Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Development of Cognitive Strategies with Digital Games in Non-Formal Education

Version 1 : Received: 18 April 2021 / Approved: 21 April 2021 / Online: 21 April 2021 (10:28:48 CEST)

A peer-reviewed article of this Preprint also exists.

Journal reference: em teia 2021, 12, 1-14
DOI: 10.51359/2177-9309.2021.251035

Abstract

This paper presents a case study analyzing which learning cognitive strategies are employed by students who play digital games in both in-school and out-of-school learning contexts. As a Case Study, it falls within the qualitative research category. The researcher integrated themselves to the subjects' learning facility for data-gathering, following all recommended ethical protocols for research involving underage subjects. The following data collection instruments were used: research diary, questionnaire, and interviews, conducted with teenagers who play digital games during formal learning activities. Analysis involved data-crossing and checking our data against existing studies and theories, as well as a cartographic production. Data indicates that digital games enhance student usage of cognitive strategies and favor competencies and abilities-based learning over formal learning contents.

Keywords

cognitive strategies; digital games; teaching; learning

Subject

SOCIAL SCIENCES, Accounting

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our diversity statement.

Leave a public comment
Send a private comment to the author(s)
Views 0
Downloads 0
Comments 0
Metrics 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.