Submitted:
29 November 2024
Posted:
29 November 2024
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Abstract
A serious game combines concepts, principles, and methods of game design with information and communication technologies, for the achievement of a given goal beyond entertainment. Serious game studies have been reported under a brain-computer interface (BCI) approach, with the specific use of electroencephalographic (EEG) signals. This study presents a review of the technological solutions from existing works related to serious games and EEG signals. A taxonomy is proposed for the classification of the research literature in three different categories according to the experimental strategy for the integration of the game and EEG: (1) evoked signals, (2) spontaneous signals, and (3) hybrid signals. Some details and additional aspects of the studies are also reviewed. The analysis involves factors such as platforms and development languages (serious game), software tools (integration between serious game and EEG signals), and the number of test subjects. Based on the definition, categorization, and state of the art, the main research challenges and future directions for this class of technological solutions are discussed.
Keywords:
1. Introduction
2. Literature Review Process
3. Foundations of Serious Games in EEG-Based BCI Systems
3.1. Serious game
3.2. Brain Computer Interfaces (BCI) and Electroencephalography (EEG) Signals
4. A Review of Technological Solutions that Integrate Serious Game and EEG Signals
| Article | Strategy | Serious Game Tools | Software | Testing subjects |
|---|---|---|---|---|
| [50] | Evoked signal | Engine for 3D graphics. Engine for acquiring and processing data | Programming and platform, network communication engine in C# | 6 |
| [51] | Unity3D | Python | 25 | |
| [10] | Unity 3D | NeuroSky algorithm, Emotiv development kit | 62 | |
| [36] | OpenViBE | OpenViBE environment. Emotiv Development Kit (EDK) written in C. (API) in C++, C#, Java and MATLAB. | 2 | |
| [42] | Spontaneous signal | SDL and Panda3D | Visual C++ | 5 |
| [53] | C#, Unity 3D, Visual Feedback. (Photon Network API) | Matlab module and control signal generation unit. | 3 | |
| [54] | C# | Matlab | - | |
| [55] | C# | Xavier TechBench Software, Matlab y Emotiv EPOC+ API. | 12 | |
| [56] | - | - | 14 | |
| [57] | - | Matlab | 24 | |
| [58] | - | OpenVibe. Matlab and EEGLAB. RehabNet Control Panel and Virtual Reality Peripheral Network (VRPN) Protocol | 20 | |
| [11] | Unity3D | EMOTIV open source SDK. | - | |
| [59] | Hybrid signal | - | MATLAB BCI to Virtual Reality Toolbox or BCI2VR. | 5 |
| [60] | Unity3D | NIA Software | - | |
| [61] | Unity3D | Bio-Cirac. Open ViBe. | 700 | |
| [40] | Unity 4- C#. | Matlab. protocol TCP / IP | 5 |
4.1. Experimental Strategy Based on Evoked Signals
4.2. Experimental Strategy Based on Spontaneous Signals
4.3. Experimental Strategy Based on Hybrid Signals
5. Discussion
6. Challenges and Future Research Directions
7. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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