Article
Version 1
Preserved in Portico This version is not peer-reviewed
A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents
Version 1
: Received: 4 April 2020 / Approved: 6 April 2020 / Online: 6 April 2020 (11:46:48 CEST)
Version 2 : Received: 26 May 2020 / Approved: 27 May 2020 / Online: 27 May 2020 (04:59:36 CEST)
Version 2 : Received: 26 May 2020 / Approved: 27 May 2020 / Online: 27 May 2020 (04:59:36 CEST)
How to cite: Ertemel, A. V. A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents. Preprints 2020, 2020040051. https://doi.org/10.20944/preprints202004.0051.v1 Ertemel, A. V. A Marketing Approach to a Psychological Problem: Problematic Smartphone Use on Adolescents. Preprints 2020, 2020040051. https://doi.org/10.20944/preprints202004.0051.v1
Abstract
Background: Smartphones have become an indispensable part of the daily lives of adolescents in the 21st century, which is characterized by a highly digitized modern world. Besides their many advantages, smartphones might pave the way to compulsive usage and addictive experiences. To remedy this problem, this study proposes an authentic approach which integrates consumer behavior theories and techniques such as unhook and gamification. An education program has been designed based on these approaches to decrease the problematic smartphone use. Method: The participants of the education program consisted of 305 students (48.2% girls and 51.8% boys) with a mean age of 14.57 (SD = 0.74). The Demographic Form and Smartphone Addiction Scale for Adolescents (SASA) were conducted before the education program and three weeks after the education. Results: The results of the paired sample t-test analysis before and after the education program revealed that the SASA total scores decreased significantly (p < 0.01). There are significant differences in terms of gender, mothers’ education and class levels. Conclusion: This research emphasizes the role of an interdisciplinary approach to the addiction problem. The content used in the education program includes strategies that originally aimed at increasing consumption. The effectiveness of the program can be enhanced further in the future along with self-regulatory additions.
Keywords
problematic smartphone use; adolescence; marketing; unhook; gamification
Subject
Business, Economics and Management, Marketing
Copyright: This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Comments (0)
We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.
Leave a public commentSend a private comment to the author(s)
* All users must log in before leaving a comment