Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Evaluating design guidelines for intuitive virtual reality authoring tools: a NVIDIA Omniverse's experiment

Version 1 : Received: 30 September 2023 / Approved: 2 October 2023 / Online: 4 October 2023 (06:57:59 CEST)

How to cite: Chamusca, I.; Winkler, I.; Ferreira, C.; Murari, T.; Apolinario, A. Evaluating design guidelines for intuitive virtual reality authoring tools: a NVIDIA Omniverse's experiment. Preprints 2023, 2023100101. https://doi.org/10.20944/preprints202310.0101.v1 Chamusca, I.; Winkler, I.; Ferreira, C.; Murari, T.; Apolinario, A. Evaluating design guidelines for intuitive virtual reality authoring tools: a NVIDIA Omniverse's experiment. Preprints 2023, 2023100101. https://doi.org/10.20944/preprints202310.0101.v1

Abstract

Virtual reality software might be challenging to utilize for beginners and unskilled professionals who do not have a programming or 3D modeling background. Concurrently, there is a knowledge gap in software project design for intuitive virtual reality authoring tools, which were supposed to be easier to use. These tools are frequently insufficient due to a lack of support and standard operating procedures. Adopting the Design Science Research paradigm, this study aims to evaluate the validity of fourteen design guidelines for the development of intuitive virtual reality authoring tools as an artifact. While a previous study completed the first steps of the Design Science Research, by identifying problems, defining solution objectives, and developing and demonstrating the design guidelines, this work seeks to qualitatively evaluate their application in a practical experiment. A group of engineering students with no prior experience in creating virtual worlds were tasked with examining the design guidelines while using the NVIDIA Omniverse Enterprise as an exemplary use case and responding to a questionnaire and a focus group interview about how they perceived these guidelines. A correlation analysis confirmed that most guidelines scores behaved as expected and were ranked according to the use-case functionality. The participants understood the guidelines' definition and could decide if they agreed or disagreed with their presence during the experiment. We conclude that, in accordance with the Design Science Research, the proposed artifact is useful, i.e., the design guidelines for virtual reality authoring tools perform what they are designed to do and are operationally reliable in accomplishing their goals.

Keywords

virtual reality; authoring tools; NVIDIA Omniverse; intuitiveness; user-centered design; human-computer interaction; design guidelines

Subject

Computer Science and Mathematics, Computer Vision and Graphics

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