| Forearm pronation GAP | 9.9 ± 3.5 (median 10.0, IQR 10.0–10.0) | 9.7 ± 3.6 (median 10.0, IQR 10.0–10.0) | -0.2 ± 0.8 (median 0.0, IQR 0.0–0.0) | 14 | 0.3173 |
| Game | Metric | First 3 sessions | Last 3 sessions | Δ (mean) | p-value |
|---|---|---|---|---|---|
| Fire | Targets extinguished | 49.6 ± 39.8, 41.4 [37.4–50.8] | 86.1 ± 54.0, 89.3 [45.0–125.5] | 36.4 | 0.004 |
| Rocket | Score (points) | 35.9 ± 33.0, 25.0 [20.0–31.0] | 29.9 ± 13.4, 31.0 [23.0–36.5] | -6.0 | 0.310 ns |
| Road | Checkpoints reached | 86.4 ± 19.0, 98.3 [78.2–99.6] | 89.8 ± 29.9, 100.0 [99.7–100.0] | 3.4 | 0.161 ns |
| Fruits | Fruits caught | 8.7 ± 5.9, 10.0 [4.7–10.5] | 15.6 ± 9.6, 13.0 [10.0–20.0] | 6.8 | 0.034 |
| Diorama | Completion (%) | 12.6 ± 4.2, 14.0 [14.0–14.0] | 12.6 ± 4.2, 14.0 [14.0–14.0] | 0.0 | — |
| Piano | Played (Y/N) | — | — | Participated | — |
| Cooking | Played (Y/N) | — | — | Participated | — |
| Patient ID | Fire Δ (targets) | Rocket Δ (points) | Road Δ (checkpoints) | Fruits Δ (items) | Diorama Δ (pieces) | Composite VR score |
|---|---|---|---|---|---|---|
| 4 | 55 | 0 | 55.6 | 18 | — | 0.93 |
| 3 | 123.3 | 17.6 | — | — | 0 | 0.87 |
| 5 | 106 | 28 | 25 | 11 | 0 | 0.74 |
| VR Game | Clinical outcome (Δ AROM) | ρ (Spearman) | p-value | N |
|---|---|---|---|---|
| Fire | Shoulder abduction | 0.45 | 0.041 | 14 |
| Rocket | Shoulder abduction | 0.28 | 0.19 | 14 |
| Rocket | Shoulder flexion | 0.22 | 0.28 | 14 |
| Road | Forearm pronation | 0.05 | 0.82 | 13 |
| Road | Forearm supination | 0.11 | 0.65 | 13 |
| Fruits | Forearm pronation | 0.18 | 0.39 | 13 |
| Fruits | Forearm supination | 0.09 | 0.71 | 13 |
| Diorama | Wrist extension | 0.14 | 0.55 | 12 |
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