Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Less Is More: Higher Skilled Sim Racers Allocate Significantly Less Attention to Track Relative to Display Features Than Lower Skilled Sim Racers

Version 1 : Received: 9 February 2024 / Approved: 12 February 2024 / Online: 12 February 2024 (05:45:32 CET)

How to cite: Joyce, J.; Campbell, M.J.; Hojaji, F.; Toth, A.J. Less Is More: Higher Skilled Sim Racers Allocate Significantly Less Attention to Track Relative to Display Features Than Lower Skilled Sim Racers. Preprints 2024, 2024020639. https://doi.org/10.20944/preprints202402.0639.v1 Joyce, J.; Campbell, M.J.; Hojaji, F.; Toth, A.J. Less Is More: Higher Skilled Sim Racers Allocate Significantly Less Attention to Track Relative to Display Features Than Lower Skilled Sim Racers. Preprints 2024, 2024020639. https://doi.org/10.20944/preprints202402.0639.v1

Abstract

Simulated (sim) racing is an emerging esport that has garnered much interest in recent years and has been a relatively under-researched field in terms of expertise and performance. When examining expertise, visual attention has been of particular interest to researchers, with eye tracking technology commonly used to assess visual attention. In this study, we examined the visual attention allocation of high and low skilled sim racers during a time trial task using Tobii 3 glasses. Participants were allocated to either group according to their fastest lap times. Our results indicate that when eye tracking metrics were normalised to lap time, there was no difference in the relative length of attention allocation (fixation behaviour), although lower skilled racers did have significantly greater fixation counts and durations across laps overall. Interestingly, high and low skilled sim racers differed in where they allocated their attention during the task, with high skilled sim racers allocating significantly less attention to the track relative to other areas of the display. This would allow higher skilled racers to obtain relatively more information from heads-up display elements in-game, all whilst driving at faster speeds. This study provides evidence that high and low skilled sim racers show similar lap time-corrected fixation behaviour, but how they allocate attention while driving differs.

Keywords

Esports; Gaming; Expertise; Gaze behaviour; Attentional control

Subject

Social Sciences, Cognitive Science

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