Submitted:
27 June 2024
Posted:
27 June 2024
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Abstract
Keywords:
1. Introduction
2. AI in Game Development Components

2.1. AI-Based Player Profiling
2.2. Intelligent Game Character Design
2.3. AI-Based Path-Finding in Games
2.4. Powerful Game Analytics
2.5. AI Insights for Game Programming
2.6. Powerful Object Detection with AI
2.7. AI for Controlling Game Flow
2.8. Utilizing the Automation
2.8. Game Theory and Game Algorithms
3. Evolution of AI in Games
- a.
- Challenges in Computer Game AI
- The most computer games are very complex strategic real-time games.
- Two kinds of players (player and opponent) share the properties of having huge decision spaces, and thus traditional search-based AI techniques to be improved.
- To manage complex games, very high-level illustrations are required.
- Traditionally, computer games use handcrafted strategies coded by the game developers, but these tend to be repetitive, and players easily find holes and exploit them. For example, in Ludo.
- It is unrealistic to foresee every scenario and player strategy that could happen during gameplay, hence making it difficult to design realistic behaviors that react to these unexpected circumstances and player actions [3].
- A game player could become sick of ever seeing the same actions and tactics.
- Choosing actions or approaches at random from a huge library may be deployed to add basic flexibility, but this increases the development work.
- Genuine curiosity is another issue highlighted by random selection.
- Ethical AI in Gaming: Wherever AI is used there it must be considered the ethics including game development. As AI is helping to change the gaming experience drastically, a few aspects are to be considered carefully for fair play and player privacy, positive experience of player, responsibility, and transparency so that players really can enjoy the games.
4. AI Games for Mobile Devices

- b.
- The Importance and Impact of AI in Games
5. AI Methods Used in Games
- (a)
- Decision trees

- (b)
- Deep Neural Networks
- (c)
- Genetic algorithms
- (d)
- Reinforcement learning
- (e)
- Frameworks, and Best Practices in Game Development:
6. Conclusions
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