Submitted:
28 August 2025
Posted:
29 August 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Methods
Study Identification and Selection
Data Extraction and Analysis
Limitations
3. Results
3.1. Overview of Included Studies
3.2. Design Frameworks and Approaches
3.3. Game Mechanics and Learning Relationships
3.4. Implementation Strategies and Teacher Roles
3.5. Assessment and Evaluation Methods
3.6. Technology Integration and Hybrid Formats
3.7. Evidence for Educational Effectiveness
4. Discussion
4.1. Key Findings and Implications
4.2. Persistent Challenges and Limitations
4.3. Future Directions and Opportunities
4.4. Recommendations for Practice and Policy
5. Conclusions
References
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- Nautiyal, V. V., Silverio, S. A., & Salvador, E. E. P. (2024). Let's get on-board: A practical framework for designing and implementing educational board games in K-12 classrooms. Frontiers in Education, 9, 1420515. [CrossRef]
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| Ref | Study | Year | Country/Region | Subject Area | Research Method | Sample/Scope | Duration | Key Findings/Contributions |
| [1] | Katsantonis | 2025 | Multi-national | Cooperative gaming (generic) | Systematic review | 24 studies analyzed | N/A | Framework for cooperative mechanics; identifies variable player powers and role-playing as key elements |
| [2] | Hashim et al. | 2023 | Malaysia | Science education | Systematic review | 65 studies screened | N/A | Comprehensive synthesis of board games in science education; identifies implementation gaps |
| [3] | Nautiyal et al. | 2024 | Philippines | Mathematics | Design-based research | 45 K-12 students | 6 weeks | Validated "Let's Get On-Board" framework; demonstrated low teacher workload integration |
| [4] | Cardinot & Fairfield | 2019 | Ireland | Physics & Astronomy | Mixed methods | 119 post-primary students | Multiple sessions | Significant knowledge gains in astronomy concepts; improved perceptions of scientists |
| [5] | Low et al. | 2024 | Malaysia | Physics | Mixed methods case study | 41 upper secondary students | Multiple sessions | "Catch the Flight" game enhanced understanding of force resolution; positive player experience |
| [6] | Li et al. | 2021 | Taiwan | History | Quasi-experimental | 29 senior school students | 4 weeks | AR dual-scaffolding improved learning performance and flow state in local history |
| [7] | Lin et al. | 2021 | Taiwan | Health Education | Quasi-experimental | High school students | Multiple sessions | AR integration increased motivation and technology acceptance in health education |
| [8] | Hanghøj & Karnøe | 2024 | Denmark | Collaboration skills | Qualitative analysis | Upper secondary students | Extended observation | Detailed video microanalysis of collaborative discourse patterns in cooperative play |
| [9] | Wulandari et al. | 2023 | Indonesia | Computer Science | Framework development | Teachers and researchers | N/A | Five-stage hands-on development framework for computer network education |
| [10] | Zhu | 2014 | China | English Language Arts | Case study | Senior high school class | Multiple lessons | "Can Anne Go Upstairs" demonstrated vocabulary learning and motivation enhancement |
| [11] | Yang & Kopcha | 2022 | USA | Computer Science | Design-based research | Beginning programmers | 4 prototype cycles | Board game development for block-based programming; iterative design insights |
| [12] | Erdogan et al. | 2022 | Turkey | Strategic thinking | Framework development | Classroom settings | N/A | Phase-specific teacher mediation framework for strategic board games |
| [13] | Tuomisto & Aksela | 2015 | Finland | Chemistry | Framework development | Lower secondary focus | N/A | Design and evaluation framework for chemistry card/board games; literature-based |
| [14] | Sousa | 2013 | Portugal | Generic adaptation | Framework development | Teachers/researchers | 2 workshop sessions | MBGTOTEACH framework for adapting modern board games; teacher-centered approach |
| Learning Objective | Primary Game Mechanics | Mechanism of Action | Supporting Evidence | Example Implementation | Subject Applications |
| Systems Thinking | • Resource flow management • Feedback loops • Interconnected decisions • Puzzle elements | Players must consider multiple variables simultaneously; observe cause-effect relationships over time; manage competing demands | [4,5] | "Catch the Flight" - force allocation across spacecraft systems affects multiple trajectory variables | Physics, Environmental Science, Engineering |
| Collaborative Problem-Solving | • Cooperative victory conditions • Variable player powers • Hidden information sharing • Asymmetric capabilities | Success requires coordinated action; players develop communication protocols; leverage diverse strengths and perspectives | [1,8] | Pandemic-style games where players have unique roles but shared objectives | Generic, Science, Social Studies |
| Argumentation Skills | • Evidence gathering mechanics • Peer explanation requirements • Justification of strategic choices • Debate-style card play | Players collect supporting information; must defend decisions with reasoning; engage in evidence-based discourse | [6] | AR history games with dual-scaffolding - collect evidence then argue historical positions | History, Science, Literature |
| Metacognitive Reflection | • Strategic turn-based play • No-luck decision points • Consequence analysis • Planning ahead requirements | Players must evaluate alternatives; reflect on decision effectiveness; develop strategic awareness | [12] | Abstract strategy games like Pentago - pure strategy forces reflection on thinking processes | Mathematics, Logic, General reasoning |
| Mathematical Thinking | • Structured revision mechanics • Problem-solving frameworks • Quantitative resource management • Computational challenges | Mathematical concepts embedded in game actions; repeated practice in engaging context | [3] | Board games for math revision - problem-solving integrated into gameplay mechanics | Mathematics, Statistics, Economics |
| Historical Reasoning | • Evidence-based narrative construction • Multiple perspective role-play • Primary source integration • Temporal sequence mechanics | Players reconstruct historical events; consider multiple viewpoints; work with authentic materials | [6] | Local history games with AR overlays revealing primary sources and multiple narratives | History, Social Studies, Civics |
| Computational Thinking | • Algorithm representation • Logic sequence building • Programming concept metaphors • Debugging mechanics | Abstract programming concepts made concrete through physical manipulation and visual representation | [9,11] | Board games using physical pieces to represent code blocks, variables, and program flow | Computer Science, Logic, Mathematics |
| Scientific Reasoning | • Hypothesis testing mechanics • Variable manipulation • Data collection and analysis • Experimental design elements | Players form predictions; test ideas through gameplay; observe patterns and draw conclusions | [4,5] | Astronomy games where players test understanding of celestial mechanics through gameplay predictions | Physics, Chemistry, Biology, Earth Science |
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