Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Fast Multiple Projection Image Method for VR and AR Near-eye 3D Display

Version 1 : Received: 22 August 2019 / Approved: 23 August 2019 / Online: 23 August 2019 (09:47:19 CEST)

A peer-reviewed article of this Preprint also exists.

Yang, X.; Zhang, H.; Wang, Q.-H. A Fast Computer-Generated Holographic Method for VR and AR Near-Eye 3D Display. Appl. Sci. 2019, 9, 4164. Yang, X.; Zhang, H.; Wang, Q.-H. A Fast Computer-Generated Holographic Method for VR and AR Near-Eye 3D Display. Appl. Sci. 2019, 9, 4164.

Abstract

We propose a computer-generated hologram method for near-eye virtual reality and augmented reality 3D display. A 3D object located near the holographic plane is projected onto a projection plane to obtain a plurality of projected images with different angles. The hologram is calculated by superposition of projected image convolution with a specific PSF through the interference of reference wave with object wave. Holographic 3D display systems with LED as illumination, 4f optical filtering system and lens as eyepiece for near-eye VR display and HOE as combiner for near-eye AR display are designed. The results show that the proposed method is about 38 times faster than the conventional point cloud method. The proposed method is flexible to produce speckle noise free high-quality VR and AR images with efficient focus and defocus capabilities.

Keywords

holographic 3D display; computer generated holography; augmented reality; virtual reality

Subject

Engineering, Control and Systems Engineering

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