Submitted:
12 October 2025
Posted:
15 October 2025
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Abstract
Keywords:
1. Introduction
2. Experiential Dimensions of Cultural Products
3. Experiential Research Methodologies for Cultural Products

4. Development of an Assessment Framework for Edong-Region Cultural Products
4.1. Protocol-Based Experience Walkthroughs

4.2. Interview-Driven Experiential Mining


| Experiential Hierarchy | Indicator(s) | Relative Importance | Opinion Concentration | Opinion Coordination |
|---|---|---|---|---|
| Comprehensive Experience | Social Benefit | 6.170 | 0.464 | 0.15 |
| Cost-Performance Ratio | 4.863 | 0.301 | 0.255 | |
| Cultural Connotation | 6.157 | 0.399 | 0.131 | |
| Cultural Inheritance | 6.157 | 0.516 | 0.173 | |
| Inheritability | 5.529 | 0.307 | 0.217 | |
| Representativeness | 5.680 | 0.320 | 0.203 | |
| Regional Characteristics | 5.745 | 0.353 | 0.159 | |
| Symbolism | 4.889 | 0.373 | 0.258 | |
| Sense of Atmosphere | ||||
| Attraction | 5.935 | 0.366 | 0.165 | |
| Accuracy | ||||
| Sense of the Times | ||||
| Useful Experience | Novelty | |||
| Decorativeness | 5.935 | 0.379 | 0.146 | |
| Craftsmanship | 5.601 | 0.320 | 0.197 | |
| Commemorative Value | 5.765 | 0.373 | 0.206 | |
| User Pleasure | 6.085 | 0.438 | 0.162 | |
| Innovation | 5.732 | 0.340 | 0.189 | |
| Narrative Quality | ||||
| Practicality | 5.209 | 0.235 | 0.261 | |
| Interactivity | 4.627 | 0.392 | 0.249 | |
| Branded Experience | Clear User Positioning | |||
| Economic Benefit | 5.379 | 0.333 | 0.233 | |
| Economic Efficiency | 4.784 | 0.379 | 0.249 | |
| Mass Production | 4.889 | 0.386 | 0.218 | |
| Commercialization | ||||
| Branding | ||||
| Artistic Quality | ||||
| Stylization | ||||
| Differentiation | 5.111 | 0.438 | 0.27 | |
| Acceptance | 5.203 | 0.333 | 0.221 | |
| Systematicity | ||||
| Usable Experience | Feasibility | 5.268 | 0.373 | 0.221 |
| Usability | 5.333 | 0.451 | 0.181 | |
| Structure | 4.771 | 0.464 | 0.207 | |
| Legal and Regulatory Compliance | 5.961 | 0.431 | 0.206 | |
| Ergonomic Suitability | 5.386 | 0.333 | 0.229 | |
| Environmental Friendliness | 5.784 | 0.412 | 0.207 | |
| Experiential Quality | 5.327 | 0.294 | 0.245 |
4.3. Metric System Development
4.4. Confirmatory Factor Analysis (CFA)
| Path | Factor Loading | Relative Weight | AVE | CR | ||
|---|---|---|---|---|---|---|
| Attraction | <--- | Comprehensive Experience | 0.712 | 0.113 | 0.6248 | 0.9297 |
| Symbolism | <--- | Comprehensive Experience | 0.671 | 0.107 | ||
| Regional Characteristics | <--- | Comprehensive Experience | 0.775 | 0.123 | ||
| Representativeness | <--- | Comprehensive Experience | 0.766 | 0.122 | ||
| Inheritability | <--- | Comprehensive Experience | 0.766 | 0.122 | ||
| Cultural Inheritance | <--- | Comprehensive Experience | 0.857 | 0.136 | ||
| Cultural Connotation | <--- | Comprehensive Experience | 0.875 | 0.139 | ||
| Social Benefit | <--- | Comprehensive Experience | 0.876 | 0.139 | ||
| Interactivity | <--- | Useful Experience | 0.558 | 0.136 | 0.4762 | 0.8435 |
| Decorativeness | <--- | Useful Experience | 0.715 | 0.174 | ||
| Innovation | <--- | Useful Experience | 0.687 | 0.167 | ||
| User Pleasure | <--- | Useful Experience | 0.793 | 0.193 | ||
| Commemorative Value | <--- | Useful Experience | 0.73 | 0.177 | ||
| Craftsmanship | <--- | Useful Experience | 0.633 | 0.154 | ||
| Recognition | <--- | Branded Experience | 0.761 | 0.221 | 0.488 | 0.821 |
| Differentiation | <--- | Branded Experience | 0.644 | 0.187 | ||
| Mass Production | <--- | Branded Experience | 0.652 | 0.189 | ||
| Economic Efficiency | <--- | Branded Experience | 0.615 | 0.178 | ||
| Economic Benefit | <--- | Branded Experience | 0.779 | 0.226 | ||
| Experiential Quality | <--- | Usable Experience | 0.832 | 0.158 | 0.5708 | 0.9017 |
| Environmental Friendliness | <--- | Usable Experience | 0.712 | 0.136 | ||
| Ergonomic Suitability | <--- | Usable Experience | 0.794 | 0.151 | ||
| Legal and Regulatory Compliance | <--- | Usable Experience | 0.804 | 0.153 | ||
| Structure | <--- | Usable Experience | 0.543 | 0.103 | ||
| Usability | <--- | Usable Experience | 0.768 | 0.146 | ||
| Feasibility | <--- | Usable Experience | 0.797 | 0.152 | ||
4.5. Operational Definitions of Metrics

5. Validation and Application of the Evaluation Model.

| Evaluation Hierarchy | Evaluation indicators | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 |
|---|---|---|---|---|---|---|---|---|---|---|
| Product Commercial Logic | Recognition (5分) |
4.3 | 2.1 | 2.1 | 2.1 | 1.4 | 4.3 | 3.6 | 2.1 | 5.0 |
| Recognition (5分) |
3.6 | 3.6 | 3.6 | 1.4 | 3.6 | 1.4 | 0.7 | 2.9 | 1.4 | |
| Mass Production (5分) |
5.0 | 2.1 | 2.9 | 2.1 | 4.3 | 2.9 | 2.1 | 3.6 | 1.4 | |
| Economic Efficiency (4分) |
2.9 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 2.9 | |
| Economic Benefit (6分) |
1.7 | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 | 3.4 | |
| User Profiling | Interactivity (3分) |
2.1 | 1.7 | 1.3 | 0.9 | 2.1 | 0.9 | 0.4 | 1.3 | 1.3 |
| Decorativeness (4分) |
3.4 | 2.9 | 3.4 | 1.1 | 2.9 | 1.7 | 1.1 | 2.3 | 3.4 | |
| Innovation (4分) |
2.3 | 3.4 | 3.4 | 1.1 | 2.9 | 0.6 | 1.1 | 1.7 | 1.7 | |
| User Pleasure (5分) |
3.6 | 2.9 | 2.9 | 1.4 | 4.3 | 2.1 | 1.4 | 2.1 | 3.6 | |
| Commemorative Value (5分) |
5.0 | 2.1 | 2.9 | 2.9 | 3.6 | 3.6 | 2.9 | 1.4 | 4.3 | |
| Craftsmanship (4分) |
1.1 | 3.4 | 3.4 | 3.4 | 3.4 | 4.0 | 4.0 | 4.0 | 4.0 | |
| Design-Oriented Cultural Resource Utilization | Attraction (2分) |
1.7 | 0.6 | 1.7 | 0.6 | 0.6 | 0.6 | 0.9 | 1.1 | 1.1 |
| Symbolism (2分) |
1.7 | 1.7 | 1.4 | 1.7 | 1.7 | 1.7 | 2.0 | 2.0 | 2.0 | |
| Regional Characteristics (3分) |
2.6 | 2.1 | 1.7 | 2.6 | 3.0 | 1.7 | 2.6 | 2.1 | 3.0 | |
| Representativeness (3分) |
2.1 | 1.7 | 2.1 | 2.6 | 3.0 | 0.9 | 1.7 | 0.9 | 3.0 | |
| Inheritability (3分) |
0.9 | 0.4 | 0.9 | 1.7 | 2.6 | 0.4 | 0.4 | 1.7 | 2.1 | |
| Cultural Inheritance (4分) |
1.1 | 2.3 | 3.4 | 4.0 | 4.0 | 1.1 | 2.3 | 2.3 | 3.4 | |
| Cultural Connotation (4分) |
3.4 | 2.3 | 3.4 | 2.9 | 3.4 | 1.7 | 2.9 | 2.3 | 4.0 | |
| Social Benefit (4分) |
4.0 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.7 | |
| Product Ergonomics & Usability | Experiential Quality (4分) |
3.4 | 3.4 | 2.9 | 2.9 | 3.4 | 1.7 | 2.3 | 2.3 | 2.9 |
| Environmental Friendliness (3分) |
2.1 | 3.0 | 2.6 | 3.0 | 3.0 | 2.1 | 3.0 | 3.0 | 2.1 | |
| Ergonomic Suitability (4分) |
4.0 | 3.4 | 2.9 | 4.0 | 3.4 | 3.4 | 4.0 | 2.9 | 3.4 | |
| Legal and Regulatory Compliance (4分) |
4.0 | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 | 4.0 | |
| Structure (2分) |
2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | |
| Usability (4分) |
4.0 | 4.0 | 4.0 | 4.0 | 2.9 | 2.9 | 1.1 | 1.7 | 2.3 | |
| Feasibility (4分) |
4.0 | 2.3 | 2.9 | 3.4 | 2.3 | 2.3 | 2.9 | 2.9 | 2.3 | |
| Composite Score | 100 | 76.1 | 60.1 | 64.3 | 58.4 | 70.3 | 50.6 | 52.0 | 55.1 | 71.9 |
6. Discussion and Conclusion
6.1. Discussion

6.2. Conclusion
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