ARTICLE | doi:10.20944/preprints201903.0039.v2
Subject: Engineering, Control And Systems Engineering Keywords: Handwritten digit recognition; Convolutional Neural Network (CNN); Deep learning; MNIST dataset; Epochs; Hidden Layers; Stochastic Gradient Descent; Backpropagation
Online: 20 September 2019 (10:12:26 CEST)
In recent times, with the increase of Artificial Neural Network (ANN), deep learning has brought a dramatic twist in the field of machine learning by making it more Artificial Intelligence (AI). Deep learning is used remarkably used in vast ranges of fields because of its diverse range of applications such as surveillance, health, medicine, sports, robotics, drones etc. In deep learning, Convolutional Neural Network (CNN) is at the center of spectacular advances that mixes Artificial Neural Network (ANN) and up to date deep learning strategies. It has been used broadly in pattern recognition, sentence classification, speech recognition, face recognition, text categorization, document analysis, scene, and handwritten digit recognition. The goal of this paper is to observe the variation of accuracies of CNN to classify handwritten digits using various numbers of hidden layer and epochs and to make the comparison between the accuracies. For this performance evaluation of CNN, we performed our experiment using Modified National Institute of Standards and Technology (MNIST) dataset. Further, the network is trained using stochastic gradient descent and the backpropagation algorithm.
ARTICLE | doi:10.20944/preprints202303.0023.v1
Subject: Computer Science And Mathematics, Data Structures, Algorithms And Complexity Keywords: Game Design; Variational AutoEncoder (VAE); Image and Video Generation; Bayesian Algorithm; Loss Function; Data Clustering; Data and Image Analytics; MNIST database; Generator and Discriminator
Online: 1 March 2023 (11:17:12 CET)
In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and capabilities in image generation and dimensionality reduction. The combination of VAE and various machine learning frameworks has also worked effectively in different daily life applications, however its possibility and effectiveness in modern game design has seldom been explored nor assessed. The use of its feature extractor for data clustering was minimally discussed in literature neither. This paper first attempts to explore different mathematical properties of the VAE model, in particular, the theoretical framework of the encoding and decoding processes, the possible achievable lower bound and loss functions of different applications; then applies the established VAE model into generating new game levels within two well-known game settings; as well as validating the effectiveness of its data clustering mechanism with the aid of the Modified National Institute of Standards and Technology (MNIST) database. Respective statistical metrics and assessments were also utilized for evaluating the performance of the proposed VAE model in aforementioned case studies. Based on the statistical and spatial results, several potential drawbacks and future enhancement of the established model were outlined, with the aim of maximizing the strengths and advantages of VAE for future game design tasks and relevant industrial missions.