Article
Version 1
Preserved in Portico This version is not peer-reviewed
Blasting fun with Gamification in Corporate Training
Version 1
: Received: 31 December 2023 / Approved: 2 January 2024 / Online: 2 January 2024 (07:24:13 CET)
How to cite: Triantafyllou, S. Blasting fun with Gamification in Corporate Training. Preprints 2024, 2024010046. https://doi.org/10.20944/preprints202401.0046.v1 Triantafyllou, S. Blasting fun with Gamification in Corporate Training. Preprints 2024, 2024010046. https://doi.org/10.20944/preprints202401.0046.v1
Abstract
Gamification is the use of game mechanics in non-game situations. It is a solution to which businesses are turning more and more, since, among other things, it also responds to the individual's need for fun. What are the prevailing trends and to what extent can it be exploited in the period we are going through? This paper tries to contribute to a better understanding of gamification with main aim to help employees in their work, and businesses to achieve goals and be more competitive.
Keywords
gamification technologies; gamification in corporate training; gamified learning
Subject
Computer Science and Mathematics, Computer Science
Copyright: This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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