Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

“I Am on Top!”: An Interactive Intervention Program to Promote Self-Regulation Processes in the Prevention of the Use of Doping in Sports High Schools

Version 1 : Received: 26 September 2023 / Approved: 26 September 2023 / Online: 27 September 2023 (02:55:45 CEST)

A peer-reviewed article of this Preprint also exists.

Galli, F.; Chirico, A.; Codella, R.; Zandonai, T.; Deplano, V.; De Maria, A.; Palombi, T.; Gotti, D.; Alivernini, F.; Mallia, L.; Zelli, A.; Lucidi, F. “I Am on Top!”: An Interactive Intervention Program to Promote Self-Regulation Processes in the Prevention of the Use of Doping in Sports High Schools. Eur. J. Investig. Health Psychol. Educ. 2023, 13, 2630-2641. Galli, F.; Chirico, A.; Codella, R.; Zandonai, T.; Deplano, V.; De Maria, A.; Palombi, T.; Gotti, D.; Alivernini, F.; Mallia, L.; Zelli, A.; Lucidi, F. “I Am on Top!”: An Interactive Intervention Program to Promote Self-Regulation Processes in the Prevention of the Use of Doping in Sports High Schools. Eur. J. Investig. Health Psychol. Educ. 2023, 13, 2630-2641.

Abstract

The use of substances to improve sports performance is a widespread phenomenon among adolescents. Several anti-doping programs have been developed, mainly based on knowledge-based evidence. The main aim of the present study was to implement an anti-doping intervention in sports high school students, based on psychological framework, such as Socio-Cognitive Theory, through the development of a Serious Game (SG), i.e., a digital learning based on the game. The experimental design included an intervention group (n=167; F=37.7%; Meanage=17.5 years) and a control group (n=112; F=42%; Meanage=17.6). Both of groups completed the same questionnaire in two different occasions (i.e., time 1 and time 2), for measuring doping intention, self-regulatory efficacy to resist social pressure for the use of substances, moral disengagement, and doping knowledge. Data were analyzed through repeated measures of Group X Time ANOVA, demonstrating some degree of efficacy of the intervention, in particular, in terms of decrease of doping intention and the strengthening of doping knowledge. Moreover, we demonstrated that the score obtained during the implementation of the Serious Game partially could represent a coherent measure of the participants’ beliefs regarding doping. These results could be considered a starting point for future research to better develop technological anti-doping interventions.

Keywords

psychological anti-doping intervention; serious game; sport high school

Subject

Social Sciences, Psychology

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.

Leave a public comment
Send a private comment to the author(s)
* All users must log in before leaving a comment
Views 0
Downloads 0
Comments 0
Metrics 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.