Submitted:
21 August 2023
Posted:
23 August 2023
Read the latest preprint version here
Abstract
Keywords:
1. Introduction
2. Spinor notation
- a)
- vector in the spin up direction
- b)
- vector in the spin down direction
3. New Spinor notation

4. Computing probability in Quantum mechanics using Spin-numbers
5. Computing probability using Vectors
6. Geometry of Spinors

7. Projection of Complex Numbers
8. Multiplication of Vectors is a Division in disguise
- a)
- We know that . If we divide any number by itself then we get unity. On the other hand if we multiply any number with itself, then the result is the square of the number. Therefore, projection of vectors must be division of vectors. As a consequence, dot product of basis vectors must be a division of basis vectors.
- b)
- In Section 5, we have proved that basis vector behaves exactly like an imaginary number.
- c)
- While taking the inner product under the spinor method, we have to change the complex number term, if any, of the output state spinor to its conjugate. Complex numbers are conjugated only in a division operation. Therefore, inner product of two spinors is a projection as well as a division. Here, the output state spinor is the numerator and the input state spinor is the denominator of the division. It must be noted that the output spinor is conjugated, instead of input spinor being the denominator. The reason is the impact of on these complex numbers as can be seen from the vector complex dot product in Section 5.
- d)
- Vectors are not part of the number system but vector dot product results in real numbers. This creates difficulty in defining the relationship between a real number and a vector. If we treat dot product as a part of division, then the relationship between a real number and a vector will be clear.
- e)
- When vector product is defined, vector division is treated as undefined and does not exist. Division is the inverse of multiplication. If multiplication is possible, then division should also be possible.
- f)
- In Section 8.2 to 8.4, we will show that multiplication of vectors can be done by treating vector projection as division and it is shown that, for multiplication of vectors.
- g)
- In the case of complex numbers, in [7.2] and [7.3], we have proved that
- h)
- In Section 8.8, we will show that the multiplication of dot and cross product of two vectors to the second vector will give us the components of the first vector that are parallel and orthogonal to second vector. Therefore, dot product should be part of the quotient of the division of two vectors.
- a)
- Dot product:
- b)
- Cross product:

9. Vector and Probability in Quantum Mechanics




- ▪
- Vector division is not defined.
- ▪
- Results of dot and cross product cannot be added together.
- ▪
- Dot product of a non-unit vector is not defined.
- ▪
- A vector cannot be used when first term is a real number.
- ▪
- A real number cannot be added to a vector.
- a)
- the basis vectorbehaves exactly like an imaginary number as proved in Section 8.5.
- b)
- to arrive at probability, we have to addbasis vectorto dot product.
- c)
- the vector is equal to spinor when overall phase is.
10. Basic properties of 3-D numbers
- a)
- Four basis numbers in a 3-D number - real number, , and .
- b)
- is an imaginary number.
- c)
- will obey the exponential rules of .
- d)
- is the product of and its square is a unity
- e)
- The numbers will satisfy the commutative and associative laws of addition, the associative law of multiplication and the distributive laws of multiplication over addition.
- f)
- Anti-commutative law of multiplication is applicable when numbers are factors of a term in a 3-D number.
- g)
- A 3-D number can be represented in trigonometric form.
- h)
- In trigonometric form, when number and complex number are factors, when changing the order of the operands, we have to change the complex number to its conjugate. In such cases, the commutative law of multiplication is subject to conjugation. Proof of the same is given in Section 14.6.

- a)
- The first circle joins and axes and is in a horizontal state and the same can be named as circle. This is a normal unit circle formed by complex numbers with the imaginary number .
- b)
- The second circle joins and axes and the same can be named as circle. It is in a vertical state and is perpendicular to first circle. A complex number in this circle will behave like a complex number in a normal unit circle.
- c)
- The third circle joins and axes and the same can be named as circle. It is a vertical circle that binds the other two circles. It is perpendicular to other two circles. It is formed by a number like a complex number but its imaginary number is which may be referred to as ‘-complex number’.
- 1)
- Complex number of circle
- 2)
- Product of two complex numbers which is the complex number of circle
- 3)
- -complex number of circle
- 1)
- Complex number of circle
- 2)
- complex number of circle
- 3)
- -complex number of circle

- (1)
- If have the same sign:
- (2)
- If have opposite signs:
- If ,
- If

12. Operations on 3-D numbers
12.1. Arithmetic operations of addition, subtraction, multiplication, division and exponentiation on 3-D numbers are fairly simple and are similar to those of quaternion.
12.2. Addition and Subtraction:
12.3. Multiplication:
12.4. Conjugation:
- i)
- If we change the signs of each term of a 3-D number except the real number term, we will gettheconjugate of that 3-D number.
- ii)
- If the 3-D number is in trigonometric form, then the complex number of circle and - of circle should be conjugated. If the complex number and the number are factors of a term, conjugation of the complex number is not required and conjugation of the number alone is sufficient as that itself will result in conjugation of the entire number.

12.5. Multiplicative inverse:
12.6. Multiplication and commutative law
- i)
- The commutative law of multiplication will not be applicable for 3-D numbers. However, the following identities will be applicable when changing the order of operands.

- ii)
- If are non-unit 3-D numbers, then replace conjugate with multiplicative inverse in the above identities.
- iii)
- The anti-commutative law of multiplication is applicable when number are factors of a term in a 3-D number. However, if complex number and number are factors of a term in a 3-D number, then, on changing the order of operands (factors), the conjugate of complex number has to be multiplied and not the opposite number. The opposite and conjugate of an imaginary number are equal but those of a complex number are different.

12.7. Division:
- Where and are 3-D numbers,
- If are unit 3-D numbers and , using and

12.8. Rotation of a 3-D number from one position to another:
- 1)
- If are unit 3-D numbers, to rotate from position B to position A.
- 2)
- Where and are unit 3-D numbers, i and is known, then to find .
12.9. Conversion to trigonometric form:
- 1)
- Separate the magnitude of the 3-D number
- 2)
- Separate the magnitude of complex numbers in circle and circle
- 3)
- Convert the complex numbers in circle and circle into trigonometric form
- 4)
- Convert the -complex number in circle into trigonometric form
13. Projection of 3-D numbers
14. Quaternions and 3-D numbers
- (a)
- In quaternion, last basis quantity is which is equal to . Whereas, in a 3-D number, last basis quantity is .
- (b)
- A quaternion has four dimensions whereas 3-D number has only three dimensions.
- (c)
- A 3-D number can be factorised and represented in trigonometric form.
- (d)
- In mathematics and physics, the role of quaternion is undefined [7].
15. Geometric Algebra and 3-D numbers
16. Geometry of 3-D number


17. Is 4π of rotation required to bring the state spinor to its original position?

18. Polarisation of Light and Spinors


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