Submitted:
06 February 2024
Posted:
09 February 2024
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Abstract
Keywords:
1. Introduction
- Activities in order to portray historical and urban costumes (digitization, recordings, etc.)
- Creation of an infrastructure (storage systems, creation of ontologies, documentation dictionaries in three languages, etc.)
- Creation of applications
- Publicity and communication activities (clothing display, offer of data documentation, virtual tour, storytelling)
- Educational activities (educational applications and programs for specialists, for adults, for children, for schools, etc.)
- Dictionary and index of costume terminology.
- Incorporation of augmented reality within the theatrical act: The activity involved pilot AR use in a short-term theatrical performance where a small number of users wearing special glasses watched a theatrical performance with real and virtual characters.
- AR Application via mobile devices / augmented reality glasses: It included the development of a special augmented reality application that was applied in a showroom of theatrical costumes. The visitors have the opportunity to "scan with a mobile device or via the AR headsets" exhibits using the application. Following 3D actor models or civilians (avatars) wearing the costumes were presenting the costumes’ historical use and cultural value.
2. Literature Review
- expanding their presence to digital world and exploiting their content to mass audience in global cultural market,
- reusing or distributing already existing digital content (moreover expanding their collections’ digitalization) and
- connect physical structures / artefacts with digital content (e.g. Augmented Reality technologies) in order to provide their physical audience with a more interactive experience.
3. Materials and Methods
4. Results
5. Discussion
Funding
Data Availability Statement
References
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