Colreavy-Donelly, S.; Ryan, A.; O’Connor, S.; Caraffini, F.; Kuhn, S.; Hasshu, S. A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 2022, 12, 435. https://doi.org/10.3390/educsci12070435.
Colreavy-Donelly, S.; Ryan, A.; O’Connor, S.; Caraffini, F.; Kuhn, S.; Hasshu, S. A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 2022, 12, 435. https://doi.org/10.3390/educsci12070435.
Colreavy-Donelly, S.; Ryan, A.; O’Connor, S.; Caraffini, F.; Kuhn, S.; Hasshu, S. A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 2022, 12, 435. https://doi.org/10.3390/educsci12070435.
Colreavy-Donelly, S.; Ryan, A.; O’Connor, S.; Caraffini, F.; Kuhn, S.; Hasshu, S. A Proposed VR Platform for Supporting Blended Learning Post COVID-19. Education Sciences, 2022, 12, 435. https://doi.org/10.3390/educsci12070435.
Abstract
The Covid-19 pandemic caused a shift in teaching practice towards blended learning for many Higher Education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs and facilitate learning. Integration of these technologies caused numerous challenges for practitioners and often provided mixed results. This paper is an attempt to summarise and extend pre-Covid pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. Focus is given towards the evolution of Virtual Learning Environments through elements of immersive audio-visual technologies, which are shown to be effective when coupled in a blended approach. It is both a review of these methodologies and a case study of the I-Ulysses: Virtual Learning Environment as a point of comparison for evaluating the review.
Computer Science and Mathematics, Mathematical and Computational Biology
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.